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    HISE HEAVY ON GPU PROCESSING?

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    • FortuneF
      Fortune @Casey Kolb
      last edited by

      @Lunacy-Audio said in HISE HEAVY ON GPU PROCESSING?:

      @DanH Be wary of the OpenGL option. It's a naughty little beast and will screw up a lot of things if you're not careful. It's better to optimize your GUI first by removing unnecessary hover and drag callbacks from panels, etc.

      Try optimizing the code as well: https://forum.hise.audio/topic/79/scripting-best-practices/2

      So is it possible that enabling open gl can cause issues? What have you experienced so far? Can you please give an example or a little bit info about it please?

      Casey KolbC 1 Reply Last reply Reply Quote 0
      • Casey KolbC
        Casey Kolb @Fortune
        last edited by

        @Fortune It causes issues in certain contexts. For example, in Vienna Ensemble Pro it's a bit of a nightmare and my test users have had crashes whenever that setting was enabled. It can definitely speed up the interface if you have a massive number of knobs, sliders, waveforms. Waveforms are generally the biggest culprit in terms of GUI snappiness.

        This is what Christoph said to me months ago about the OpenGL:
        "Watch out for headless systems. I got a few bug reports from users that use PercX in a slave setup through Vienna Ensemble and their UI was black because they had no monitor attached to their slave PC so it deactivated any kind of hardware graphic rendering..."

        Casey Kolb
        Founder & CEO of Lunacy Audio
        Composer | Producer | Software Developer

        FortuneF 1 Reply Last reply Reply Quote 1
        • FortuneF
          Fortune @Casey Kolb
          last edited by

          @Lunacy-Audio Very interesting info, thank you so much.

          So maybe it is better to compile with open gl and without open gl separately, right?

          1 Reply Last reply Reply Quote 0
          • Casey KolbC
            Casey Kolb
            last edited by

            @Fortune You can compile just once, but the OpenGL can be a setting in your Settings Floating Tile, so the user can choose which one to use.

            Casey Kolb
            Founder & CEO of Lunacy Audio
            Composer | Producer | Software Developer

            FortuneF Dan KorneffD 2 Replies Last reply Reply Quote 1
            • FortuneF
              Fortune @Casey Kolb
              last edited by Fortune

              @Lunacy-Audio So first I need to set HISE_USE_OPENGL_FOR_PLUGIN=1 in extra definitions menu.

              And also must use in Settings Floating Tile?

              Also I can't see use open gl option in Custom Settings Floating Tile :/

              1 Reply Last reply Reply Quote 0
              • Casey KolbC
                Casey Kolb
                last edited by

                I think you need to add a Settings Floating Tile and set the content data like this:

                const var settingsEngineTile = Content.getComponent("settings_Engine_Tile");
                const var isPlugin = Engine.isPlugin();
                const var tileData = {
                            "Type": "CustomSettings",
                            "Driver": !isPlugin,
                            "Device": !isPlugin,
                            "Output": !isPlugin,
                            "BufferSize": !isPlugin,
                            "SampleRate": !isPlugin,
                            "GlobalBPM": false,
                            "StreamingMode": true,
                            "DebugMode": false,
                            "GraphicRendering": true,
                            "ScaleFactor": true,
                            "SustainCC": false,
                            "ClearMidiCC": true,
                            "SampleLocation": true,
                            "ScaleFactorList": [
                                0.5,
                                0.75,
                                1,
                                1.25,
                                1.5,
                                2
                            ]
                        };
                
                settingsEngineTile.setContentData(tileData);
                

                graphicRendering is the OpenGL combobox that allows the user to toggle it on/off.

                Casey Kolb
                Founder & CEO of Lunacy Audio
                Composer | Producer | Software Developer

                FortuneF DanHD 2 Replies Last reply Reply Quote 1
                • FortuneF
                  Fortune @Casey Kolb
                  last edited by Fortune

                  @Lunacy-Audio said in HISE HEAVY ON GPU PROCESSING?:

                  I think you need to add a Settings Floating Tile and set the content data like this:

                  const var settingsEngineTile = Content.getComponent("settings_Engine_Tile");
                  const var isPlugin = Engine.isPlugin();
                  const var tileData = {
                              "Type": "CustomSettings",
                              "Driver": !isPlugin,
                              "Device": !isPlugin,
                              "Output": !isPlugin,
                              "BufferSize": !isPlugin,
                              "SampleRate": !isPlugin,
                              "GlobalBPM": false,
                              "StreamingMode": true,
                              "DebugMode": false,
                              "GraphicRendering": true,
                              "ScaleFactor": true,
                              "SustainCC": false,
                              "ClearMidiCC": true,
                              "SampleLocation": true,
                              "ScaleFactorList": [
                                  0.5,
                                  0.75,
                                  1,
                                  1.25,
                                  1.5,
                                  2
                              ]
                          };
                  
                  settingsEngineTile.setContentData(tileData);
                  

                  graphicRendering is the OpenGL combobox that allows the user to toggle it on/off.

