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    UPDATE // NEW: Online Knob Builder for HISE!! // Added: InnerShadows, Angled DropShadows, GradientOutlines.

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    lafknobsknob designerscalable knobonline editor
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    • D
      digi @digi
      last edited by

      Utilised https://marketplace.juce.com/products/melatonin_blur and got it rendering in JUCE nicely

      ChazroxC HISEnbergH 2 Replies Last reply Reply Quote 0
      • LindonL
        Lindon @digi
        last edited by

        one more vote for x axis on the shadows....

        HISE Development for hire.
        www.channelrobot.com

        ChazroxC 1 Reply Last reply Reply Quote 1
        • D
          digi
          last edited by

          Separate gradients on the hightlight and shadow of the drop shadow layer would be awesome too.

          1 Reply Last reply Reply Quote 0
          • ChazroxC
            Chazrox @digi
            last edited by

            @digi What is this melatonin blur?

            D 1 Reply Last reply Reply Quote 0
            • ChazroxC
              Chazrox @Lindon
              last edited by

              @Lindon @digi Sounds reasonable enough. I have a bunch of updates I just added also. I'll do 'Drop Shadow'/ 'X axis offset' too.

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              • D
                digi @Chazrox
                last edited by

                @Chazrox A better way of getting blurs & glows in JUCE as the native stuff isn't great tbh.

                ChazroxC 1 Reply Last reply Reply Quote 0
                • D
                  digi @Chazrox
                  last edited by

                  @Chazrox Legend, thank you.

                  ChazroxC 1 Reply Last reply Reply Quote 0
                  • ChazroxC
                    Chazrox @digi
                    last edited by

                    @digi How do we use this in Hise?

                    D 1 Reply Last reply Reply Quote 0
                    • D
                      digi @Chazrox
                      last edited by

                      @Chazrox You don't; it's for JUCE, not HISE.

                      D 1 Reply Last reply Reply Quote 1
                      • ChazroxC
                        Chazrox @digi
                        last edited by

                        @digi @Lindon

                        How does this look? Shadow and highligh shifted on the x-axis.

                        Screenshot 2026-06-30 at 8.30.05 AM.png

                        Screenshot 2026-06-30 at 8.31.32 AM.png

                        Can you give me a small codeblock of how you guys add gradient to a dropshadow?

                        1 Reply Last reply Reply Quote 1
                        • D
                          digi @digi
                          last edited by digi

                          Looking clean AF in JUCE :)

                          cde04015-56a3-4ec4-9d5f-b21aa4973b23-CleanShot 2026-06-30 at 16.51.41.png

                          ChazroxC 2 Replies Last reply Reply Quote 1
                          • HISEnbergH
                            HISEnberg @digi
                            last edited by

                            @digi said in UPDATE // NEW: Online Knob Builder for HISE!! // SVG's has entered the chat ! =):

                            Utilised https://marketplace.juce.com/products/melatonin_blur and got it rendering in JUCE nicely

                            You may need to double check but I believe this library is already integrated into HISE and it is how HISE uses blur and shaders. However, I've seen post on here and the JUCE forum regarding this library having performance issues (so worth doing a quick search before implementing it).

                            Sonic Architect && Software Mercenary

                            ChazroxC 1 Reply Last reply Reply Quote 1
                            • ChazroxC
                              Chazrox @digi
                              last edited by

                              @digi Are you just dropping the code export from the app and its working in JUCE or are you editing it in any way before compiling in Juce?

                              D 1 Reply Last reply Reply Quote 0
                              • ChazroxC
                                Chazrox @HISEnberg
                                last edited by

                                @HISEnberg I thought I hear Christoph talking about this before but I never looked into it. Thanks. :)

                                1 Reply Last reply Reply Quote 0
                                • ChazroxC
                                  Chazrox @digi
                                  last edited by

                                  @digi Looking gewwwwd!

                                  1 Reply Last reply Reply Quote 1
                                  • D
                                    digi @Chazrox
                                    last edited by

                                    @Chazrox Yeah, it needs to be converted. Regarding the performance issues @HISEnberg mentioned above, you have to be considerate that you're not unneccessarily recomputing expensive operations and utilise effective caching etc.

                                    ChazroxC 1 Reply Last reply Reply Quote 0
                                    • ChazroxC
                                      Chazrox @digi
                                      last edited by Chazrox

                                      @digi @Lindon

                                      check this out:

                                      UPDATES:

                                      • 'y axis' and 'x axis' offsets.
                                      • Also, I added in rotation so you can mess with the direction of light illusion.

                                      Screenshot 2026-06-30 at 1.34.10 PM.png

                                      Screenshot 2026-06-30 at 1.33.39 PM.png

                                      I've also added:

                                      • Inner Shadows to All Body/Face Layers.
                                      • Improved the glow on all glow elements using gaussian blur instead of stepped opacity layers.
                                      • Add 'Gradient' to 'Outline' features on Face Layers. I'll probably be getting rid of 'Highlight' now because you can achieve the highlight with the gradient outline now.

                                      Canvas now has 'Undo'/ 'Redo' and 'Clear All Layers'.
                                      I've also added a zoom slider on the canvas per multiple request.
                                      Canvas now also opens blank, but you can instantly load up a preset or start from scratch.

                                      Screenshot 2026-06-30 at 1.53.52 PM.png

                                      Currently Working on:

                                      • SVG Library (Saves/recall previously used SVG's)
                                      • Might change SVG drop format to base64 to clean up the code gen output. Lmk what you guys think.

                                      Try it out! :
                                      https://rox-knob-builder-for-hise.netlify.app/

                                      D 1 Reply Last reply Reply Quote 2
                                      • D
                                        digi @Chazrox
                                        last edited by

                                        @Chazrox Dude, awesome work. Thank you for being so responsive to the feature requests.

                                        ChazroxC 1 Reply Last reply Reply Quote 1
                                        • ChazroxC
                                          Chazrox @digi
                                          last edited by

                                          @digi 👊 ⚡ Im glad to add anything within reason. If people need it, I want it too! lol

                                          1 Reply Last reply Reply Quote 0
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