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    HISE plugins crasshing DAWs

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    • HISEnbergH
      HISEnberg @d.healey
      last edited by

      @d-healey PluginVal results, I don't see anything useful just yet:

      pluginval v0.2.7 - JUCE v5.4.7
      Started validating: /Library/Audio/Plug-Ins/Components/HiseDebug.component
      Random seed: 0x721da5
      Validation started: 22 Nov 2024 10:38:36am
      
      Strictness level: 5
      -----------------------------------------------------------------
      Starting test: pluginval / Scan for known types: /Library/Audio/Plug-Ins/Components/HiseDebug.component...
      
      *** FAILED: VALIDATION CRASHED
      
      0   pluginval                           0x0000000100c6a610 _ZN4juce11SystemStats17getStackBacktraceEv + 64
      1   pluginval                           0x0000000100be9836 _ZN12_GLOBAL__N_119getCrashLogContentsEv + 38
      2   pluginval                           0x0000000100be9624 _ZN12_GLOBAL__N_111handleCrashEPv + 20
      3   pluginval                           0x0000000100c6a84d _ZN4juceL11handleCrashEi + 13
      4   libsystem_platform.dylib            0x00007ff8014b3e9d _sigtramp + 29
      5   ???                                 0x0000000109919380 0x0 + 4455502720
      6   HiseDebug                           0x000000011365fcfc DemoProjectAUFactory + 7485244
      7   HiseDebug                           0x000000011373eb39 DemoProjectAUFactory + 8398201
      8   HiseDebug                           0x00000001134f44d6 DemoProjectAUFactory + 5996310
      9   HiseDebug                           0x0000000113605017 DemoProjectAUFactory + 7113303
      10  HiseDebug                           0x000000011300b46c DemoProjectAUFactory + 847532
      11  HiseDebug                           0x000000011300b46c DemoProjectAUFactory + 847532
      12  HiseDebug                           0x00000001130433ad DemoProjectAUFactory + 1076717
      13  HiseDebug                           0x0000000113076f7a DemoProjectAUFactory + 1288634
      14  HiseDebug                           0x00000001132867d0 DemoProjectAUFactory + 3449360
      15  HiseDebug                           0x0000000112f2a8fb DemoProjectAUEntry + 8971
      16  HiseDebug                           0x0000000112f3c64e DemoProjectAUFactory + 142
      17  HiseDebug                           0x0000000112f464ab DemoProjectAUFactory + 40683
      18  AudioToolboxCore                    0x00007ff8036a0f56 _ZN11APComponent11newInstanceEjbU13block_pointerFvP28OpaqueAudioComponentInstanceiE + 2270
      19  AudioToolboxCore                    0x00007ff8037effb3 _ZL11instantiateP20OpaqueAudioComponentjbU13block_pointerFvP28OpaqueAudioComponentInstanceiE + 335
      20  AudioToolboxCore                    0x00007ff8037f05c8 __AudioComponentInstanceNew_block_invoke + 88
      21  AudioToolboxCore                    0x00007ff803617a5d Synchronously + 87
      22  AudioToolboxCore                    0x00007ff8037f039e AudioComponentInstanceNew + 207
      23  pluginval                           0x0000000100c1cbbc _ZN4juce21AudioUnitPluginFormat20createPluginInstanceERKNS_17PluginDescriptionEdiNSt3__18functionIFvNS4_10unique_ptrINS_19AudioPluginInstanceENS4_14default_deleteIS7_EEEERKNS_6StringEEEE + 1180
      24  pluginval                           0x0000000100c0fae9 _ZN4juce17AudioPluginFormat29createInstanceFromDescriptionERKNS_17PluginDescriptionEdiRNS_6StringE + 297
      25  pluginval                           0x0000000100c1c555 _ZN4juce21AudioUnitPluginFormat19findAllTypesForFileERNS_10OwnedArrayINS_17PluginDescriptionENS_20DummyCriticalSectionEEERKNS_6StringE + 261
      26  pluginval                           0x0000000100c1e501 _ZN4juce15KnownPluginList14scanAndAddFileERKNS_6StringEbRNS_10OwnedArrayINS_17PluginDescriptionENS_20DummyCriticalSectionEEERNS_17AudioPluginFormatE + 849
      27  pluginval                           0x0000000100c1ea6d _ZN4juce15KnownPluginList29scanAndAddDragAndDroppedFilesERNS_24AudioPluginFormatManagerERKNS_11StringArrayERNS_10OwnedArrayINS_17PluginDescriptionENS_20DummyCriticalSectionEEE + 765
      28  pluginval                           0x0000000100bf4986 _ZNSt3__110__function6__funcIZN11PluginTests7runTestEvE3$_0NS_9allocatorIS3_EEFvvEEclEv + 70
      29  pluginval                           0x0000000100ca9bc9 _ZN4juce12MessageQueue21runLoopSourceCallbackEPv + 57
      30  CoreFoundation                      0x00007ff8015638a0 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 17
      31  CoreFoundation                      0x00007ff801563842 __CFRunLoopDoSource0 + 157
      32  CoreFoundation                      0x00007ff801563619 __CFRunLoopDoSources0 + 203
      33  CoreFoundation                      0x00007ff80156223c __CFRunLoopRun + 960
      34  CoreFoundation                      0x00007ff80156184c CFRunLoopRunSpecific + 550
      35  HIToolbox                           0x00007ff80d071ec3 RunCurrentEventLoopInMode + 292
      36  HIToolbox                           0x00007ff80d0778a4 ReceiveNextEventCommon + 646
      37  HIToolbox                           0x00007ff80d077a42 _BlockUntilNextEventMatchingListInModeWithFilter + 66
      38  AppKit                              0x00007ff804de5b7f _DPSNextEvent + 902
      39  AppKit                              0x00007ff80581a6b4 -[NSApplication(NSEventRouting) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1290
      40  AppKit                              0x00007ff804dd6c59 -[NSApplication run] + 610
      41  pluginval                           0x0000000100ca43b0 _ZN4juce19JUCEApplicationBase4mainEv + 144
      42  pluginval                           0x0000000100ca4303 _ZN4juce19JUCEApplicationBase4mainEiPPKc + 83
      43  dyld                                0x00000002011e22cd start + 1805
      
