Develop branch build status
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@Christoph-Hart I didn't notice anything in Projucer however it occured to me that yesterday we only built the debug version, so I just tested and the debug version builds, the problem is with the release version only.
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Ah ok that makes sense. But HISE builds as release build?
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Yes release version of HISE works.
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Anyone tried to build VST3 x86? Im getting issue like this.
c:\users\admin\desktop\hise-53483599ac7ff8ac358f13d102ff56a825cd0056\hi_dsp_library\snex_basics\snex_types.h(409): error C2338: misaligned poly handler (compiling source file ..\..\JuceLibraryCode\include_stk_wrapper.cpp) [C:\Users\admin\Desktop\New Plugin\Binaries\Builds\VisualStudio2017\New Plugin.SharedCode.vcxproj]
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32bit is deprecated. Just don't :)
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@Christoph-Hart it's bad :D Now I can't run plugins on Windows ARM :P
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@Christoph-Hart said in Develop branch build status:
I think I have fixed all issues except for the one where the export caused the workbench to crash (I tried to fix that one, but it's a shot in the dark).
I set
AllowCompilation
to true. I then go toTools >> Compile DSP networks
and instant crash. Did I miss a step?This is from gdb
Thread 1 "snex_workbench" received signal SIGSEGV, Segmentation fault. [Switching to Thread 0x7ffff7329c80 (LWP 26609)] 0x0000000000e7eca0 in snex::jit::FunctionData::operator=(snex::jit::FunctionData const&) ()
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I am having trouble building the latest develop version on Mojave using Xcode 10.3. I am getting this error:
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@crd Christoph just added that yesterday, it's not an important feature so for now try building from a commit before that addition.
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@Christoph-Hart My old friend has returned with the latest commit :)
../../../../../HISE/hi_dsp_library/snex_basics/snex_TypeHelpers.cpp:160:68: error: call of overloaded ‘var(int64_t&)’ is ambiguous 160 | case Types::ID::Pointer: v = var(*reinterpret_cast<int64_t*>(data)); break;
I think it's possibly fixed in this pull request - https://github.com/christophhart/HISE/pull/192
And another error I don't recognise
../../../../../HISE/hi_scripting/scripting/scriptnode/ui/NodeComponent.cpp:90:3: error: cannot convert ‘scriptnode::NodeComponent::Header::Header(scriptnode::NodeComponent&)::<lambda(juce::ValueTree&, bool)>’ to ‘const ChildChangeCallback&’ {aka ‘const std::function<void(juce::ValueTree, bool)>&’} 90 | });
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Yes I'm chewing through macOS compilation at the moment and the second one also appears here. I'll commit a fix to those in a few minutes.
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@Christoph-Hart Thanks, just tried the latest and all compiled, but as soon as I tried to go to the script editor HISE crashed, going to try a debug build now and see if I can narrow it down. Unfortunately I'm going to be out all afternoon so won't get to play around with it much until this evening.
Script editor works in debug build - I'll experiment with different optimization levels.
I notcied the home/end keys are screwy in the new editor...
Update: It crashes with optimisation lvl 2 so I should be able to debug this when I get back.
Update 2: Crash is triggered by this function, I recall we had an issue here before
void mcl::HighlightComponent::paintHighlight(Graphics& g)
Line 68
for (auto sr : document.getSearchResults())
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I've changed this line to something else, but I have no idea why it would crash or if the new way fixes it, so please have a go :)
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@Christoph-Hart Thanks, I'll try it this evening :)
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@Christoph-Hart said in Develop branch build status:
I've changed this line to something else, but I have no idea why it would crash or if the new way fixes it, so please have a go :)
Yep that seems to have fixed it (in debug at least, building release now).
End/Home keys are still messed up. Where should I hunt in the codebase to try and fix this myself?
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Try
#if JUCE_WINDOWS || JUCE_LINUX
instead.
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@Christoph-Hart Yep that did it, thanks!
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@LinuxVst said in Develop branch build status:
Mac OS Big Sur Intel: Updated
Compiled Successfully the Latest Develop ( 22-07-2021) under Big Sur 11.1
on a Mac Pro 4.1 Flashed to 5.1i Used Xcode 12 and also installed Command_Line_Tools_for_Xcode_12 from
September 17 2020
Works! Under IntelThis is Xcode 12.0
For ARM & Intel universal binaries, minimum version must be Xcode 12.2. So this won't built ARM based plugins on Intel machines.
https://developer.apple.com/documentation/apple-silicon/building-a-universal-macos-binary
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Exporting projects with latest commit produces an error
HISE/hi_components/markdown_components/MarkdownComponents.cpp:516:17: error: ‘PopupIncludeEditor’ has not been declared
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@d-healey Can confirm on OSX as well.