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    Audio Loop Player problems..

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    • Lindon
      Lindon last edited by

      So , messing about with the audio loop player...

      I load in a wav file and set the loop to 2 bars (instead of "free running"), and press a note- the loop plays faster (which is all good) but I press a second note (whilst still having the first note pressed) and the loop player does not retrigger - it just starts to play the loop at normal speed over the top... am I doing something silly?

      If I set the loop player to "free running" pressing second and subsequent notes retriggers playback ...correctly

      HISE Development for hire.
      www.channelrobot.com

      musictop Casey Kolb 2 Replies Last reply Reply Quote 0
      • musictop
        musictop @Lindon last edited by

        @lindon Same behavior here. Can't figure out where is the problem!

        my website: https://musictop69.wixsite.com/ilirbajri
        orchestools instruments at: https://musictop69.wixsite.com/orchestools

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        • B
          BWSounds last edited by

          That's been a issue with the audio loop player for a while now, I believe I posted a similar issue in 2020.

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          • Casey Kolb
            Casey Kolb @Lindon last edited by Casey Kolb

            @lindon We worked with Christoph to develop a new way to use audio files on the fly with the Sampler instead of the Audio Loop Player, which had too many bugs to be worth fixing. Now you can use Samplers for everything, including user audio. Christoph set up a quick tutorial here.

            Casey Kolb
            Founder & CEO of Lunacy Audio
            Composer | Producer | Software Developer

            DanH Lindon 2 Replies Last reply Reply Quote 2
            • DanH
              DanH @Casey Kolb last edited by

              @casey-kolb is that how you can drag an audio file into the samplers in Cube? I wanted to ask you about that!

              Casey Kolb 1 Reply Last reply Reply Quote 0
              • Lindon
                Lindon @Casey Kolb last edited by Lindon

                @casey-kolb said in Audio Loop Player problems..:

                @lindon We worked with Christoph to develop a new way to use audio files on the fly with the Sampler instead of the Audio Loop Player, which had too many bugs to be worth fixing. Now you can use Samplers for everything, including user audio. Christoph set up a quick tutorial here.

                Thanks @Casey-Kolb - however - you may have seen from my previous posts about Audio Loop Player - in at least one project where I'm using them I need 32 of these - so 32 Samplers I think will cause me a lot of problems....

                HISE Development for hire.
                www.channelrobot.com

                d.healey 1 Reply Last reply Reply Quote 0
                • d.healey
                  d.healey @Lindon last edited by

                  @lindon 32 samplers might be ok if the voice count of each is low. However if you're using samplers instead of loop players are you sure you can't use fewer?

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

                  Lindon 1 Reply Last reply Reply Quote 0
                  • Lindon
                    Lindon @d.healey last edited by

                    @d-healey said in Audio Loop Player problems..:

                    @lindon 32 samplers might be ok if the voice count of each is low. However if you're using samplers instead of loop players are you sure you can't use fewer?

                    well the voice count is low - one wave file each sampler playing only once, so only 1 voice. Each of the 32 samplers/loop players can have any of the 2,000 loop s loaded in t - and can have its own start/end point and loop points...

                    Beginning to think Samplers might be the way to go then, it also avoids the problem of storing 2K of loops in the AudioResources.dat file too...

                    HISE Development for hire.
                    www.channelrobot.com

                    d.healey 1 Reply Last reply Reply Quote 1
                    • d.healey
                      d.healey @Lindon last edited by

                      @lindon You could put all 2000 samples in a single sample map, why do you need 32 samplers/loop players?

                      Libre Wave - Freedom respecting instruments and effects
                      My Patreon - HISE tutorials
                      YouTube Channel - Public HISE tutorials

                      Lindon 1 Reply Last reply Reply Quote 0
                      • Lindon
                        Lindon @d.healey last edited by

                        @d-healey because each loop has its own FX....

