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    • LindonL
      Lindon @David Healey
      last edited by

      @David-Healey not at the moment...seems to work OK

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      • David HealeyD
        David Healey @Lindon
        last edited by

        @Lindon I'm connecting to a lot of external scripts, that might be the issue

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        • LindonL
          Lindon @David Healey
          last edited by

          @David-Healey yeah maybe , meanwhile the feckinn autocomplete is a pile of doggy do...

          HISE Development for hire.
          www.channelrobot.com

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          • David HealeyD
            David Healey @Lindon
            last edited by

            @Lindon said in Builder InterfaceTypes:

            autocomplete is a pile of doggy do...

            💩

            What's it done?

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            • LindonL
              Lindon @David Healey
              last edited by Lindon

              @David-Healey it works sometimes and the on others fails completely - only showing me the list of variables I'm using in my script.... its really really crap.

              HISE Development for hire.
              www.channelrobot.com

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              • David HealeyD
                David Healey @Lindon
                last edited by

                @Lindon I find if you add a new object the autocomplete won't show anything relevant to it until you hit compile.

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                • LindonL
                  Lindon @David Healey
                  last edited by

                  @David-Healey yeah that I know, but this is a the same builder object oi have been using to build everything else with.....

                  HISE Development for hire.
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                  • LindonL
                    Lindon @Lindon
                    last edited by

                    @Lindon ok here I am AGAIN, 3 times in one day....

                    So does anyone know the correct Chain Index for the SampleStart modulation , not in the documentation(duh) and not showing up in the auto complete....

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                    • David HealeyD
                      David Healey @Lindon
                      last edited by

                      @Lindon I don't see one

                      abc572a5-6404-4ee7-aee8-fd335d2a7762-image.png

                      There isn't one for group xf, mix modulation, or some others either.

                      I wonder if this is what Direct is for.

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                      • LindonL
                        Lindon @David Healey
                        last edited by

                        @David-Healey yeah - Im begingng to think this Builder stuff is a bit pointless - if its not all there then its not saving anything in the end.

                        HISE Development for hire.
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                        • Christoph HartC
                          Christoph Hart @Lindon
                          last edited by

                          @Lindon you can always lookup the chain index by inspecting the XML:

                          <Processor Type="StreamingSampler" ID="Sampler" Bypassed="0" Gain="1.0"
                                     Balance="0.0" VoiceLimit="256.0" KillFadeTime="20.0" IconColour="0"
                                     PreloadSize="8192.0" BufferSize="4096.0" VoiceAmount="256.0"
                                     SamplerRepeatMode="3.0" RRGroupAmount="1.0" PitchTracking="1.0"
                                     OneShot="0.0" CrossfadeGroups="0.0" Purged="0.0" Reversed="0.0"
                                     NumChannels="1" UseStaticMatrix="0.0" LowPassEnvelopeOrder="0.0"
                                     Group0Table="" Group1Table="" Group2Table="" Group3Table="" Group4Table=""
                                     Group5Table="" Group6Table="" Group7Table="" SampleMapID="">
                            <EditorStates BodyShown="1" Visible="1" Solo="0" MapPanelShown="1" BigSampleMap="1"
                                          GainModulationShown="1"/>
                            <ChildProcessors>
                              <Processor Type="MidiProcessorChain" ID="Midi Processor" Bypassed="0">
                                <EditorStates BodyShown="1" Visible="0" Solo="0"/>
                                <ChildProcessors/>
                              </Processor>
                              <Processor Type="ModulatorChain" ID="GainModulation" Bypassed="0" Intensity="1.0">
                                <EditorStates BodyShown="1" Visible="0" Solo="0"/>
                                <ChildProcessors>
                                  <Processor Type="SimpleEnvelope" ID="DefaultEnvelope" Bypassed="0" Monophonic="0.0"
                                             Retrigger="1.0" Intensity="1.0" Attack="5.0" Release="10.0" LinearMode="1.0">
                                    <EditorStates BodyShown="1" Visible="1" Solo="0"/>
                                    <ChildProcessors>
                                      <Processor Type="ModulatorChain" ID="Attack Time Modulation" Bypassed="0"
                                                 Intensity="1.0">
                                        <EditorStates BodyShown="1" Visible="0" Solo="0"/>
                                        <ChildProcessors/>
                                      </Processor>
                                    </ChildProcessors>
                                  </Processor>
                                </ChildProcessors>
                              </Processor>
                              <Processor Type="ModulatorChain" ID="PitchModulation" Bypassed="0" Intensity="0.0">
                                <EditorStates BodyShown="1" Visible="0" Solo="0"/>
                                <ChildProcessors/>
                              </Processor>
                              <Processor Type="EffectChain" ID="FX" Bypassed="0">
                                <EditorStates BodyShown="1" Visible="0" Solo="0"/>
                                <ChildProcessors/>
                              </Processor>
                              <Processor Type="ModulatorChain" ID="Sample Start" Bypassed="0" Intensity="1.0">
                                <EditorStates BodyShown="1" Visible="0" Solo="0"/>
                                <ChildProcessors/>
                              </Processor>
                              <Processor Type="ModulatorChain" ID="Group Fade" Bypassed="0" Intensity="1.0">
                                <EditorStates BodyShown="1" Visible="0" Solo="0"/>
                                <ChildProcessors/>
                              </Processor>
                            </ChildProcessors>
                            <RoutingMatrix NumSourceChannels="2" Channel0="0" Send0="-1" Channel1="1" Send1="-1"/>
                            <channels>
                              <channelData enabled="1" level="0.0" suffix=""/>
                            </channels>
                          </Processor>
                          

                          SampleStart => 4th child processor => 4.

                          const var b = Synth.createBuilder();
                          
                          const var sampler = b.create(b.SoundGenerators.StreamingSampler, "Sampler", 0, -1);
                          const var SAMPLE_START_MOD_INDEX = 4;
                          
                          b.create(b.Modulators.Velocity, "VeloSampleStart", sampler, SAMPLE_START_MOD_INDEX);
                          b.flush();
                          

                          Im begingng to think this Builder stuff is a bit pointless - if its not all there then its not saving anything in the end.

                          I would say 99% of the functionality is there - I'm building the full Triaz module tree with the builder including hardcoded FX modules, loading custom script processors, etc. It's just that the current docs are a bit sparse and you need to know secret tricks like this one but that is solved with the glory of the new upcoming docs.

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