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    HISE HEAVY ON GPU PROCESSING?

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    • DanHD
      DanH @Dan Korneff
      last edited by

      @dustbro Well the OpenGL setting is definitely going to help this. We need to figure out how to set it 'on' via scripting now! @Christoph-Hart any ideas Christoph?

      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
      https://dhplugins.com/ | https://dcbreaks.com/
      London, UK

      DanHD 1 Reply Last reply Reply Quote 0
      • DanHD
        DanH @DanH
        last edited by

        @dustbro @Fortune @d-healey @Natan @Tania-Ghosh Ok so I found this thread:

        Link Preview Image
        Open GL

        I still have issue where on Windows everything is smooth but on Mac is really laggy :(

        favicon

        Forum (forum.hise.audio)

        @Lunacy-Audio found the setting in this doc: StandalonePopupComponents.cpp – line 128

        #if !HISE_USE_OPENGL_FOR_PLUGIN
        	properties[(int)Properties::UseOpenGL] = false;
        #endif
        

        I've set it to 'true' and recompiled HISE and now I have the 'Use OpenGL' option in my CustomSettings window :)

        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
        https://dhplugins.com/ | https://dcbreaks.com/
        London, UK

        1 Reply Last reply Reply Quote 4
        • DanHD
          DanH @Dan Korneff
          last edited by

          @dustbro Are you Mac or PC? Changing the OpenGL setting has made a huge difference on Mac, but the reverse is true on PC!

          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
          https://dhplugins.com/ | https://dcbreaks.com/
          London, UK

          Dan KorneffD 2 Replies Last reply Reply Quote 0
          • Dan KorneffD
            Dan Korneff @DanH
            last edited by

            @DanH said in HISE HEAVY ON GPU PROCESSING?:

            Are you Mac or PC?

            Both

            Dan Korneff - Producer / Mixer / Audio Nerd

            DanHD 1 Reply Last reply Reply Quote 0
            • DanHD
              DanH @Dan Korneff
              last edited by

              @dustbro did you test it on both? What was your outcome? I'm now finding on Mac that the the general resolution is not as high when OpenGL is on, knobs and texts look more blocky.... :(

              DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
              https://dhplugins.com/ | https://dcbreaks.com/
              London, UK

              Dan KorneffD 2 Replies Last reply Reply Quote 0
              • Dan KorneffD
                Dan Korneff @DanH
                last edited by

                @DanH said in HISE HEAVY ON GPU PROCESSING?:

                did you test it on both?

                Not yet. I'm gonna test out a version with the FilterDisplay disabled first, then trying OpenGL. I'll post an update when I have some info.

                Dan Korneff - Producer / Mixer / Audio Nerd

                DanHD 1 Reply Last reply Reply Quote 1
                • DanHD
                  DanH @Dan Korneff
                  last edited by

                  @dustbro Cool, so FYI it seems you'll need the 'HISE_USE_OPENGL_FOR_PLUGIN=1' definition as well as the '"GraphicRendering": true' solution noted in the thread above in order to test the OpenGL stuff...

                  I had just removed it and, whilst the UseOpenGL box was still in the settings window, it didn't change anything.

                  DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                  https://dhplugins.com/ | https://dcbreaks.com/
                  London, UK

                  1 Reply Last reply Reply Quote 3
                  • Dan KorneffD
                    Dan Korneff @DanH
                    last edited by

                    @DanH said in HISE HEAVY ON GPU PROCESSING?:

                    I'm now finding on Mac that the the general resolution is not as high when OpenGL is on, knobs and texts look more blocky....

                    I'm not seeing any quality issues due to OpenGL on mac or pc. I DO, however, have an unrelated image quality issue I need to figure out.

                    Dan Korneff - Producer / Mixer / Audio Nerd

                    1 Reply Last reply Reply Quote 0
                    • Dan KorneffD
                      Dan Korneff @DanH
                      last edited by

                      @DanH said in HISE HEAVY ON GPU PROCESSING?:

                      Changing the OpenGL setting has made a huge difference on Mac, but the reverse is true on PC!

                      Definitely seeing a benefit on Mac. Testing PC now.