                        HISE Development for hire.
                        www.channelrobot.com

                        d.healey 1 Reply Last reply Reply Quote 0
                        • d.healey
                          d.healey @Lindon last edited by

                          @lindon Aha that makes sense. @Christoph-Hart Feature request for HISE 4, per group FX (or per group sends) 😄

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

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                          • Casey Kolb
                            Casey Kolb @DanH last edited by

                            @danh said in Audio Loop Player problems..:

                            @casey-kolb is that how you can drag an audio file into the samplers in Cube? I wanted to ask you about that!

                            That's right! We're working on adding dynamic SFZ imports too, so you could load full sample maps with multiple audio files just by dragging and dropping. Opens up a ton of possibilities for users 🙂

                            Casey Kolb
                            Founder & CEO of Lunacy Audio
                            Composer | Producer | Software Developer

                            Natan DanH 2 Replies Last reply Reply Quote 4
                            • Natan
                              Natan @Casey Kolb last edited by Natan

                              @casey-kolb said in Audio Loop Player problems..:

                              @danh said in Audio Loop Player problems..:

                              @casey-kolb is that how you can drag an audio file into the samplers in Cube? I wanted to ask you about that!

                              That's right! We're working on adding dynamic SFZ imports too, so you could load full sample maps with multiple audio files just by dragging and dropping. Opens up a ton of possibilities for users 🙂

                              It Sounds Interesting 🙏
                              Thanks, Casey for The Information On Drag & Drop, and the Link to the Example.

                              I Got A Question, What commit did you used For This Feature?
                              It works with Master?

                              Update: It Doesnt Work on Master, Develop Works just Fine 🙂

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                              • DanH
                                DanH @Casey Kolb last edited by

                                @casey-kolb aha nice! And what about root note detection?

                                Lindon Casey Kolb 2 Replies Last reply Reply Quote 0
                                • Lindon
                                  Lindon @DanH last edited by

                                  @danh -- er its all in the demo project....

                                  HISE Development for hire.
                                  www.channelrobot.com

                                  DanH 1 Reply Last reply Reply Quote 0
                                  • DanH
                                    DanH @Lindon last edited by

                                    @lindon 👍🏻

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                                    • Casey Kolb
                                      Casey Kolb @DanH last edited by

                                      @danh said in Audio Loop Player problems..:

                                      @casey-kolb aha nice! And what about root note detection?

                                      I think it might do this automatically? Christoph left detailed comments in the tutorial, so there is a way to use root note detection for user audio. We aren't using it at the moment though.

                                      Casey Kolb
                                      Founder & CEO of Lunacy Audio
                                      Composer | Producer | Software Developer

                                      DanH 1 Reply Last reply Reply Quote 0
                                      • DanH
                                        DanH @Casey Kolb last edited by

                                        @casey-kolb Thanks mate, this is a real eye opener! Tried the example proj in Develop. All working except the loop markers would snap back to their original positions when moving. Will test in master - I assume it was written for master?

                                        Natan Casey Kolb 2 Replies Last reply Reply Quote 0
                                        • Natan
                                          Natan @DanH last edited by

                                          @danh I tried with master, it shows me some error,
                                          let me know dan if works for you 🙏

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                                          • Casey Kolb
                                            Casey Kolb @DanH last edited by

                                            @danh said in Audio Loop Player problems..:

                                            @casey-kolb Thanks mate, this is a real eye opener! Tried the example proj in Develop. All working except the loop markers would snap back to their original positions when moving. Will test in master - I assume it was written for master?

                                            It's probably only in develop at the moment. The loop markers are a bit finicky – I think you need to be sure to update the actual sample loop points in the sampler when the markers are moved, otherwise they'll jump back to where they were. It's a fine balance of updating the visuals to always match the sampler settings. It might just be a matter of updating the panel again.

                                            Casey Kolb
                                            Founder & CEO of Lunacy Audio
                                            Composer | Producer | Software Developer

                                            1 Reply Last reply Reply Quote 0
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