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    • d.healeyD
      d.healey
      last edited by

      @Christoph-Hart I think there is a typo in the latest commit

      ../../../../../HISE/hi_backend/snex_workbench/WorkbenchProcessor.cpp:1034:23: error: ‘o’ was not declared in this scope; did you mean ‘ok’?
      

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      • Christoph HartC
        Christoph Hart
        last edited by

        Oh yes, there was.

        BTW, please try exporting again, I think I have fixed all issues except for the one where the export caused the workbench to crash (I tried to fix that one, but it's a shot in the dark).

        d.healeyD 2 Replies Last reply Reply Quote 1
        • d.healeyD
          d.healey @Christoph Hart
          last edited by

          @Christoph-Hart Thanks, I'll give it a go this afternoon

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          • d.healeyD
            d.healey
            last edited by

            HISE builds but I'm getting some errors with snex workbench. I'll just paste a small part of the output here but there is a lot more of the same.

            ../../../../../HISE/hi_snex/snex_public/snex_jit_FunctionData.cpp:791:39: note: called from here
              791 |    case ID::Integer: return c4_ttvv<R>(f, a1, a2, (int)a3, a4);
                  |                             ~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~
            ../../../../../HISE/hi_snex/snex_public/snex_jit_FunctionData.cpp:785:54: error: inlining failed in call to ‘always_inline’ ‘static R snex::jit::VariadicCallHelpers::ReturnFunctions::c4_ttvv(const snex::jit::FunctionData&, T1, const snex::VariableStorage&, const snex::VariableStorage&, const snex::VariableStorage&) [with R = void*; T1 = void*]’: recursive inlining
              785 |   template <typename R, typename T1> variadic_call R c4_ttvv(const FunctionData& f, T1 a1, const VariableStorage& a2, const VariableStorage& a3, const VariableStorage& a4)
                  |                                                      ^~~~~~~
            ../../../../../HISE/hi_snex/snex_public/snex_jit_FunctionData.cpp:792:38: note: called from here
              792 |    case ID::Double: return c4_ttvv<R>(f, a1, a2, (double)a3, a4);
                  |                            ~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~
            ../../../../../HISE/hi_snex/snex_public/snex_jit_FunctionData.cpp:785:54: error: inlining failed in call to ‘always_inline’ ‘static R snex::jit::VariadicCallHelpers::ReturnFunctions::c4_ttvv(const snex::jit::FunctionData&, T1, const snex::VariableStorage&, const snex::VariableStorage&, const snex::VariableStorage&) [with R = void*; T1 = void*]’: recursive inlining
              785 |   template <typename R, typename T1> variadic_call R c4_ttvv(const FunctionData& f, T1 a1, const VariableStorage& a2, const VariableStorage& a3, const VariableStorage& a4)
                  |                                                      ^~~~~~~
            ../../../../../HISE/hi_snex/snex_public/snex_jit_FunctionData.cpp:793:38: note: called from here
              793 |    case ID::Float:  return c4_ttvv<R>(f, a1, a2, (float)a3, a4);
                  |                            ~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~
            ../../../../../HISE/hi_snex/snex_public/snex_jit_FunctionData.cpp:785:54: error: inlining failed in call to ‘always_inline’ ‘static R snex::jit::VariadicCallHelpers::ReturnFunctions::c4_ttvv(const snex::jit::FunctionData&, T1, const snex::VariableStorage&, const snex::VariableStorage&, const snex::VariableStorage&) [with R = void*; T1 = void*]’: recursive inlining
              785 |   template <typename R, typename T1> variadic_call R c4_ttvv(const FunctionData& f, T1 a1, const VariableStorage& a2, const VariableStorage& a3, const VariableStorage& a4)
                  |                                                      ^~~~~~~
            ../../../../../HISE/hi_snex/snex_public/snex_jit_FunctionData.cpp:794:39: note: called from here
              794 |    case ID::Pointer: return c4_ttvv<R>(f, a1, a2, (void*)a3, a4);
                  |                             ~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~
            ../../../../../HISE/hi_snex/snex_public/snex_jit_FunctionData.cpp:785:54: error: inlining failed in call to ‘always_inline’ ‘static R snex::jit::VariadicCallHelpers::ReturnFunctions::c4_ttvv(const snex::jit::FunctionData&, T1, const snex::VariableStorage&, const snex::VariableStorage&, const snex::VariableStorage&) [with R = void*; T1 = void*]’: recursive inlining
              785 |   template <typename R, typename T1> variadic_call R c4_ttvv(const FunctionData& f, T1 a1, const VariableStorage& a2, const VariableStorage& a3, const VariableStorage& a4)
            

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            • Christoph HartC
              Christoph Hart
              last edited by

              Can you compare the build flags - this isn‘t something that has changed since yesterday.

              d.healeyD 1 Reply Last reply Reply Quote 0
              • d.healeyD
                d.healey @Christoph Hart
                last edited by

                @Christoph-Hart I didn't notice anything in Projucer however it occured to me that yesterday we only built the debug version, so I just tested and the debug version builds, the problem is with the release version only.

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                • Christoph HartC
                  Christoph Hart
                  last edited by

                  Ah ok that makes sense. But HISE builds as release build?

                  d.healeyD 1 Reply Last reply Reply Quote 0
                  • d.healeyD
                    d.healey @Christoph Hart
                    last edited by

                    Yes release version of HISE works.