      Binary Images:
      0x100be2000 pluginval
      0x7ff8014b0000 libsystem_platform.dylib
      0x112f26000 HiseDebug
      0x7ff803599000 AudioToolboxCore
      0x7ff8014e8000 CoreFoundation
      0x7ff80cf82000 HIToolbox
      0x7ff804da6000 AppKit
      
      
      d.healeyD 1 Reply Last reply Reply Quote 0
      • d.healeyD
        d.healey @HISEnberg
        last edited by

        @HISEnberg So the next thing is to recompile your project (and networks) as debug builds. Build the standalone version and run it in xcode and use xcode's debugging tools to try and find the source of the issue.

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

        HISEnbergH 1 Reply Last reply Reply Quote 1
        • HISEnbergH
          HISEnberg @d.healey
          last edited by

          Hmm the build succeeded at first, with a warning flag to update the mac deployment target from 10.13 to 15.

          So i updated this in XCode and I started receiving this error:

          /Users/ernest/HISE/JUCE/modules/juce_gui_basics/native/juce_mac_Windowing.mm:688:33 'CGWindowListCreateImage' is unavailable: obsoleted in macOS 15.0 - Please use ScreenCaptureKit instead.
          
          

          So I checked the projucer and the macOS deployment target setting is defaulted to 10.13, however apparently the minimum supported version is 10.7

          I will try to rebuild HISE from 10.7 to see what happens and will reply here with any updates. Thanks for the debugging tips @d-healey .

          Screenshot 2024-11-22 at 11.20.54 AM.png Screenshot 2024-11-22 at 11.24.24 AM.png

          d.healeyD 1 Reply Last reply Reply Quote 0
          • d.healeyD
            d.healey @HISEnberg
            last edited by

            @HISEnberg said in HISE plugins crasshing DAWs:

            with a warning flag to update the mac deployment target from 10.13 to 15.

