HISE HEAVY ON GPU PROCESSING?
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@DanH said in HISE HEAVY ON GPU PROCESSING?:
did you test it on both?
Not yet. I'm gonna test out a version with the FilterDisplay disabled first, then trying OpenGL. I'll post an update when I have some info.
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@dustbro Cool, so FYI it seems you'll need the 'HISE_USE_OPENGL_FOR_PLUGIN=1' definition as well as the '"GraphicRendering": true' solution noted in the thread above in order to test the OpenGL stuff...
I had just removed it and, whilst the UseOpenGL box was still in the settings window, it didn't change anything.
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@DanH said in HISE HEAVY ON GPU PROCESSING?:
I'm now finding on Mac that the the general resolution is not as high when OpenGL is on, knobs and texts look more blocky....
I'm not seeing any quality issues due to OpenGL on mac or pc. I DO, however, have an unrelated image quality issue I need to figure out.
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@DanH said in HISE HEAVY ON GPU PROCESSING?:
Changing the OpenGL setting has made a huge difference on Mac, but the reverse is true on PC!
Definitely seeing a benefit on Mac. Testing PC now.
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@DanH @dustbro Not sure if this helps, but you can also manually toggle it in your product's General Settings:
<?xml version="1.0" encoding="UTF-8"?> <GLOBAL_SETTINGS DISK_MODE="0" SCALE_FACTOR="1.0" VOICE_AMOUNT_MULTIPLIER="2" GLOBAL_BPM="-1.0" MIDI_CHANNELS="1" SAMPLES_FOUND="1" OPEN_GL="0"/>
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@dustbro said in HISE HEAVY ON GPU PROCESSING?:
@DanH said in HISE HEAVY ON GPU PROCESSING?:
Changing the OpenGL setting has made a huge difference on Mac, but the reverse is true on PC!
Definitely seeing a benefit on Mac. Testing PC now.
I think so. It doesn't solve the mysterious crash problem on startup but definately speeds up.
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Samplitude Shows Blank Screen When The OpenGL Is Enabled :(
@Lunacy-Audio The Setting For Disabling OpenGL won't Show Up At My End, You Have Any Advice?@Lunacy-Audio said in HISE HEAVY ON GPU PROCESSING?:
I think you need to add a Settings Floating Tile and set the content data like this:
const var settingsEngineTile = Content.getComponent("settings_Engine_Tile"); const var isPlugin = Engine.isPlugin(); const var tileData = { "Type": "CustomSettings", "Driver": !isPlugin, "Device": !isPlugin, "Output": !isPlugin, "BufferSize": !isPlugin, "SampleRate": !isPlugin, "GlobalBPM": false, "StreamingMode": true, "DebugMode": false, "GraphicRendering": true, "ScaleFactor": true, "SustainCC": false, "ClearMidiCC": true, "SampleLocation": true, "ScaleFactorList": [ 0.5, 0.75, 1, 1.25, 1.5, 2 ] }; settingsEngineTile.setContentData(tileData);
graphicRendering
is the OpenGL combobox that allows the user to toggle it on/off. -
@Lunacy-Audio said in HISE HEAVY ON GPU PROCESSING?:
@DanH @dustbro Not sure if this helps, but you can also manually toggle it in your product's General Settings:
<?xml version="1.0" encoding="UTF-8"?> <GLOBAL_SETTINGS DISK_MODE="0" SCALE_FACTOR="1.0" VOICE_AMOUNT_MULTIPLIER="2" GLOBAL_BPM="-1.0" MIDI_CHANNELS="1" SAMPLES_FOUND="1" OPEN_GL="0"/>
Thank You :)
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I think it depends on the OpenGL version installed on your computer.
https://forum.juce.com/t/opengl-not-working-black-screen/31182/3
from the link: (I haven't tried it yet)
you can add in your own OpenGL version check before doing any rendering with something like this:
auto ver = String::fromUTF8 ((const char*) glGetString (GL_VERSION));
and then fall back to the software renderer if it’s too old.
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@dustbro said in HISE HEAVY ON GPU PROCESSING?:
u can add in your own OpenGL version check before doing any rendering with something like this:
Thank You Sir
Where Should I Add This Code?auto ver = String::fromUTF8 ((const char*) glGetString (GL_VERSION));