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    Compiling C++ nodes and Scriptnode Networks

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    • Christoph HartC
      Christoph Hart @HISEnberg
      last edited by

      @HISEnberg untoggling the isPolyphonic flag is shooting yourself in the foot here. Why?

      HISEnbergH 1 Reply Last reply Reply Quote 0
      • HISEnbergH
        HISEnberg @Christoph Hart
        last edited by

        @Christoph-Hart That was just to show you that there is no warning or that the compiler doesn't fail when toggling the isPolyphonic flag! Just to be clear I don't usually do this, I just uncheck AllowPolyphonic.

        Perhaps some misunderstanding on my part about what you were asking. I recall there used to be a warning that would say you need to have this flag checked if you are working from the autogenerated template.

        So to be clear I believe you've solved my initial inquiry: Delete the Binaries folder, make sure the flags are set correctly!

        Christoph HartC 1 Reply Last reply Reply Quote 0
        • Christoph HartC
          Christoph Hart @HISEnberg
          last edited by

          @HISEnberg ah ok. But if you delete the binary folder, and compile the C++ network without the flags being set then it will fail, right?

          HISEnbergH 1 Reply Last reply Reply Quote 0
          • HISEnbergH
            HISEnberg @Christoph Hart
            last edited by HISEnberg

            @Christoph-Hart Wrong this is what I am trying to show. The isPolyphonic flag, in so far as a single C++ node is concerned, doesn't trigger any warnings or build errors (Though I can certainly remember their were warnings not too long ago).

            Hopefully this shows the process, I cut-out the compilation waiting time in this gif, but I think this is what you are suggesting.

            I create the node, compile it with the flags. I then delete the Binaries folder, disable the flags and compile again.
            This should be producing an error, but it isn't:

            newnew.gif

            Christoph HartC 1 Reply Last reply Reply Quote 0
            • Christoph HartC
              Christoph Hart @HISEnberg
              last edited by

              @HISEnberg are you referencing the c++ nodes in a compiled network?

              HISEnbergH 1 Reply Last reply Reply Quote 0
              • HISEnbergH
                HISEnberg @Christoph Hart
                last edited by

                @Christoph-Hart No not in this example though I suppose that would bring us back to the original topic!

                So if this C++ node is placed in a Scriptnode network and I compile both simultaneously:

                Without the isPolyphonic flag: FAILS
                ScreenRecording2025-09-18at1.19.01PM-ezgif.com-video-to-gif-converter.gif

                With the isPolyphonic flag: SUCCEEDS
                ScreenRecording2025-09-18at1.19.30PM-ezgif.com-video-to-gif-converter.gif

                So you identified my issue exactly:

                1. Delete the Binaries folder
                2. Set isPolyphonic to enabled (if it's designed on the template).

                I'll give it a go in a project I have where all the C++ nodes I made are using the template and are embedded in their own Scriptnode Networks. I'm pretty sure it is going to work this time.

                Christoph HartC 1 Reply Last reply Reply Quote 0
                • Christoph HartC
                  Christoph Hart @HISEnberg
                  last edited by

                  @HISEnberg ah ok now that's as expected. I think the irritation here is that if there is already a successfully compiled version of the C++ node that is being loaded into the network when you compile the network, it supersedes the isPolyphonic flag (which makes the compilation succeed despite the flag being wrong but as soon as you clean out the Binaries folder the compilation will fail the next time.

                  TLDR: just set the isPolyphonic flag correctly (as it's also described in the help popup of the dialog) and then the compilation should succeed in all cases / series of events.

                  HISEnbergH 1 Reply Last reply Reply Quote 1
                  • HISEnbergH
                    HISEnberg @Christoph Hart
                    last edited by HISEnberg

                    @Christoph-Hart Ya I will admit that was pretty ignorant of me to overlook that, clicking the help popup immediately clarifies what its for. I suppose that the flag being named isPolyphonic made me think I just didn't need it if the effect isn't polyphonic, but I see how it relates to them template of the node (voice count) now!

                    Thanks for your help by the way I really appreciate that!

                    HISEnbergH 1 Reply Last reply Reply Quote 0
                    • HISEnbergH
                      HISEnberg @HISEnberg
                      last edited by HISEnberg

                      @Christoph-Hart seems to work in real world projects I have with some C++ external nodes and Scriptnode Networks. The behaviour isn't consistent, on Windows it's not fully working but I'm chalking that up to something I may have done in one of the C++ nodes.

                      As a side note, is it possible to add a toggle on the compiler menu for selecting which nodes to compile? I think this could really speed up development time if we want to just compile and focus on one node, or skip a bunch of Scriptnode Networks we don't intend to use. Basically just a checkmark box to "AllowCompilation" before compiling.

                      If I'm being petty you can just ignore this feature request, I see a lot of value in this but I don't want to burden you with unimportant features. 😉

                      Screenshot 2025-09-22 at 7.02.13 PM.png

                      oskarshO d.healeyD ulrikU 3 Replies Last reply Reply Quote 4
                      • oskarshO
                        oskarsh @HISEnberg
                        last edited by

                        @HISEnberg I can second this feature.

                        Checking which network to compile would be such a time saver

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                        • d.healeyD
                          d.healey @HISEnberg
                          last edited by

                          @HISEnberg I also think it's a good idea, often when debugging issues the problem is just with a single network, but if you have lots of networks you have to keep recompiling to test them and using a check box instead of having to shuffle xml files around would be much nicer.

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                          • ulrikU
                            ulrik @HISEnberg
                            last edited by

                            @HISEnberg I agree

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