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    Audio Loop Player problems..

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    • LindonL
      Lindon @d.healey
      last edited by

      @d-healey said in Audio Loop Player problems..:

      @lindon 32 samplers might be ok if the voice count of each is low. However if you're using samplers instead of loop players are you sure you can't use fewer?

      well the voice count is low - one wave file each sampler playing only once, so only 1 voice. Each of the 32 samplers/loop players can have any of the 2,000 loop s loaded in t - and can have its own start/end point and loop points...

      Beginning to think Samplers might be the way to go then, it also avoids the problem of storing 2K of loops in the AudioResources.dat file too...

      HISE Development for hire.
      www.channelrobot.com

      d.healeyD 1 Reply Last reply Reply Quote 1
      • d.healeyD
        d.healey @Lindon
        last edited by

        @lindon You could put all 2000 samples in a single sample map, why do you need 32 samplers/loop players?

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

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        • LindonL
          Lindon @d.healey
          last edited by

          @d-healey because each loop has its own FX....

          HISE Development for hire.
          www.channelrobot.com

          d.healeyD 1 Reply Last reply Reply Quote 0
          • d.healeyD
            d.healey @Lindon
            last edited by

            @lindon Aha that makes sense. @Christoph-Hart Feature request for HISE 4, per group FX (or per group sends) :D

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

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            • Casey KolbC
              Casey Kolb @DanH
              last edited by

              @danh said in Audio Loop Player problems..:

              @casey-kolb is that how you can drag an audio file into the samplers in Cube? I wanted to ask you about that!

              That's right! We're working on adding dynamic SFZ imports too, so you could load full sample maps with multiple audio files just by dragging and dropping. Opens up a ton of possibilities for users :)

              Casey Kolb
              Founder & CEO of Lunacy Audio
              Composer | Producer | Software Developer

              NatanN DanHD 2 Replies Last reply Reply Quote 4
              • NatanN
                Natan @Casey Kolb
                last edited by Natan

                @casey-kolb said in Audio Loop Player problems..:

                @danh said in Audio Loop Player problems..:

                @casey-kolb is that how you can drag an audio file into the samplers in Cube? I wanted to ask you about that!

                That's right! We're working on adding dynamic SFZ imports too, so you could load full sample maps with multiple audio files just by dragging and dropping. Opens up a ton of possibilities for users :)

                It Sounds Interesting :folded_hands:
                Thanks, Casey for The Information On Drag & Drop, and the Link to the Example.

                I Got A Question, What commit did you used For This Feature?
                It works with Master?

                Update: It Doesnt Work on Master, Develop Works just Fine :)

                1 Reply Last reply Reply Quote 0
                • DanHD
                  DanH @Casey Kolb
                  last edited by

                  @casey-kolb aha nice! And what about root note detection?

                  DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                  https://dhplugins.com/ | https://dcbreaks.com/
                  London, UK

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                  • LindonL
                    Lindon @DanH
                    last edited by

                    @danh -- er its all in the demo project....

                    HISE Development for hire.
                    www.channelrobot.com

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                    • DanHD
                      DanH @Lindon
                      last edited by

                      @lindon 👍🏻

                      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                      https://dhplugins.com/ | https://dcbreaks.com/
                      London, UK

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                      • Casey KolbC
                        Casey Kolb @DanH
                        last edited by

                        @danh said in Audio Loop Player problems..:

                        @casey-kolb aha nice! And what about root note detection?

                        I think it might do this automatically? Christoph left detailed comments in the tutorial, so there is a way to use root note detection for user audio. We aren't using it at the moment though.

                        Casey Kolb
                        Founder & CEO of Lunacy Audio
                        Composer | Producer | Software Developer

                        DanHD 1 Reply Last reply Reply Quote 0
                        • DanHD
                          DanH @Casey Kolb
                          last edited by

                          @casey-kolb Thanks mate, this is a real eye opener! Tried the example proj in Develop. All working except the loop markers would snap back to their original positions when moving. Will test in master - I assume it was written for master?

                          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                          https://dhplugins.com/ | https://dcbreaks.com/
                          London, UK

                          NatanN Casey KolbC 2 Replies Last reply Reply Quote 0
                          • NatanN
                            Natan @DanH
                            last edited by

                            @danh I tried with master, it shows me some error,
                            let me know dan if works for you :folded_hands:

                            1 Reply Last reply Reply Quote 0
                            • Casey KolbC
                              Casey Kolb @DanH
                              last edited by

                              @danh said in Audio Loop Player problems..:

                              @casey-kolb Thanks mate, this is a real eye opener! Tried the example proj in Develop. All working except the loop markers would snap back to their original positions when moving. Will test in master - I assume it was written for master?