                  Oh I see Thank you.
                  So if I use this floating tile I won't need to use HISE_USE_OPENGL_FOR_PLUGIN=1 in extra definitions menu, right?
                  Also there is no combobox for Graphic Rendering even when I make it true.

                  1 Reply Last reply Reply Quote 0
                  • Tania GhoshT
                    Tania Ghosh @DanH
                    last edited by

                    @DanH Ok....EXD.jpg

                    HISE_USE_OPENGL_FOR_PLUGIN=1
                    

                    Tania Ghosh

                    NatanN 1 Reply Last reply Reply Quote 0
                    • NatanN
                      Natan @Tania Ghosh
                      last edited by

                      @Tania-Ghosh Yeah, Just Paste That Code Into The White Boxes

                      Tania GhoshT 1 Reply Last reply Reply Quote 1
                      • Tania GhoshT
                        Tania Ghosh @Natan
                        last edited by

                        @Natan Superb (y)

                        Tania Ghosh

                        1 Reply Last reply Reply Quote 0
                        • DanHD
                          DanH @Casey Kolb
                          last edited by

                          @Lunacy-Audio Am I right i thinking "VoiceAmountMultiplier": true / false should also be in that list?!

                          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                          https://dhplugins.com/ | https://dcbreaks.com/
                          London, UK

                          1 Reply Last reply Reply Quote 1
                          • Dan KorneffD
                            Dan Korneff @Casey Kolb
                            last edited by

                            @Lunacy-Audio said in HISE HEAVY ON GPU PROCESSING?:

                            OpenGL can be a setting in your Settings Floating Tile, so the user can choose which one to use.

                            "GraphicRendering" doesn't appear in my settings floating tile when I add HISE_USE_OPENGL_FOR_PLUGIN=1 in extra definitions menu. Is there something I need to do with Projucer to amek this available?

                            Dan Korneff - Producer / Mixer / Audio Nerd

                            NatanN d.healeyD 2 Replies Last reply Reply Quote 1
                            • NatanN
                              Natan @Dan Korneff
                              last edited by

                              @dustbro Same Here @Lunacy-Audio

                              1 Reply Last reply Reply Quote 1
                              • d.healeyD
                                d.healey @Dan Korneff
                                last edited by

                                @dustbro I think you need to add it to your custom settings floating tile as Fortune showed in his image a few posts back.

                                "GraphicRendering": true

                                Libre Wave - Freedom respecting instruments and effects
                                My Patreon - HISE tutorials
                                YouTube Channel - Public HISE tutorials

                                Dan KorneffD 1 Reply Last reply Reply Quote 2
                                • Dan KorneffD
                                  Dan Korneff @d.healey
                                  last edited by

                                  @d-healey i tried. Not showing up 🤷‍♂️🤷‍♂️

                                  Dan Korneff - Producer / Mixer / Audio Nerd

                                  1 Reply Last reply Reply Quote 0
                                  • FortuneF
                                    Fortune
                                    last edited by Fortune

                                    @d-healey Same here like @dustbro & @Natan "GraphicRendering": true doesn't make the opengl combobox show up in CusotomSettings floating tile.

                                    I am also confused that, in order to make OpenGl enable:

                                    Is HISE_USE_OPENGL_FOR_PLUGIN=1 enough?
                                    Or should I do HISE_USE_OPENGL_FOR_PLUGIN=1 and "GraphicRendering": true both?

                                    NatanN DanHD 2 Replies Last reply Reply Quote 0
                                    • NatanN
                                      Natan @Fortune
                                      last edited by Natan

                                      @Fortune It's Enough Here.
                                      HISE_USE_OPENGL_FOR_PLUGIN=1

                                      And No Extra Codes

                                      DanHD 1 Reply Last reply Reply Quote 2
                                      • DanHD
                                        DanH @d.healey
                                        last edited by

                                        @d-healey FYI everyone, it seems my FloatingTile "FilterDisplay"s were causing a lot the GPU lag.

                                        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                        https://dhplugins.com/ | https://dcbreaks.com/
                                        London, UK

                                        d.healeyD Dan KorneffD 2 Replies Last reply Reply Quote 1
                                        • d.healeyD
                                          d.healey @DanH
                                          last edited by

                                          @DanH How many did you have displayed at one time?

                                          Libre Wave - Freedom respecting instruments and effects
                                          My Patreon - HISE tutorials
                                          YouTube Channel - Public HISE tutorials

                                          DanHD 1 Reply Last reply Reply Quote 0
                                          • DanHD
                                            DanH @d.healey
                                            last edited by DanH

                                            @d-healey 6..... And then a spectral analyser, 4 audio waveforms, a Goniometer, 2 tables, a sliderpack, and 3 sliders linked to LFO gains which would be constantly moving... lol

                                            But actually way back in the beginning of this project I noticed the lag (before all the extra stuff), and I never considered the Filterdisplays to be the issue, and removing them has made the biggest difference of all.

                                            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                            https://dhplugins.com/ | https://dcbreaks.com/
                                            London, UK

                                            1 Reply Last reply Reply Quote 1
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