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    • David HealeyD
      David Healey @Lindon
      last edited by

      @Lindon I'm connecting to a lot of external scripts, that might be the issue

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      • LindonL
        Lindon @David Healey
        last edited by

        @David-Healey yeah maybe , meanwhile the feckinn autocomplete is a pile of doggy do...

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        • David HealeyD
          David Healey @Lindon
          last edited by

          @Lindon said in Builder InterfaceTypes:

          autocomplete is a pile of doggy do...

          💩

          What's it done?

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          • LindonL
            Lindon @David Healey
            last edited by Lindon

            @David-Healey it works sometimes and the on others fails completely - only showing me the list of variables I'm using in my script.... its really really crap.

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            • David HealeyD
              David Healey @Lindon
              last edited by

              @Lindon I find if you add a new object the autocomplete won't show anything relevant to it until you hit compile.

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              • LindonL
                Lindon @David Healey
                last edited by

                @David-Healey yeah that I know, but this is a the same builder object oi have been using to build everything else with.....

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                • LindonL
                  Lindon @Lindon
                  last edited by

                  @Lindon ok here I am AGAIN, 3 times in one day....

                  So does anyone know the correct Chain Index for the SampleStart modulation , not in the documentation(duh) and not showing up in the auto complete....

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                  • David HealeyD
                    David Healey @Lindon
                    last edited by

                    @Lindon I don't see one

                    abc572a5-6404-4ee7-aee8-fd335d2a7762-image.png

                    There isn't one for group xf, mix modulation, or some others either.

                    I wonder if this is what Direct is for.

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                    • LindonL
                      Lindon @David Healey
                      last edited by

                      @David-Healey yeah - Im begingng to think this Builder stuff is a bit pointless - if its not all there then its not saving anything in the end.

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                      Christoph HartC 1 Reply Last reply Reply Quote 0
                      • Christoph HartC
                        Christoph Hart @Lindon
                        last edited by

                        @Lindon you can always lookup the chain index by inspecting the XML:

                        <Processor Type="StreamingSampler" ID="Sampler" Bypassed="0" Gain="1.0"
                                   Balance="0.0" VoiceLimit="256.0" KillFadeTime="20.0" IconColour="0"
                                   PreloadSize="8192.0" BufferSize="4096.0" VoiceAmount="256.0"
                                   SamplerRepeatMode="3.0" RRGroupAmount="1.0" PitchTracking="1.0"
                                   OneShot="0.0" CrossfadeGroups="0.0" Purged="0.0" Reversed="0.0"
                                   NumChannels="1" UseStaticMatrix="0.0" LowPassEnvelopeOrder="0.0"
                                   Group0Table="" Group1Table="" Group2Table="" Group3Table="" Group4Table=""
                                   Group5Table="" Group6Table="" Group7Table="" SampleMapID="">
                          <EditorStates BodyShown="1" Visible="1" Solo="0" MapPanelShown="1" BigSampleMap="1"
                                        GainModulationShown="1"/>
                          <ChildProcessors>
                            <Processor Type="MidiProcessorChain" ID="Midi Processor" Bypassed="0">
                              <EditorStates BodyShown="1" Visible="0" Solo="0"/>
                              <ChildProcessors/>
                            </Processor>
                            <Processor Type="ModulatorChain" ID="GainModulation" Bypassed="0" Intensity="1.0">
                              <EditorStates BodyShown="1" Visible="0" Solo="0"/>
                              <ChildProcessors>
                                <Processor Type="SimpleEnvelope" ID="DefaultEnvelope" Bypassed="0" Monophonic="0.0"
                                           Retrigger="1.0" Intensity="1.0" Attack="5.0" Release="10.0" LinearMode="1.0">
                                  <EditorStates BodyShown="1" Visible="1" Solo="0"/>
                                  <ChildProcessors>
                                    <Processor Type="ModulatorChain" ID="Attack Time Modulation" Bypassed="0"
                                               Intensity="1.0">
                                      <EditorStates BodyShown="1" Visible="0" Solo="0"/>
                                      <ChildProcessors/>
                                    </Processor>
                                  </ChildProcessors>
                                </Processor>
                              </ChildProcessors>
                            </Processor>
                            <Processor Type="ModulatorChain" ID="PitchModulation" Bypassed="0" Intensity="0.0">
                              <EditorStates BodyShown="1" Visible="0" Solo="0"/>
                              <ChildProcessors/>
                            </Processor>
                            <Processor Type="EffectChain" ID="FX" Bypassed="0">
                              <EditorStates BodyShown="1" Visible="0" Solo="0"/>
                              <ChildProcessors/>
                            </Processor>
                            <Processor Type="ModulatorChain" ID="Sample Start" Bypassed="0" Intensity="1.0">
                              <EditorStates BodyShown="1" Visible="0" Solo="0"/>
                              <ChildProcessors/>
                            </Processor>
                            <Processor Type="ModulatorChain" ID="Group Fade" Bypassed="0" Intensity="1.0">
                              <EditorStates BodyShown="1" Visible="0" Solo="0"/>
                              <ChildProcessors/>
                            </Processor>
                          </ChildProcessors>
                          <RoutingMatrix NumSourceChannels="2" Channel0="0" Send0="-1" Channel1="1" Send1="-1"/>
                          <channels>
                            <channelData enabled="1" level="0.0" suffix=""/>
                          </channels>
                        </Processor>
                        

                        SampleStart => 4th child processor => 4.

                        const var b = Synth.createBuilder();
                        
                        const var sampler = b.create(b.SoundGenerators.StreamingSampler, "Sampler", 0, -1);
                        const var SAMPLE_START_MOD_INDEX = 4;
                        
                        b.create(b.Modulators.Velocity, "VeloSampleStart", sampler, SAMPLE_START_MOD_INDEX);
                        b.flush();
                        

                        Im begingng to think this Builder stuff is a bit pointless - if its not all there then its not saving anything in the end.

                        I would say 99% of the functionality is there - I'm building the full Triaz module tree with the builder including hardcoded FX modules, loading custom script processors, etc. It's just that the current docs are a bit sparse and you need to know secret tricks like this one but that is solved with the glory of the new upcoming docs.

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