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    • David HealeyD
      David Healey @Lindon
      last edited by

      @Lindon Do you find the HISE crashes often when using the builder? I stopped using it because I was getting crashes with almost every compile.

      Free HISE Bootcamp Full Course for beginners.
      YouTube Channel - Public HISE tutorials
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      LindonL 1 Reply Last reply Reply Quote 0
      • LindonL
        Lindon @David Healey
        last edited by

        @David-Healey not at the moment...seems to work OK

        HISE Development for hire.
        www.channelrobot.com

        David HealeyD 1 Reply Last reply Reply Quote 0
        • David HealeyD
          David Healey @Lindon
          last edited by

          @Lindon I'm connecting to a lot of external scripts, that might be the issue

          Free HISE Bootcamp Full Course for beginners.
          YouTube Channel - Public HISE tutorials
          My Patreon - HISE tutorials

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          • LindonL
            Lindon @David Healey
            last edited by

            @David-Healey yeah maybe , meanwhile the feckinn autocomplete is a pile of doggy do...

            HISE Development for hire.
            www.channelrobot.com

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            • David HealeyD
              David Healey @Lindon
              last edited by

              @Lindon said in Builder InterfaceTypes:

              autocomplete is a pile of doggy do...

              💩

              What's it done?

              Free HISE Bootcamp Full Course for beginners.
              YouTube Channel - Public HISE tutorials
              My Patreon - HISE tutorials

              LindonL 1 Reply Last reply Reply Quote 0
              • LindonL
                Lindon @David Healey
                last edited by Lindon

                @David-Healey it works sometimes and the on others fails completely - only showing me the list of variables I'm using in my script.... its really really crap.

                HISE Development for hire.
                www.channelrobot.com

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                • David HealeyD
                  David Healey @Lindon
                  last edited by

                  @Lindon I find if you add a new object the autocomplete won't show anything relevant to it until you hit compile.

                  Free HISE Bootcamp Full Course for beginners.
                  YouTube Channel - Public HISE tutorials
                  My Patreon - HISE tutorials

                  LindonL 1 Reply Last reply Reply Quote 0
                  • LindonL
                    Lindon @David Healey
                    last edited by

                    @David-Healey yeah that I know, but this is a the same builder object oi have been using to build everything else with.....

                    HISE Development for hire.
                    www.channelrobot.com

                    LindonL 1 Reply Last reply Reply Quote 1
                    • LindonL
                      Lindon @Lindon
                      last edited by

                      @Lindon ok here I am AGAIN, 3 times in one day....

                      So does anyone know the correct Chain Index for the SampleStart modulation , not in the documentation(duh) and not showing up in the auto complete....

                      HISE Development for hire.
                      www.channelrobot.com

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                      • David HealeyD
                        David Healey @Lindon
                        last edited by

                        @Lindon I don't see one

                        abc572a5-6404-4ee7-aee8-fd335d2a7762-image.png

                        There isn't one for group xf, mix modulation, or some others either.

                        I wonder if this is what Direct is for.

                        Free HISE Bootcamp Full Course for beginners.
                        YouTube Channel - Public HISE tutorials
                        My Patreon - HISE tutorials

                        LindonL 1 Reply Last reply Reply Quote 0
                        • LindonL
                          Lindon @David Healey
                          last edited by

                          @David-Healey yeah - Im begingng to think this Builder stuff is a bit pointless - if its not all there then its not saving anything in the end.

