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    HISE HEAVY ON GPU PROCESSING?

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    • DanHD
      DanH @Fortune
      last edited by

      @Fortune Ok so.... I was thinking the same thing and I just compiled my plugin and opened my 'settings' tab and there is the 'Use OpenGL' option! Weird!

      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
      https://dhplugins.com/ | https://dcbreaks.com/
      London, UK

      DanHD 1 Reply Last reply Reply Quote 1
      • DanHD
        DanH @DanH
        last edited by

        @DanH And I would also like to point out that selecting the 'yes' option here has completely sorted out any GPU lag, even on my 9 year old laptop! Bravo @Lunacy-Audio

        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
        https://dhplugins.com/ | https://dcbreaks.com/
        London, UK

        DanHD 1 Reply Last reply Reply Quote 0
        • DanHD
          DanH @DanH
          last edited by

          @DanH it's never quite that straightforward is it.... Selecting yes here means that the font in the button below now goes weird! lol

          Screenshot 2021-02-08 at 12.10.10.png

          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
          https://dhplugins.com/ | https://dcbreaks.com/
          London, UK

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          • DanHD
            DanH @Natan
            last edited by

            @Natan So it does't seem like the code "HISE_USE_OPENGL_FOR_PLUGIN=1" actually does anything to my plugin..

            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
            https://dhplugins.com/ | https://dcbreaks.com/
            London, UK

            Dan KorneffD 1 Reply Last reply Reply Quote 0
            • Dan KorneffD
              Dan Korneff @DanH
              last edited by Dan Korneff

              @DanH said in HISE HEAVY ON GPU PROCESSING?:

              FloatingTile "FilterDisplay"s were causing a lot the GPU lag.

              I have a project with 3 filter displays and it's practically unusable on certain computers. It make the entire DAW GUI lag.

              Dan Korneff - Producer / Mixer / Audio Nerd

              1 Reply Last reply Reply Quote 0
              • Dan KorneffD
                Dan Korneff @DanH
                last edited by

                @DanH said in HISE HEAVY ON GPU PROCESSING?:

                So it does't seem like the code "HISE_USE_OPENGL_FOR_PLUGIN=1" actually does anything to my plugin

                Bummer! I was hoping that was the magic cure

                Dan Korneff - Producer / Mixer / Audio Nerd

                DanHD 2 Replies Last reply Reply Quote 0
                • DanHD
                  DanH @Dan Korneff
                  last edited by

                  @dustbro Well the OpenGL setting is definitely going to help this. We need to figure out how to set it 'on' via scripting now! @Christoph-Hart any ideas Christoph?

                  DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                  https://dhplugins.com/ | https://dcbreaks.com/
                  London, UK

                  DanHD 1 Reply Last reply Reply Quote 0
                  • DanHD
                    DanH @DanH
                    last edited by

                    @dustbro @Fortune @d-healey @Natan @Tania-Ghosh Ok so I found this thread:

                    Link Preview Image
                    Open GL

                    I still have issue where on Windows everything is smooth but on Mac is really laggy :(

                    favicon

                    Forum (forum.hise.audio)

                    @Lunacy-Audio found the setting in this doc: StandalonePopupComponents.cpp – line 128

                    #if !HISE_USE_OPENGL_FOR_PLUGIN
                    	properties[(int)Properties::UseOpenGL] = false;
                    #endif
                    

                    I've set it to 'true' and recompiled HISE and now I have the 'Use OpenGL' option in my CustomSettings window :)

                    DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                    https://dhplugins.com/ | https://dcbreaks.com/
                    London, UK

                    1 Reply Last reply Reply Quote 4
                    • DanHD
                      DanH @Dan Korneff
                      last edited by

                      @dustbro Are you Mac or PC? Changing the OpenGL setting has made a huge difference on Mac, but the reverse is true on PC!

                      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                      https://dhplugins.com/ | https://dcbreaks.com/
                      London, UK

                      Dan KorneffD 2 Replies Last reply Reply Quote 0
                      • Dan KorneffD
                        Dan Korneff @DanH
                        last edited by

                        @DanH said in HISE HEAVY ON GPU PROCESSING?:

                        Are you Mac or PC?

                        Both

                        Dan Korneff - Producer / Mixer / Audio Nerd

                        DanHD 1 Reply Last reply Reply Quote 0
                        • DanHD
                          DanH @Dan Korneff
                          last edited by

                          @dustbro did you test it on both? What was your outcome? I'm now finding on Mac that the the general resolution is not as high when OpenGL is on, knobs and texts look more blocky.... :(

                          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                          https://dhplugins.com/ | https://dcbreaks.com/
                          London, UK

                          Dan KorneffD 2 Replies Last reply Reply Quote 0
                          • Dan KorneffD
                            Dan Korneff @DanH
                            last edited by

                            @DanH said in HISE HEAVY ON GPU PROCESSING?:

                            did you test it on both?

                            Not yet. I'm gonna test out a version with the FilterDisplay disabled first, then trying OpenGL. I'll post an update when I have some info.

                            Dan Korneff - Producer / Mixer / Audio Nerd

                            DanHD 1 Reply Last reply Reply Quote 1
                            • DanHD
                              DanH @Dan Korneff
                              last edited by

                              @dustbro Cool, so FYI it seems you'll need the 'HISE_USE_OPENGL_FOR_PLUGIN=1' definition as well as the '"GraphicRendering": true' solution noted in the thread above in order to test the OpenGL stuff...

