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    Snex_node Needs to be wrapped into a compileable DSP Network

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    • Dan KorneffD
      Dan Korneff @Christoph Hart
      last edited by

      @christoph-hart said in Snex_node Needs to be wrapped into a compileable DSP Network:

      Scriptnode 101: if modulating sounds bad, put it in a frame block (or fix8, fix16, whatever works).

      Do you put your whole network in the fix_block? or just the module you want to modulate?

      Dan Korneff - Producer / Mixer / Audio Nerd

      Matt_SFM Christoph HartC 2 Replies Last reply Reply Quote 0
      • Matt_SFM
        Matt_SF @Dan Korneff
        last edited by

        @dustbro wrong thread ? :)

        @ustk said in Snex_node Needs to be wrapped into a compileable DSP Network:

        @Matt_SF Put the whole thing in it, not just the delay node ;)

        Develop branch
        Win10 & VS17 / Ventura & Xcode 14. 3

        1 Reply Last reply Reply Quote 1
        • Christoph HartC
          Christoph Hart @Dan Korneff
          last edited by

          @dustbro The module you want to modulate and the source of the modulation signal.

          1 Reply Last reply Reply Quote 1
          • Dan KorneffD
            Dan Korneff
            last edited by

            Is there a way to duplicate/reuse an entire chain?

            Dan Korneff - Producer / Mixer / Audio Nerd

            Christoph HartC 1 Reply Last reply Reply Quote 0
            • Christoph HartC
              Christoph Hart @Dan Korneff
              last edited by

              @dustbro yes, the container.clone node offers a system for duplication of certain parts of your DSP algorithm. It's a bit complicated to use though - not like the rest of scriptnode, that is easy :)

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              • C
                crd @crd
                last edited by

                @Christoph-Hart

                I am still getting an instant crash when trying to compile DSP networks in the SNEX_workbench. I am generally getting a little weird behavior using the scriptnode stuff. Do I need to update to a newer Xcode or something? I am on 10.3. I don't think anyone else is experiencing these crashes but I may be the only person left on Mojave.

                DanHD 1 Reply Last reply Reply Quote 0
                • DanHD
                  DanH @crd
                  last edited by DanH

                  Dipping into this again.... I'm trying to compile my DSP network in the Workbench.

                  I don't think I'm using any SNEX or .expr nodes, so I think I'm right in believing that I don't need to wrap up any of my nodes before compilation... I think!

                  When I try to compile I get the following error in Terminal:

                  Error when saving: At least one of your modules has missing dependencies!
                  Please go to the settings page of the highlighted modules and add the required dependencies.
                  

                  None of my modules are highlighted and I'm not sure what dependencies could be missing.

                  Furthermore I get a long list of missing files, for example:

                  ❌  /Users/DANH/Documents/HISEPROJECTS/TEST/DspNetworks/Binaries/JuceLibraryCode/include_hi_dsp_library_01.cpp:9:10: 'hi_dsp_library/hi_dsp_library_01.cpp' file not found
                  
                  #include <hi_dsp_library/hi_dsp_library_01.cpp>
                  

                  I've checked and the files do appear to be there... So I dunno, it's quite confusing lol

                  UPDATE: Checked prefs and HISE was pointing at the wrong source code folder.

                  DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                  https://dhplugins.com/ | https://dcbreaks.com/
                  London, UK

                  d.healeyD 1 Reply Last reply Reply Quote 0
                  • C
                    crd
                    last edited by

                    @Christoph-Hart

                    I am still getting the same crash when trying to compile a wrapped node. Any idea about what is causing this?

                    1 Reply Last reply Reply Quote 0
                    • d.healeyD
                      d.healey @DanH
                      last edited by

                      @danh said in Snex_node Needs to be wrapped into a compileable DSP Network:

                      wrong source code folder

                      You should only have one

                      Libre Wave - Freedom respecting instruments and effects
                      My Patreon - HISE tutorials
                      YouTube Channel - Public HISE tutorials

                      DanHD 1 Reply Last reply Reply Quote 0
                      • DanHD
                        DanH @d.healey
                        last edited by

                        @d-healey for very legit reasons I'm in between Master and Develop

                        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                        https://dhplugins.com/ | https://dcbreaks.com/
                        London, UK

                        d.healeyD 1 Reply Last reply Reply Quote 0
                        • d.healeyD
                          d.healey @DanH
                          last edited by

                          @danh said in Snex_node Needs to be wrapped into a compileable DSP Network:

                          legit reasons

                          Sure... :p

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

                          1 Reply Last reply Reply Quote 0
                          • C
                            crd
                            last edited by crd

                            Am I the only one who gets a crash when trying to compile wrapped script nodes?

                            This is now working for me in the latest develop build. Thanks!!

                            1 Reply Last reply Reply Quote 0
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