                          HISE Development for hire.
                          www.channelrobot.com

                          Christoph HartC 1 Reply Last reply Reply Quote 0
                          • Christoph HartC
                            Christoph Hart @Lindon
                            last edited by

                            @Lindon you can always lookup the chain index by inspecting the XML:

                            <Processor Type="StreamingSampler" ID="Sampler" Bypassed="0" Gain="1.0"
                                       Balance="0.0" VoiceLimit="256.0" KillFadeTime="20.0" IconColour="0"
                                       PreloadSize="8192.0" BufferSize="4096.0" VoiceAmount="256.0"
                                       SamplerRepeatMode="3.0" RRGroupAmount="1.0" PitchTracking="1.0"
                                       OneShot="0.0" CrossfadeGroups="0.0" Purged="0.0" Reversed="0.0"
                                       NumChannels="1" UseStaticMatrix="0.0" LowPassEnvelopeOrder="0.0"
                                       Group0Table="" Group1Table="" Group2Table="" Group3Table="" Group4Table=""
                                       Group5Table="" Group6Table="" Group7Table="" SampleMapID="">
                              <EditorStates BodyShown="1" Visible="1" Solo="0" MapPanelShown="1" BigSampleMap="1"
                                            GainModulationShown="1"/>
                              <ChildProcessors>
                                <Processor Type="MidiProcessorChain" ID="Midi Processor" Bypassed="0">
                                  <EditorStates BodyShown="1" Visible="0" Solo="0"/>
                                  <ChildProcessors/>
                                </Processor>
                                <Processor Type="ModulatorChain" ID="GainModulation" Bypassed="0" Intensity="1.0">
                                  <EditorStates BodyShown="1" Visible="0" Solo="0"/>
                                  <ChildProcessors>
                                    <Processor Type="SimpleEnvelope" ID="DefaultEnvelope" Bypassed="0" Monophonic="0.0"
                                               Retrigger="1.0" Intensity="1.0" Attack="5.0" Release="10.0" LinearMode="1.0">
                                      <EditorStates BodyShown="1" Visible="1" Solo="0"/>
                                      <ChildProcessors>
                                        <Processor Type="ModulatorChain" ID="Attack Time Modulation" Bypassed="0"
                                                   Intensity="1.0">
                                          <EditorStates BodyShown="1" Visible="0" Solo="0"/>
                                          <ChildProcessors/>
                                        </Processor>
                                      </ChildProcessors>
                                    </Processor>
                                  </ChildProcessors>
                                </Processor>
                                <Processor Type="ModulatorChain" ID="PitchModulation" Bypassed="0" Intensity="0.0">
                                  <EditorStates BodyShown="1" Visible="0" Solo="0"/>
                                  <ChildProcessors/>
                                </Processor>
                                <Processor Type="EffectChain" ID="FX" Bypassed="0">
                                  <EditorStates BodyShown="1" Visible="0" Solo="0"/>
                                  <ChildProcessors/>
                                </Processor>
                                <Processor Type="ModulatorChain" ID="Sample Start" Bypassed="0" Intensity="1.0">
                                  <EditorStates BodyShown="1" Visible="0" Solo="0"/>
                                  <ChildProcessors/>
                                </Processor>
                                <Processor Type="ModulatorChain" ID="Group Fade" Bypassed="0" Intensity="1.0">
                                  <EditorStates BodyShown="1" Visible="0" Solo="0"/>
                                  <ChildProcessors/>
                                </Processor>
                              </ChildProcessors>
                              <RoutingMatrix NumSourceChannels="2" Channel0="0" Send0="-1" Channel1="1" Send1="-1"/>
                              <channels>
                                <channelData enabled="1" level="0.0" suffix=""/>
                              </channels>
                            </Processor>
                            

                            SampleStart => 4th child processor => 4.

                            const var b = Synth.createBuilder();
                            
                            const var sampler = b.create(b.SoundGenerators.StreamingSampler, "Sampler", 0, -1);
                            const var SAMPLE_START_MOD_INDEX = 4;
                            
                            b.create(b.Modulators.Velocity, "VeloSampleStart", sampler, SAMPLE_START_MOD_INDEX);
                            b.flush();
                            

                            Im begingng to think this Builder stuff is a bit pointless - if its not all there then its not saving anything in the end.

                            I would say 99% of the functionality is there - I'm building the full Triaz module tree with the builder including hardcoded FX modules, loading custom script processors, etc. It's just that the current docs are a bit sparse and you need to know secret tricks like this one but that is solved with the glory of the new upcoming docs.

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