Builder InterfaceTypes
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@Lindon
Shouldn't the chain index beMidirather thanDirect? -
@David-Healey yep as you see above - meanwhile where is all this documentation hidden?
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@Lindon Only doc I'm aware of: https://docs.hise.audio/scripting/scripting-api/builder/index.html
And the auto-complete, and this thread.
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@David-Healey so how did you know this?
@Lindon Shouldn't the chain index be Midi rather than Direct? -
@Lindon I posted it higher up in this thread when you asked a related question

Now how did Dave of the past know this... according to my previous post it's in the auto complete.
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D David Healey referenced this topic
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@Lindon Do you find the HISE crashes often when using the builder? I stopped using it because I was getting crashes with almost every compile.
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@David-Healey not at the moment...seems to work OK
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@Lindon I'm connecting to a lot of external scripts, that might be the issue
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@David-Healey yeah maybe , meanwhile the feckinn autocomplete is a pile of doggy do...
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@David-Healey it works sometimes and the on others fails completely - only showing me the list of variables I'm using in my script.... its really really crap.
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@Lindon I find if you add a new object the autocomplete won't show anything relevant to it until you hit compile.
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@David-Healey yeah that I know, but this is a the same builder object oi have been using to build everything else with.....
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@Lindon ok here I am AGAIN, 3 times in one day....
So does anyone know the correct Chain Index for the SampleStart modulation , not in the documentation(duh) and not showing up in the auto complete....
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@Lindon I don't see one

There isn't one for group xf, mix modulation, or some others either.
I wonder if this is what Direct is for.
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@David-Healey yeah - Im begingng to think this Builder stuff is a bit pointless - if its not all there then its not saving anything in the end.
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@Lindon you can always lookup the chain index by inspecting the XML:
<Processor Type="StreamingSampler" ID="Sampler" Bypassed="0" Gain="1.0" Balance="0.0" VoiceLimit="256.0" KillFadeTime="20.0" IconColour="0" PreloadSize="8192.0" BufferSize="4096.0" VoiceAmount="256.0" SamplerRepeatMode="3.0" RRGroupAmount="1.0" PitchTracking="1.0" OneShot="0.0" CrossfadeGroups="0.0" Purged="0.0" Reversed="0.0" NumChannels="1" UseStaticMatrix="0.0" LowPassEnvelopeOrder="0.0" Group0Table="" Group1Table="" Group2Table="" Group3Table="" Group4Table="" Group5Table="" Group6Table="" Group7Table="" SampleMapID=""> <EditorStates BodyShown="1" Visible="1" Solo="0" MapPanelShown="1" BigSampleMap="1" GainModulationShown="1"/> <ChildProcessors> <Processor Type="MidiProcessorChain" ID="Midi Processor" Bypassed="0"> <EditorStates BodyShown="1" Visible="0" Solo="0"/> <ChildProcessors/> </Processor> <Processor Type="ModulatorChain" ID="GainModulation" Bypassed="0" Intensity="1.0"> <EditorStates BodyShown="1" Visible="0" Solo="0"/> <ChildProcessors> <Processor Type="SimpleEnvelope" ID="DefaultEnvelope" Bypassed="0" Monophonic="0.0" Retrigger="1.0" Intensity="1.0" Attack="5.0" Release="10.0" LinearMode="1.0"> <EditorStates BodyShown="1" Visible="1" Solo="0"/> <ChildProcessors> <Processor Type="ModulatorChain" ID="Attack Time Modulation" Bypassed="0" Intensity="1.0"> <EditorStates BodyShown="1" Visible="0" Solo="0"/> <ChildProcessors/> </Processor> </ChildProcessors> </Processor> </ChildProcessors> </Processor> <Processor Type="ModulatorChain" ID="PitchModulation" Bypassed="0" Intensity="0.0"> <EditorStates BodyShown="1" Visible="0" Solo="0"/> <ChildProcessors/> </Processor> <Processor Type="EffectChain" ID="FX" Bypassed="0"> <EditorStates BodyShown="1" Visible="0" Solo="0"/> <ChildProcessors/> </Processor> <Processor Type="ModulatorChain" ID="Sample Start" Bypassed="0" Intensity="1.0"> <EditorStates BodyShown="1" Visible="0" Solo="0"/> <ChildProcessors/> </Processor> <Processor Type="ModulatorChain" ID="Group Fade" Bypassed="0" Intensity="1.0"> <EditorStates BodyShown="1" Visible="0" Solo="0"/> <ChildProcessors/> </Processor> </ChildProcessors> <RoutingMatrix NumSourceChannels="2" Channel0="0" Send0="-1" Channel1="1" Send1="-1"/> <channels> <channelData enabled="1" level="0.0" suffix=""/> </channels> </Processor>SampleStart => 4th child processor =>
4.const var b = Synth.createBuilder(); const var sampler = b.create(b.SoundGenerators.StreamingSampler, "Sampler", 0, -1); const var SAMPLE_START_MOD_INDEX = 4; b.create(b.Modulators.Velocity, "VeloSampleStart", sampler, SAMPLE_START_MOD_INDEX); b.flush();Im begingng to think this Builder stuff is a bit pointless - if its not all there then its not saving anything in the end.
I would say 99% of the functionality is there - I'm building the full Triaz module tree with the builder including hardcoded FX modules, loading custom script processors, etc. It's just that the current docs are a bit sparse and you need to know secret tricks like this one but that is solved with the glory of the new upcoming docs.
