The things we all want to see in HISE 3.0
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@Natanr said in The things we all want to see in HISE 3.0:
Audio Pitch FX
yup, realtime pitch would be awesome
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Pitch and time stretching FX capabilities - Whether that's via modules or the great Scriptnode
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All of the STK modules (or a way to add them :)
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@d-healey I meant an idiot-ready way to add them LOL
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Timestrech and pitch in Real Time :)
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OK so lets not all add the same thing eh?
some additional stuff:
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Extra definitions for the "load or update samples" buttons - so those buttons we see when the user first starts the product and needs to open the hr1 and save the ch1 files somewhere. It'd be nice to have the ability to decide on which buttons we want to see - some users get confused and press the wrong button...
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Extra definition for the background colour of the "system" dialogs. those dialog boxes HISE throws up - including "wheres your hr1 file?" and "where do you want to keep stuff?" - I know we can do this in C++ in the source code - but I really really dont want to have to recompile HISE everytime as a first step I work on a different product
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it'd be REALLY nice if we didnt have to restart HISE after uncompressing the Hr1 files...
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Id really like to have the "Audio Interface not found" error handled somewhat more kindly. Basically (and I hope this happens to a few of us not just me) if the product cant find the audio interface defined in the settings I'd prefer it to say "Audio Interface not set".
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1 - There are flags for that in the Projucer already
2 - Why not to build 2 different versions of Hise you can keep together?
4 - Never had this error... -
@ustk said in The things we all want to see in HISE 3.0:
1 - There are flags for that in the Projucer already
2 - Why not to build 2 different versions of Hise you can keep together?
4 - Never had this error...1 - where?
2 - 2 different versions? I'm currently working on 6 different projects - so it would get silly.. -
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@d-healey oh cool....
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@Lindon oh hang on...this is in a HISE compile right? So cant set this for each project? bummer...
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@d-healey said in The things we all want to see in HISE 3.0:
I'd also like to be able to get some feedback from the DAW about start/stop transport state.
You can do this right now if you don't want to wait for v3.0.
in HISE source code hi_core/MainController.cpp, un-comment the features you need.void MainController::storePlayheadIntoDynamicObject(AudioPlayHead::CurrentPositionInfo &/*newPosition*/) { //static const Identifier bpmId("bpm"); //static const Identifier timeSigNumerator("timeSigNumerator"); //static const Identifier timeSigDenominator("timeSigDenominator"); //static const Identifier timeInSamples("timeInSamples"); //static const Identifier timeInSeconds("timeInSeconds"); //static const Identifier editOriginTime("editOriginTime"); //static const Identifier ppqPosition("ppqPosition"); //static const Identifier ppqPositionOfLastBarStart("ppqPositionOfLastBarStart"); //static const Identifier frameRate("frameRate"); //static const Identifier isPlaying("isPlaying"); //static const Identifier isRecording("isRecording"); //static const Identifier ppqLoopStart("ppqLoopStart"); //static const Identifier ppqLoopEnd("ppqLoopEnd"); //static const Identifier isLooping("isLooping"); //ScopedLock sl(getLock()); //hostInfo->setProperty(bpmId, newPosition.bpm); //hostInfo->setProperty(timeSigNumerator, newPosition.timeSigNumerator); //hostInfo->setProperty(timeSigDenominator, newPosition.timeSigDenominator); //hostInfo->setProperty(timeInSamples, newPosition.timeInSamples); //hostInfo->setProperty(timeInSeconds, newPosition.timeInSeconds); //hostInfo->setProperty(editOriginTime, newPosition.editOriginTime); //hostInfo->setProperty(ppqPosition, newPosition.ppqPosition); //hostInfo->setProperty(ppqPositionOfLastBarStart, newPosition.ppqPositionOfLastBarStart); //hostInfo->setProperty(frameRate, newPosition.frameRate); //hostInfo->setProperty(isPlaying, newPosition.isPlaying); //hostInfo->setProperty(isRecording, newPosition.isRecording); //hostInfo->setProperty(ppqLoopStart, newPosition.ppqLoopStart); //hostInfo->setProperty(ppqLoopEnd, newPosition.ppqLoopEnd); //hostInfo->setProperty(isLooping, newPosition.isLooping); }
These extend the Playhed functionality. For instance:
Engine.getPlayHead().isPlaying
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@dustbro nice finding!
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Hey @dustbro & @ulrik,
I just attempted to rebuild HISE after uncommenting some playhead features in the MainController.cpp but got the following error:
"Use of undeclared indetifier 'newPosition'"
Has anybody come across this before?
I'm all over the forum today
HISE is playing hardball with me!Check the screenshot below of Xcode and the edited MainController.cpp file when you can.
Cheers
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Don't forget this one
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Staring at me the whole time!
You're a legend @dustbro thanksYou don't happen to know how to create a UI that will allow a user to drag midi from the Midi Player into their DAW by any chance do you?
Thanks again
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Hey guys,
I'm trying to get the Engine.getPlayhead() functions to work. I've recompiled successfully with the modified hi-core file, and can call for example Engine.getPlayhead().isPlaying from a script, but I get undefined as the return. I could really use playhead information, and it's kind of stopped me in my tracks at the moment until I can figure out if this is possible or not....
I've tried in Logic, BW, and Live, same result everywhere.
Thanks in advance
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