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                    • A
                      arminh
                      last edited by

                      Anyone tried to build VST3 x86? Im getting issue like this.

                      c:\users\admin\desktop\hise-53483599ac7ff8ac358f13d102ff56a825cd0056\hi_dsp_library\snex_basics\snex_types.h(409):
                       error C2338: misaligned poly handler (compiling source file ..\..\JuceLibraryCode\include_stk_wrapper.cpp) [C:\Users\admin\Desktop\New Plugin\Binaries\Builds\VisualStudio2017\New Plugin.SharedCode.vcxproj]
                      
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                      • Christoph HartC
                        Christoph Hart
                        last edited by

                        32bit is deprecated. Just don't :)

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                        • A
                          arminh @Christoph Hart
                          last edited by

                          @Christoph-Hart it's bad :D Now I can't run plugins on Windows ARM :P

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                          • d.healeyD
                            d.healey @Christoph Hart
                            last edited by

                            @Christoph-Hart said in Develop branch build status:

                            I think I have fixed all issues except for the one where the export caused the workbench to crash (I tried to fix that one, but it's a shot in the dark).

                            I set AllowCompilation to true. I then go to Tools >> Compile DSP networks and instant crash. Did I miss a step?

                            This is from gdb

                            Thread 1 "snex_workbench" received signal SIGSEGV, Segmentation fault.
                            [Switching to Thread 0x7ffff7329c80 (LWP 26609)]
                            0x0000000000e7eca0 in snex::jit::FunctionData::operator=(snex::jit::FunctionData const&) ()
                            

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                            • C
                              crd
                              last edited by

                              I am having trouble building the latest develop version on Mojave using Xcode 10.3. I am getting this error: Screen Shot 2021-08-13 at 10.41.58 AM.png
                              Screen Shot 2021-08-13 at 10.42.30 AM.png

                              d.healeyD 1 Reply Last reply Reply Quote 0
                              • d.healeyD
                                d.healey @crd
                                last edited by

                                @crd Christoph just added that yesterday, it's not an important feature so for now try building from a commit before that addition.

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                                • d.healeyD
                                  d.healey
                                  last edited by d.healey

                                  @Christoph-Hart My old friend has returned with the latest commit :)

                                  ../../../../../HISE/hi_dsp_library/snex_basics/snex_TypeHelpers.cpp:160:68: error: call of overloaded ‘var(int64_t&)’ is ambiguous
                                    160 |  case Types::ID::Pointer: v = var(*reinterpret_cast<int64_t*>(data)); break;
                                  

                                  I think it's possibly fixed in this pull request - https://github.com/christophhart/HISE/pull/192

                                  And another error I don't recognise

                                  ../../../../../HISE/hi_scripting/scripting/scriptnode/ui/NodeComponent.cpp:90:3: error: cannot convert ‘scriptnode::NodeComponent::Header::Header(scriptnode::NodeComponent&)::<lambda(juce::ValueTree&, bool)>’ to ‘const ChildChangeCallback&’ {aka ‘const std::function<void(juce::ValueTree, bool)>&’}
                                     90 |  });
                                  

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                                  • Christoph HartC
                                    Christoph Hart
                                    last edited by

                                    Yes I'm chewing through macOS compilation at the moment and the second one also appears here. I'll commit a fix to those in a few minutes.

                                    d.healeyD 1 Reply Last reply Reply Quote 2
                                    • d.healeyD
                                      d.healey @Christoph Hart
                                      last edited by d.healey

                                      @Christoph-Hart Thanks, just tried the latest and all compiled, but as soon as I tried to go to the script editor HISE crashed, going to try a debug build now and see if I can narrow it down. Unfortunately I'm going to be out all afternoon so won't get to play around with it much until this evening.

                                      Script editor works in debug build - I'll experiment with different optimization levels.

                                      I notcied the home/end keys are screwy in the new editor...

                                      Update: It crashes with optimisation lvl 2 so I should be able to debug this when I get back.

                                      Update 2: Crash is triggered by this function, I recall we had an issue here before
                                      void mcl::HighlightComponent::paintHighlight(Graphics& g)

                                      Line 68 for (auto sr : document.getSearchResults())

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                                      • Christoph HartC
                                        Christoph Hart
                                        last edited by

                                        I've changed this line to something else, but I have no idea why it would crash or if the new way fixes it, so please have a go :)

                                        d.healeyD 2 Replies Last reply Reply Quote 1
                                        • d.healeyD
                                          d.healey @Christoph Hart
                                          last edited by

                                          @Christoph-Hart Thanks, I'll try it this evening :)

                                          Libre Wave - Freedom respecting instruments and effects
                                          My Patreon - HISE tutorials
                                          YouTube Channel - Public HISE tutorials

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                                          • d.healeyD
                                            d.healey @Christoph Hart
                                            last edited by

                                            @Christoph-Hart said in Develop branch build status:

                                            I've changed this line to something else, but I have no idea why it would crash or if the new way fixes it, so please have a go :)

                                            Yep that seems to have fixed it (in debug at least, building release now).

                                            End/Home keys are still messed up. Where should I hunt in the codebase to try and fix this myself?

                                            Libre Wave - Freedom respecting instruments and effects
                                            My Patreon - HISE tutorials
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