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    HISE HEAVY ON GPU PROCESSING?

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    • DanHD
      DanH @Casey Kolb
      last edited by

      @Lunacy-Audio Will do, cheers!

      DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
      https://dhplugins.com/ | https://dcbreaks.com/
      London, UK

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      • FortuneF
        Fortune @Casey Kolb
        last edited by

        @Lunacy-Audio said in HISE HEAVY ON GPU PROCESSING?:

        @DanH Be wary of the OpenGL option. It's a naughty little beast and will screw up a lot of things if you're not careful. It's better to optimize your GUI first by removing unnecessary hover and drag callbacks from panels, etc.

        Try optimizing the code as well: https://forum.hise.audio/topic/79/scripting-best-practices/2

        So is it possible that enabling open gl can cause issues? What have you experienced so far? Can you please give an example or a little bit info about it please?

        Casey KolbC 1 Reply Last reply Reply Quote 0
        • Casey KolbC
          Casey Kolb @Fortune
          last edited by

          @Fortune It causes issues in certain contexts. For example, in Vienna Ensemble Pro it's a bit of a nightmare and my test users have had crashes whenever that setting was enabled. It can definitely speed up the interface if you have a massive number of knobs, sliders, waveforms. Waveforms are generally the biggest culprit in terms of GUI snappiness.

          This is what Christoph said to me months ago about the OpenGL:
          "Watch out for headless systems. I got a few bug reports from users that use PercX in a slave setup through Vienna Ensemble and their UI was black because they had no monitor attached to their slave PC so it deactivated any kind of hardware graphic rendering..."

          Casey Kolb
          Founder & CEO of Lunacy Audio
          Composer | Producer | Software Developer

          FortuneF 1 Reply Last reply Reply Quote 1
          • FortuneF
            Fortune @Casey Kolb
            last edited by

            @Lunacy-Audio Very interesting info, thank you so much.

            So maybe it is better to compile with open gl and without open gl separately, right?

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            • Casey KolbC
              Casey Kolb
              last edited by

              @Fortune You can compile just once, but the OpenGL can be a setting in your Settings Floating Tile, so the user can choose which one to use.

              Casey Kolb
              Founder & CEO of Lunacy Audio
              Composer | Producer | Software Developer

              FortuneF Dan KorneffD 2 Replies Last reply Reply Quote 1
              • FortuneF
                Fortune @Casey Kolb
                last edited by Fortune

                @Lunacy-Audio So first I need to set HISE_USE_OPENGL_FOR_PLUGIN=1 in extra definitions menu.

                And also must use in Settings Floating Tile?

                Also I can't see use open gl option in Custom Settings Floating Tile :/

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                • Casey KolbC
                  Casey Kolb
                  last edited by

                  I think you need to add a Settings Floating Tile and set the content data like this:

                  const var settingsEngineTile = Content.getComponent("settings_Engine_Tile");
                  const var isPlugin = Engine.isPlugin();
                  const var tileData = {
                              "Type": "CustomSettings",
                              "Driver": !isPlugin,
                              "Device": !isPlugin,
                              "Output": !isPlugin,
                              "BufferSize": !isPlugin,
                              "SampleRate": !isPlugin,
                              "GlobalBPM": false,
                              "StreamingMode": true,
                              "DebugMode": false,
                              "GraphicRendering": true,
                              "ScaleFactor": true,
                              "SustainCC": false,
                              "ClearMidiCC": true,
                              "SampleLocation": true,
                              "ScaleFactorList": [
                                  0.5,
                                  0.75,
                                  1,
                                  1.25,
                                  1.5,
                                  2
                              ]
                          };
                  
                  settingsEngineTile.setContentData(tileData);
                  

                  graphicRendering is the OpenGL combobox that allows the user to toggle it on/off.

                  Casey Kolb
                  Founder & CEO of Lunacy Audio
                  Composer | Producer | Software Developer

                  FortuneF DanHD 2 Replies Last reply Reply Quote 1
                  • FortuneF
                    Fortune @Casey Kolb
                    last edited by Fortune

                    @Lunacy-Audio said in HISE HEAVY ON GPU PROCESSING?:

                    I think you need to add a Settings Floating Tile and set the content data like this:

                    const var settingsEngineTile = Content.getComponent("settings_Engine_Tile");
                    const var isPlugin = Engine.isPlugin();
                    const var tileData = {
                                "Type": "CustomSettings",
                                "Driver": !isPlugin,
                                "Device": !isPlugin,
                                "Output": !isPlugin,
                                "BufferSize": !isPlugin,
                                "SampleRate": !isPlugin,
                                "GlobalBPM": false,
                                "StreamingMode": true,
                                "DebugMode": false,
                                "GraphicRendering": true,
                                "ScaleFactor": true,
                                "SustainCC": false,
                                "ClearMidiCC": true,
                                "SampleLocation": true,
                                "ScaleFactorList": [
                                    0.5,
                                    0.75,
                                    1,
                                    1.25,
                                    1.5,
                                    2
                                ]
                            };
                    
                    settingsEngineTile.setContentData(tileData);
                    

                    graphicRendering is the OpenGL combobox that allows the user to toggle it on/off.