                              It's probably only in develop at the moment. The loop markers are a bit finicky – I think you need to be sure to update the actual sample loop points in the sampler when the markers are moved, otherwise they'll jump back to where they were. It's a fine balance of updating the visuals to always match the sampler settings. It might just be a matter of updating the panel again.

                              Casey Kolb
                              Founder & CEO of Lunacy Audio
                              Composer | Producer | Software Developer

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                              • d.healeyD
                                d.healey
                                last edited by

                                I'm getting weirdness with the loop player when not in free-running mode. If I play a second note while the release portion of the first note is still playing then I get playback at a higher pitch, if I play a third note I will get playback at the original pitch.

                                I don't think using the sampler is an option since it doesn't sync to host tempo like the loop player (or does it?)

                                Libre Wave - Freedom respecting instruments and effects
                                My Patreon - HISE tutorials
                                YouTube Channel - Public HISE tutorials

                                d.healeyD 1 Reply Last reply Reply Quote 0
                                • d.healeyD
                                  d.healey @d.healey
                                  last edited by

                                  @Christoph-Hart Could you take a look at this issue with the loop player please? Basically if the voices are doubled the tempo doubles.

                                  Not only when playing two notes at once but also when the release part of the ahdsr is still playing when you play a second note.

                                  Libre Wave - Freedom respecting instruments and effects
                                  My Patreon - HISE tutorials
                                  YouTube Channel - Public HISE tutorials

                                  UD AUDIOU 1 Reply Last reply Reply Quote 0
                                  • UD AUDIOU
                                    UD AUDIO @d.healey
                                    last edited by

                                    @d-healey I am currently updating one of my plugins which is based on the audio player.
                                    I basically have the same questions. But I have one addition:
                                    The doubled tempo could be a nice option to have cause sometimes I find that effect quiet enjoyable x)

                                    Maybe FL isn't perfect but I like its default sampler. And the stuff in Ableton live is also nice for sure. I think if some of us would bring the audio player somewhere to that level or higher, it would be a crazy tool to make insane single sample tools.
                                    But sometimes it might be nice to have 3 samples or more, so the sampler idea isn't bad. Personally I don't use kontakt or decent sampler stuff that much if they don't have drag&drop for samples. FL Direct Wave for example lets you define keyzones etc which always was fun to play with. A built-in interface designer on top, dynamic fx + save inst button would be insane...

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                                    • d.healeyD
                                      d.healey
                                      last edited by

                                      Bump bump :)

                                      Libre Wave - Freedom respecting instruments and effects
                                      My Patreon - HISE tutorials
                                      YouTube Channel - Public HISE tutorials

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                                      • d.healeyD
                                        d.healey
                                        last edited by d.healey

                                        Pretty sure I've solved this one.

                                        @Christoph-Hart Anything wrong with replacing this:

                                        dynamic_cast<AudioLooperVoice*>(getVoice(0))->syncFactor = (float)getBuffer().getCurrentRange().getLength() / (float)(lengthForOneBeat * multiplier);
                                        

                                        With

                                        for (int i = 0; i < getNumVoices(); i++)
                                        {
                                            dynamic_cast<AudioLooperVoice*>(getVoice(i))->syncFactor = (float)getBuffer().getCurrentRange().getLength() / (float)(lengthForOneBeat * multiplier);
                                        }	
                                        

                                        ?

                                        Edit: Actually this screws up the free running mode. Also I notice that my loops are playing back 10bpm slower than the tempo set in HISE. So if I have a 120bpm loop I need to set the tempo to 130bpm to get it to play back correctly (that's not caused by my change though).

                                        Libre Wave - Freedom respecting instruments and effects
                                        My Patreon - HISE tutorials
                                        YouTube Channel - Public HISE tutorials

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                                        • d.healeyD
                                          d.healey
                                          last edited by d.healey

                                          Ha yes, my solution does work! I just need to include the free time setting in the loop as well. Now I just need to know why the tempo is off by 10bmp.

                                          Works fine in the compiled plugin. Pull request.

                                          Libre Wave - Freedom respecting instruments and effects
                                          My Patreon - HISE tutorials
                                          YouTube Channel - Public HISE tutorials

                                          LindonL 1 Reply Last reply Reply Quote 3
                                          • LindonL
                                            Lindon @d.healey
                                            last edited by

                                            @d-healey well done that man...

                                            HISE Development for hire.
                                            www.channelrobot.com

                                            1 Reply Last reply Reply Quote 0
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