                              I had just removed it and, whilst the UseOpenGL box was still in the settings window, it didn't change anything.

                              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                              https://dhplugins.com/ | https://dcbreaks.com/
                              London, UK

                              1 Reply Last reply Reply Quote 3
                              • Dan KorneffD
                                Dan Korneff @DanH
                                last edited by

                                @DanH said in HISE HEAVY ON GPU PROCESSING?:

                                I'm now finding on Mac that the the general resolution is not as high when OpenGL is on, knobs and texts look more blocky....

                                I'm not seeing any quality issues due to OpenGL on mac or pc. I DO, however, have an unrelated image quality issue I need to figure out.

                                Dan Korneff - Producer / Mixer / Audio Nerd

                                1 Reply Last reply Reply Quote 0
                                • Dan KorneffD
                                  Dan Korneff @DanH
                                  last edited by

                                  @DanH said in HISE HEAVY ON GPU PROCESSING?:

                                  Changing the OpenGL setting has made a huge difference on Mac, but the reverse is true on PC!

                                  Definitely seeing a benefit on Mac. Testing PC now.

                                  Dan Korneff - Producer / Mixer / Audio Nerd

                                  orangeO 1 Reply Last reply Reply Quote 1
                                  • Casey KolbC
                                    Casey Kolb
                                    last edited by

                                    @DanH @dustbro Not sure if this helps, but you can also manually toggle it in your product's General Settings:

                                    <?xml version="1.0" encoding="UTF-8"?>
                                    
                                    <GLOBAL_SETTINGS DISK_MODE="0" SCALE_FACTOR="1.0" VOICE_AMOUNT_MULTIPLIER="2"
                                                     GLOBAL_BPM="-1.0" MIDI_CHANNELS="1" SAMPLES_FOUND="1" OPEN_GL="0"/>
                                    

                                    Casey Kolb
                                    Founder & CEO of Lunacy Audio
                                    Composer | Producer | Software Developer

                                    NatanN 1 Reply Last reply Reply Quote 2
                                    • orangeO
                                      orange @Dan Korneff
                                      last edited by

                                      @dustbro said in HISE HEAVY ON GPU PROCESSING?:

                                      @DanH said in HISE HEAVY ON GPU PROCESSING?:

                                      Changing the OpenGL setting has made a huge difference on Mac, but the reverse is true on PC!

                                      Definitely seeing a benefit on Mac. Testing PC now.

                                      I think so. It doesn't solve the mysterious crash problem on startup but definately speeds up.

                                      develop Branch / XCode 13.1
                                      macOS Monterey / M1 Max

                                      1 Reply Last reply Reply Quote 1
                                      • NatanN
                                        Natan
                                        last edited by

                                        Samplitude Shows Blank Screen When The OpenGL Is Enabled :(
                                        @Lunacy-Audio The Setting For Disabling OpenGL won't Show Up At My End, You Have Any Advice?

                                        @Lunacy-Audio said in HISE HEAVY ON GPU PROCESSING?:

                                        I think you need to add a Settings Floating Tile and set the content data like this:

                                        const var settingsEngineTile = Content.getComponent("settings_Engine_Tile");
                                        const var isPlugin = Engine.isPlugin();
                                        const var tileData = {
                                                    "Type": "CustomSettings",
                                                    "Driver": !isPlugin,
                                                    "Device": !isPlugin,
                                                    "Output": !isPlugin,
                                                    "BufferSize": !isPlugin,
                                                    "SampleRate": !isPlugin,
                                                    "GlobalBPM": false,
                                                    "StreamingMode": true,
                                                    "DebugMode": false,
                                                    "GraphicRendering": true,
                                                    "ScaleFactor": true,
                                                    "SustainCC": false,
                                                    "ClearMidiCC": true,
                                                    "SampleLocation": true,
                                                    "ScaleFactorList": [
                                                        0.5,
                                                        0.75,
                                                        1,
                                                        1.25,
                                                        1.5,
                                                        2
                                                    ]
                                                };
                                        
                                        settingsEngineTile.setContentData(tileData);
                                        

                                        graphicRendering is the OpenGL combobox that allows the user to toggle it on/off.

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                                        • NatanN
                                          Natan @Casey Kolb
                                          last edited by

                                          @Lunacy-Audio said in HISE HEAVY ON GPU PROCESSING?:

                                          @DanH @dustbro Not sure if this helps, but you can also manually toggle it in your product's General Settings:

                                          <?xml version="1.0" encoding="UTF-8"?>
                                          
                                          <GLOBAL_SETTINGS DISK_MODE="0" SCALE_FACTOR="1.0" VOICE_AMOUNT_MULTIPLIER="2"
                                                           GLOBAL_BPM="-1.0" MIDI_CHANNELS="1" SAMPLES_FOUND="1" OPEN_GL="0"/>
                                          

                                          Thank You :)

                                          1 Reply Last reply Reply Quote 0
                                          • Dan KorneffD
                                            Dan Korneff
                                            last edited by

                                            I think it depends on the OpenGL version installed on your computer.

                                            https://forum.juce.com/t/opengl-not-working-black-screen/31182/3

                                            from the link: (I haven't tried it yet)

                                            you can add in your own OpenGL version check before doing any rendering with something like this:

                                            auto ver = String::fromUTF8 ((const char*) glGetString (GL_VERSION));
                                            

                                            and then fall back to the software renderer if it’s too old.

                                            Dan Korneff - Producer / Mixer / Audio Nerd

                                            NatanN 1 Reply Last reply Reply Quote 1
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