                    Oh I see Thank you.
                    So if I use this floating tile I won't need to use HISE_USE_OPENGL_FOR_PLUGIN=1 in extra definitions menu, right?
                    Also there is no combobox for Graphic Rendering even when I make it true.

                    1 Reply Last reply Reply Quote 0
                    • Tania GhoshT
                      Tania Ghosh @DanH
                      last edited by

                      @DanH Ok....EXD.jpg

                      HISE_USE_OPENGL_FOR_PLUGIN=1
                      

                      Tania Ghosh

                      NatanN 1 Reply Last reply Reply Quote 0
                      • NatanN
                        Natan @Tania Ghosh
                        last edited by

                        @Tania-Ghosh Yeah, Just Paste That Code Into The White Boxes

                        Tania GhoshT 1 Reply Last reply Reply Quote 1
                        • Tania GhoshT
                          Tania Ghosh @Natan
                          last edited by

                          @Natan Superb (y)

                          Tania Ghosh

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                          • DanHD
                            DanH @Casey Kolb
                            last edited by

                            @Lunacy-Audio Am I right i thinking "VoiceAmountMultiplier": true / false should also be in that list?!

                            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                            https://dhplugins.com/ | https://dcbreaks.com/
                            London, UK

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                            • Dan KorneffD
                              Dan Korneff @Casey Kolb
                              last edited by

                              @Lunacy-Audio said in HISE HEAVY ON GPU PROCESSING?:

                              OpenGL can be a setting in your Settings Floating Tile, so the user can choose which one to use.

                              "GraphicRendering" doesn't appear in my settings floating tile when I add HISE_USE_OPENGL_FOR_PLUGIN=1 in extra definitions menu. Is there something I need to do with Projucer to amek this available?

                              Dan Korneff - Producer / Mixer / Audio Nerd

                              NatanN d.healeyD 2 Replies Last reply Reply Quote 1
                              • NatanN
                                Natan @Dan Korneff
                                last edited by

                                @dustbro Same Here @Lunacy-Audio

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                                • d.healeyD
                                  d.healey @Dan Korneff
                                  last edited by

                                  @dustbro I think you need to add it to your custom settings floating tile as Fortune showed in his image a few posts back.

                                  "GraphicRendering": true

                                  Libre Wave - Freedom respecting instruments and effects
                                  My Patreon - HISE tutorials
                                  YouTube Channel - Public HISE tutorials

                                  Dan KorneffD 1 Reply Last reply Reply Quote 2
                                  • Dan KorneffD
                                    Dan Korneff @d.healey
                                    last edited by

                                    @d-healey i tried. Not showing up 🤷‍♂️🤷‍♂️

                                    Dan Korneff - Producer / Mixer / Audio Nerd

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                                    • FortuneF
                                      Fortune
                                      last edited by Fortune

                                      @d-healey Same here like @dustbro & @Natan "GraphicRendering": true doesn't make the opengl combobox show up in CusotomSettings floating tile.

                                      I am also confused that, in order to make OpenGl enable:

                                      Is HISE_USE_OPENGL_FOR_PLUGIN=1 enough?
                                      Or should I do HISE_USE_OPENGL_FOR_PLUGIN=1 and "GraphicRendering": true both?

                                      NatanN DanHD 2 Replies Last reply Reply Quote 0
                                      • NatanN
                                        Natan @Fortune
                                        last edited by Natan

                                        @Fortune It's Enough Here.
                                        HISE_USE_OPENGL_FOR_PLUGIN=1

                                        And No Extra Codes

                                        DanHD 1 Reply Last reply Reply Quote 2
                                        • DanHD
                                          DanH @d.healey
                                          last edited by

                                          @d-healey FYI everyone, it seems my FloatingTile "FilterDisplay"s were causing a lot the GPU lag.

                                          DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
                                          https://dhplugins.com/ | https://dcbreaks.com/
                                          London, UK

                                          d.healeyD Dan KorneffD 2 Replies Last reply Reply Quote 1
                                          • d.healeyD
                                            d.healey @DanH
                                            last edited by

                                            @DanH How many did you have displayed at one time?

                                            Libre Wave - Freedom respecting instruments and effects
                                            My Patreon - HISE tutorials
                                            YouTube Channel - Public HISE tutorials

                                            DanHD 1 Reply Last reply Reply Quote 0
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