            Ignore warnings.

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

            HISEnbergH 1 Reply Last reply Reply Quote 0
            • HISEnbergH
              HISEnberg @d.healey
              last edited by

              @d-healey thanks. Usually I do, but in this scenario the project builds, but the application still crashes when I open it. XCode isnt giving me any errors during the build process

              d.healeyD 1 Reply Last reply Reply Quote 0
              • d.healeyD
                d.healey @HISEnberg
                last edited by

                @HISEnberg said in HISE plugins crasshing DAWs:

                but the application still crashes when I open it

                Are you opening it within xcode's debugger?

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

                MorphoiceM HISEnbergH 2 Replies Last reply Reply Quote 0
                • MorphoiceM
                  Morphoice @d.healey
                  last edited by

                  @HISEnberg All plugins crash for me if scriptnode is involved. Everything I ever did only ever worked when the scriptfx is compiled into a DLL and then removed from the project and used as HardcodedFX.

                  https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                  HISEnbergH 1 Reply Last reply Reply Quote 0
                  • HISEnbergH
                    HISEnberg @Morphoice
                    last edited by HISEnberg

                    @Morphoice interesting! It shouldn't matter if it's scriptfx or hardcoded but I am going to try it.

                    @d-healey no I haven't done this before so I will try again 😅

                    MorphoiceM orangeO 2 Replies Last reply Reply Quote 0
                    • MorphoiceM
                      Morphoice @HISEnberg
                      last edited by

                      @HISEnberg I too thought it shouldn't matter, but it was only ever when I kicked the scriptfx node that anything started working at all after compilation... I'm not sure if this is how it's supposed to be but that's the workflow I adapted to get anything done for weeks now

                      https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                      HISEnbergH 1 Reply Last reply Reply Quote 0
                      • orangeO
                        orange @HISEnberg
                        last edited by orange

                        @HISEnberg Are you sure that it is macOS specific? What about Windows?

                        Might be related:

                        Link Preview Image
                        Debugging with Reaper

                        The moodycamel queue is being used for communicating between audio and UI. If the queue is full, it means that you are sending too many messages from the aud...

                        favicon

                        Forum (forum.hise.audio)

                        Link Preview Image
                        Multi Instance DAW Crash Issue Guide

                        Hi everyone As you might know from the forum, in some plugins, there are multi-instance crash issues in all DAWs but mostly Cubase, Reaper, Studio One. If th...

                        favicon

                        Forum (forum.hise.audio)

                        develop Branch / XCode 13.1
                        macOS Monterey / M1 Max

                        1 Reply Last reply Reply Quote 0
                        • ulrikU
                          ulrik @HISEnberg
                          last edited by

                          @HISEnberg said in HISE plugins crasshing DAWs:

                          So something is buggy, I will start going back a few commits but this very simple delay plugin is causing my DAWs to crash.

                          If someone is kind enough to take the time to compile this project and let me know their results I will appreciate it!

                          I compiled this project and I had no problems to load it in to Logic, Ableton Live or Reaper, on Mac OS

                          Hise Develop branch
                          MacOs 15.3.1, Xcode 16.2
                          http://musikboden.se

                          HISEnbergH 1 Reply Last reply Reply Quote 0
                          • HISEnbergH
                            HISEnberg @ulrik
                            last edited by

                            @ulrik wonderful thank you very much @ulrik

                            1 Reply Last reply Reply Quote 0
                            • HISEnbergH
                              HISEnberg @d.healey
                              last edited by

                              @d-healey Okay now I am running debug standalone builds in XCode and using the debugger. This is based off of the master branch of HISE. Here is what I am seeing:

                              /Users/.../HISE/JUCE/modules/juce_core/containers/juce_ArrayBase.h
                              

                              Screenshot 2024-11-25 at 9.37.52 AM.png

                              Screenshot 2024-11-25 at 9.35.38 AM.png

                              d.healeyD 1 Reply Last reply Reply Quote 0
                              • d.healeyD
                                d.healey @HISEnberg
                                last edited by

                                @HISEnberg Try going back a bit through the stack trace and see if you can find out the function that is calling that function, keep working your way back until you get to something meaningful and then step through the code bit by bit and see if any variables have unexpected values.

