Soundsync Beta: HISE Ecosystem | UPDATE: Native-Authoritative C++ Licensing Bridge
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@soundsync It should also support dynamic sizes. Some plugins have keyboards you can show/hide, which change the plugin height.
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@soundsync said in Soundsync Beta: HISE Ecosystem | UPDATE: Serial Validation + Storefront Package and Security.:
How did this get missed?
You were using the wrong AI, you need DaveGPT :p
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@David-Healey I have a position open when you're available lol
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@David-Healey In a conversation with ChatGPT today, it said to me
Your mockup surprised me—I expected to dislike it. I don't.
AI is getting cheekier!

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@dannytaurus YES! Im adding this now as well. Didnt even cross my mind.
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UPDATE: Auto-Detect + Dynamic GUI Sizing
When you download the HISE package, you will not be required to enter the GUI size anymore as it is auto-detected directly in your project. Thanks @David-Healey
Also, the complete HISE package is dynamic and will change dimension based on changing GUI elements (like an expandable keyboard or effect section). Thanks @dannytaurus
For example: Customer didn't pay for their subscription, grace period ends, they are using plugin now with the keyboard extended. The plugin will pause, popup the activation webview, and the webview overlay will still block the entire plugin, not just the original size.
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UPDATE: Native-Authoritative C++ Licensing Bridge
SoundSync HISE package is rebuilt so the UI stays in WebView/HiseScript, but the licensing authority is now native C++. The WebView only collects user actions and renders safe public state. C++ handles activation, validation, restore, protected storage, device identity, offline grace, deactivation, and the final mayOpenProduct access result. HISE copy protection then reads that native result.
It’s not a pure C++ UI replacement. It’s a hybrid: WebView for branded UX, C++ for licensing authority. That seems to fit HISE better because WebView is still the easiest way to keep product branding, storefront, My Products, and login flows flexible, while C++ owns the trusted licensing path.
@Lindon thanks for the suggestion.
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@soundsync Sounds like a useful workflow for HISE developers, especially having licensing, delivery, and customer management tied together. I’d be interested to see how the activation flow handles offline use in practice.
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@Edwards said in Soundsync Beta: HISE Ecosystem | UPDATE: Native-Authoritative C++ Licensing Bridge:
Sounds like a useful workflow for HISE developers, especially having licensing, delivery, and customer management tied together. I’d be interested to see how the activation flow handles offline use in practice.
Good question! The current flow is online for first activation because the plugin needs to verify the license/serial/customer account against SoundSync and bind that activation to the user’s machine.
After that, the plugin keeps a local activation state so the product can continue opening without calling home every launch. If the server is unavailable, the plugin can enter an offline grace state instead of immediately locking the user out.
The intended behavior is:- First activation requires internet.
- Normal launches restore from local activation data.
- Periodic validation refreshes the license state when online.
- If offline, the plugin can continue working during the configured grace window.
- If the license is refunded, revoked, deactivated, expired, or outside grace, the plugin returns to the activation screen.
- Developers can choose how strict the grace period should be for their product.
So the goal is not “phone home every time or fail,” but also not “activate once and trust forever.” It sits in the middle: friendly to real users who are offline, but still gives developers control over revocations, device limits, offline grace and subscription/license state.
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@soundsync You might consider a challenge/response system for offline activation.
Some users genuinely do have air gapped studio computers.