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    JUCE 8 Build Errors

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    • Christoph HartC
      Christoph Hart @David Healey
      last edited by

      @David-Healey ah yes I‘ve hacked around in the juce code to allow artificial mouse clicks to give the robot the ability to use the plugin interface but I haven‘t ported this to JUCE8 yet.

      David HealeyD 1 Reply Last reply Reply Quote 1
      • David HealeyD
        David Healey @Christoph Hart
        last edited by

        This post is deleted!
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        • SifresS
          Sifres @David Healey
          last edited by

          @David-Healey

          If you want to use Juce8 what I do is I build Hise on Juce6, export the plugin, change Juce modules with a simple batch file and recompile with the batch file that Hise created. Then change back.

          Def not ideal, but it's a working workflow when you need Juce8.

          1 Reply Last reply Reply Quote 1
          • L
            Lurch
            last edited by

            Also getting this issue - I have graphical elements dependent on JUCE 8, is there any movement on this yet?
            I'm on latest commit etc

            David HealeyD 1 Reply Last reply Reply Quote 0
            • David HealeyD
              David Healey @Lurch
              last edited by

              @Lurch Nothing yet :(

              L 1 Reply Last reply Reply Quote 0
              • ustkU
                ustk
                last edited by

                Yeah I hope we’ll get this soin too so heavy vector UI can react with a lesser lag…

                Hise made me an F5 dude, any other app just suffers...

                David HealeyD 1 Reply Last reply Reply Quote 0
                • David HealeyD
                  David Healey @ustk
                  last edited by

                  @ustk explain?

                  ustkU 1 Reply Last reply Reply Quote 0
                  • L
                    Lurch @David Healey
                    last edited by

                    @David-Healey I had this working on an older commit but realized on export that the exporter wasn't picking up any Xcode, xcpretty etc etc so I updated to the latest commit, where the exporter now works fine (ish, I have to start the compile in HISE, cancel it and then build from the auto generated xproj) - but now JUCE 8 is broken :(
                    I have two custom shaders that rely on JUCE 8 to work so I can't really progress on those two projects until this is sorted.

                    1 Reply Last reply Reply Quote 0
                    • ustkU
                      ustk @David Healey
                      last edited by ustk

                      @David-Healey Afaik JUCE8 is more oriented toward GPU acceleration for faster UI response and better resolution as well for smoother design.
                      I often hit a limitation regarding how fast (or how slow I should say) my UIs are reacting.

                      I'd also like to be able to finally use shaders, which might be better handled in JUCE8. That being said, I don't know if this fixes platform related issues we have (Win/Mac being picky with openGL/shaders)

                      Hise made me an F5 dude, any other app just suffers...

                      L 1 Reply Last reply Reply Quote 2
                      • L
                        Lurch @ustk
                        last edited by

                        @ustk They're much better handled in JUCE 8 in my experience, I've built two shader based elements that work well in JUCE 8 when compiled as panels into a HISE build, I have had a lot of issues with GPU rendering though currently doing the work on CPU until I work that out. Annoyingly these depend on JUCE 8 functionality so neither works now I've had to downgrade to JUCE 6. Fingers crossed this is sorted soon!

                        1 Reply Last reply Reply Quote 1
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