                      Dan Korneff - Producer / Mixer / Audio Nerd

                      orangeO 1 Reply Last reply Reply Quote 1
                      • Casey KolbC
                        Casey Kolb
                        last edited by

                        @DanH @dustbro Not sure if this helps, but you can also manually toggle it in your product's General Settings:

                        <?xml version="1.0" encoding="UTF-8"?>
                        
                        <GLOBAL_SETTINGS DISK_MODE="0" SCALE_FACTOR="1.0" VOICE_AMOUNT_MULTIPLIER="2"
                                         GLOBAL_BPM="-1.0" MIDI_CHANNELS="1" SAMPLES_FOUND="1" OPEN_GL="0"/>
                        

                        Casey Kolb
                        Founder & CEO of Lunacy Audio
                        Composer | Producer | Software Developer

                        NatanN 1 Reply Last reply Reply Quote 2
                        • orangeO
                          orange @Dan Korneff
                          last edited by

                          @dustbro said in HISE HEAVY ON GPU PROCESSING?:

                          @DanH said in HISE HEAVY ON GPU PROCESSING?:

                          Changing the OpenGL setting has made a huge difference on Mac, but the reverse is true on PC!

                          Definitely seeing a benefit on Mac. Testing PC now.

                          I think so. It doesn't solve the mysterious crash problem on startup but definately speeds up.

                          develop Branch / XCode 13.1
                          macOS Monterey / M1 Max

                          1 Reply Last reply Reply Quote 1
                          • NatanN
                            Natan
                            last edited by

                            Samplitude Shows Blank Screen When The OpenGL Is Enabled :(
                            @Lunacy-Audio The Setting For Disabling OpenGL won't Show Up At My End, You Have Any Advice?

                            @Lunacy-Audio said in HISE HEAVY ON GPU PROCESSING?:

                            I think you need to add a Settings Floating Tile and set the content data like this:

                            const var settingsEngineTile = Content.getComponent("settings_Engine_Tile");
                            const var isPlugin = Engine.isPlugin();
                            const var tileData = {
                                        "Type": "CustomSettings",
                                        "Driver": !isPlugin,
                                        "Device": !isPlugin,
                                        "Output": !isPlugin,
                                        "BufferSize": !isPlugin,
                                        "SampleRate": !isPlugin,
                                        "GlobalBPM": false,
                                        "StreamingMode": true,
                                        "DebugMode": false,
                                        "GraphicRendering": true,
                                        "ScaleFactor": true,
                                        "SustainCC": false,
                                        "ClearMidiCC": true,
                                        "SampleLocation": true,
                                        "ScaleFactorList": [
                                            0.5,
                                            0.75,
                                            1,
                                            1.25,
                                            1.5,
                                            2
                                        ]
                                    };
                            
                            settingsEngineTile.setContentData(tileData);
                            

                            graphicRendering is the OpenGL combobox that allows the user to toggle it on/off.

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                            • NatanN
                              Natan @Casey Kolb
                              last edited by

                              @Lunacy-Audio said in HISE HEAVY ON GPU PROCESSING?:

                              @DanH @dustbro Not sure if this helps, but you can also manually toggle it in your product's General Settings:

                              <?xml version="1.0" encoding="UTF-8"?>
                              
                              <GLOBAL_SETTINGS DISK_MODE="0" SCALE_FACTOR="1.0" VOICE_AMOUNT_MULTIPLIER="2"
                                               GLOBAL_BPM="-1.0" MIDI_CHANNELS="1" SAMPLES_FOUND="1" OPEN_GL="0"/>
                              

                              Thank You :)

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                              • Dan KorneffD
                                Dan Korneff
                                last edited by

                                I think it depends on the OpenGL version installed on your computer.

                                https://forum.juce.com/t/opengl-not-working-black-screen/31182/3

                                from the link: (I haven't tried it yet)

                                you can add in your own OpenGL version check before doing any rendering with something like this:

                                auto ver = String::fromUTF8 ((const char*) glGetString (GL_VERSION));
                                

                                and then fall back to the software renderer if it’s too old.

                                Dan Korneff - Producer / Mixer / Audio Nerd

                                NatanN 1 Reply Last reply Reply Quote 1
                                • NatanN
                                  Natan @Dan Korneff
                                  last edited by

                                  @dustbro said in HISE HEAVY ON GPU PROCESSING?:

                                  u can add in your own OpenGL version check before doing any rendering with something like this:

                                  Thank You Sir
                                  Where Should I Add This Code?

                                  auto ver = String::fromUTF8 ((const char*) glGetString (GL_VERSION));
                                  
                                  1 Reply Last reply Reply Quote 0
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