                                Libre Wave - Freedom respecting instruments and effects
                                My Patreon - HISE tutorials
                                YouTube Channel - Public HISE tutorials

                                HISEnbergH 1 Reply Last reply Reply Quote 1
                                • HISEnbergH
                                  HISEnberg @d.healey
                                  last edited by

                                  @d-healey unfortunately for me I wasn't able to discover much of value. As far as I can tell, numUsed might be pointing to an invalid memory address or uninitialized memory. The ArrayBase object is either improperly constructed or has been corrupted. This is as far as I could get.

                                  1 Reply Last reply Reply Quote 0
                                  • HISEnbergH
                                    HISEnberg @Morphoice
                                    last edited by HISEnberg

                                    @Morphoice I am thinking it could be what you mentioned here, something fishy about using the Script Fx node. I experienced the same issues on Windows.

                                    I just recompiled my wonderful delay example I posted her, moved it into a hardcoded fx node and it actually opened for me and works inside of Ableton.

                                    StraticahS MorphoiceM 2 Replies Last reply Reply Quote 0
                                    • StraticahS
                                      Straticah @HISEnberg
                                      last edited by

                                      @HISEnberg i had this issue aswell when saving scriptnodes.

                                      I think i fixed it by deleting the saved scriptnode and recompiling without the saved node again.

                                      I guess you tried that already but there is definitely some error potential when saving scriptnodes instead of them being saved by HISE project.

                                      building user interfaces in HISE :)
                                      web: www.vst-design.com

                                      HISEnbergH 1 Reply Last reply Reply Quote 0
                                      • HISEnbergH
                                        HISEnberg @Straticah
                                        last edited by HISEnberg

                                        @Straticah Right, interesting. Is this causing the plugins to crash, or the HISE project to fail? Everything works fine for me inside of HISE, it's just compiled plugins that won't work

                                        This is a pretty serious issue for me at the moment, I was surprised to find the issue has only come up for a few developers so far.

                                        @Christoph-Hart I hate to bug you without having more information for you, but I thought you should be aware that I am experiencing consistent crashes across platforms/DAWs with scriptnode based projects. The hardcoded slot seems to be somewhat more stable but I haven't looked into this too much.

                                        This is true on both the develop and master branch, I've rebuilt hise quite a number of times today.

                                        David was kind enough to lead me in debugging in XCode but I couldn't find much useful information past what I have posted above. I'll post more if I can find anything.

                                        StraticahS 1 Reply Last reply Reply Quote 0
                                        • StraticahS
                                          Straticah @HISEnberg
                                          last edited by

                                          @HISEnberg the HISE compilation worked fine. Its just when you open it in your DAW it gets an error and shows no UI at all. Cleaning build directory, deleting all saved scriptnodes (if there are any inside the DspNetworks\Networks folder) and compiling dlls (without saving nodes - only project).

                                          Usually this fixed it for me most of the time. I only had this issue when using multiple saved or compiled nodes inside other nodes or when going from hardcodedFX back to scriptnode.

                                          Question, do you save the scriptnode before compiling and this might cause the error?

                                          building user interfaces in HISE :)
                                          web: www.vst-design.com

                                          HISEnbergH 1 Reply Last reply Reply Quote 1
                                          • MorphoiceM
                                            Morphoice @HISEnberg
                                            last edited by

                                            @HISEnberg super weird. i'm trying a few experiments with the scriptnodes turned off, on, different nodes and report back, but so far it looks like whenever there is scriptfx it crashes... I remember weeks ago I read somewhere that scriptnodes always have to be compiled into a DLL and used as hardcoded in order to work properly but I could be mistaken as many people stated it would work just as fine without... is there an official statement from christoph somewhere?

                                            https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                                            LindonL 1 Reply Last reply Reply Quote 0
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