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    Polyphonic Custom Filters (scriptnode) how?

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    • griffinboyG
      griffinboy @Christoph Hart
      last edited by

      @Christoph-Hart

      Thank you I missed that in the docs!

      1 Reply Last reply Reply Quote 0
      • griffinboyG griffinboy has marked this topic as solved on
      • griffinboyG
        griffinboy @Christoph Hart
        last edited by griffinboy

        @Christoph-Hart

        Sorry, I'm still not having any luck!

        #pragma once
        #include <JuceHeader.h>
        #include "src/ScopedValue.h" 
        
        namespace project
        {
            using namespace juce;
            using namespace hise;
            using namespace scriptnode;
        
            template <int NV>
            struct Moog_Filter : public data::base
            {
                SNEX_NODE(Moog_Filter);
        
                struct MetadataClass
                {
                    SN_NODE_ID("Moog_Filter");
                };
        
                // Node properties
                static constexpr bool isModNode() { return false; }
                static constexpr bool isPolyphonic() { return NV > 1; }
                static constexpr bool hasTail() { return false; }
                static constexpr bool isSuspendedOnSilence() { return false; }
                static constexpr int getFixChannelAmount() { return 1; } // Mono processing
        
                static constexpr int NumTables = 0;
                static constexpr int NumSliderPacks = 0;
                static constexpr int NumAudioFiles = 0;
                static constexpr int NumFilters = 0;
                static constexpr int NumDisplayBuffers = 0;
        
                // Define AudioEffect class here
                class AudioEffect
                {
                public:
                    AudioEffect() = default;
        
                    void prepare(float sampleRate)
                    {
                        fs = sampleRate;
                        reset();
                    }
        
                    void reset()
                    {
                        // Initialize state variables to zero
                        s1 = s2 = s3 = s4 = 0.0f;
                    }
        
                    void updateCoefficients(float fc, float resonanceValue)
                    {
                        // Limit cutoff frequency to Nyquist frequency
                        float fcClamped = std::clamp(fc, 20.0f, 0.49f * fs);
        
                        // Pre-warp the cutoff frequency
                        float g = std::tan(MathConstants<float>::pi * fcClamped / fs);
        
                        // Set the resonance parameter (k) for the Moog ladder filter
                        k = 4.0f * resonanceValue; // Max resonance at k = 4
        
                        // Compute filter coefficients
                        G = g / (1.0f + g);
        
                        // Calculate gain compensation
                        float dbGain = quadratic_curve(resonanceValue, a, b, c);
                        gainCompensation = std::pow(10.0f, dbGain / 20.0f);
                    }
        
                    void process(float* samples, int numSamples)
                    {
                        for (int i = 0; i < numSamples; ++i)
                        {
                            samples[i] = processSample(samples[i]);
                        }
                    }
        
                private:
                    // Moog ladder filter processing variables
                    float fs = 44100.0f; // Sample rate
                    float k = 0.0f;      // Resonance parameter
                    float G = 0.0f;      // Filter coefficient
                    float gainCompensation = 1.0f; // Gain compensation factor
        
                    // State variables for each stage
                    float s1 = 0.0f;
                    float s2 = 0.0f;
                    float s3 = 0.0f;
                    float s4 = 0.0f;
        
                    // Curve fit parameters
                    static constexpr float a = -8.0f;
                    static constexpr float b = 18.2f;
                    static constexpr float c = 1.5f;
        
                    inline float processSample(float input)
                    {
                        // Input with feedback
                        float u = input - k * s4;
        
                        // Four cascaded one-pole filters
                        s1 = G * (u - s1) + s1;
                        s2 = G * (s1 - s2) + s2;
                        s3 = G * (s2 - s3) + s3;
                        s4 = G * (s3 - s4) + s4;
        
                        // Output is the last stage, apply gain compensation
                        return s4 * gainCompensation;
                    }
        
                    static float quadratic_curve(float x, float a, float b, float c)
                    {
                        return a * x * x + b * x + c;
                    }
                };
        
                // Wrap AudioEffect in a PolyData container for polyphonic handling
                PolyData<AudioEffect, NV> leftChannelEffect;
        
                // Prepare: Called on init, and when sample rate changes
                void prepare(PrepareSpecs specs)
                {
                    // Forward prepare call to PolyData container
                    leftChannelEffect.prepare(specs);
                }
        
                // Reset: Called when the plugin is reloaded
                void reset()
                {
                    // Use iterator to reset each voice
                    for (auto& effect : leftChannelEffect)
                    {
                        effect.reset();
                    }
                }
        
                // Process: Audio blocks enter the script here
                template <typename ProcessDataType>
                void process(ProcessDataType& data)
                {
                    auto& fixData = data.template as<ProcessData<1>>(); // Process only one channel
                    auto audioBlock = fixData.toAudioBlock();
        
                    // Get pointer to left channel data
                    auto* leftChannelData = audioBlock.getChannelPointer(0);
        
                    // Correctly get the number of samples
                    int numSamples = (int)data.getNumSamples();
        
                    // Process each voice in the PolyData container
                    for (auto& effect : leftChannelEffect)
                    {
                        effect.process(leftChannelData, numSamples);
                    }
                }
        
                template <int P>
                void setParameter(double v)
                {
                    // Use iterator to update coefficients for each voice
                    for (auto& effect : leftChannelEffect)
                    {
                        if (P == 0)
                        {
                            cutoffFrequency = static_cast<float>(v);
                            effect.updateCoefficients(cutoffFrequency, resonance);
                        }
                        else if (P == 1)
                        {
                            resonance = static_cast<float>(v);
                            effect.updateCoefficients(cutoffFrequency, resonance);
                        }
                    }
                }
        
                // Create parameters on the GUI
                void createParameters(ParameterDataList& data)
                {
                    {
                        parameter::data p("Cutoff Frequency", { 20.0, 20000.0, 1.0 }); registerCallback<0>(p);
                        p.setDefaultValue(1000.0);
                        data.add(std::move(p));
                    }
                    {
                        parameter::data p("Resonance", { 0.0, 1.0, 0.01 }); registerCallback<1>(p);
                        p.setDefaultValue(0.0);
                        data.add(std::move(p));
                    }
                }
        
                // Interact with external data (e.g., an external buffer)
                void setExternalData(const ExternalData& data, int index) {}
        
                // Handle HISE events: Process MIDI or other events
                void handleHiseEvent(HiseEvent& e) {}
        
                // processFrame: Needed for compiler, does nothing
                template <typename FrameDataType>
                void processFrame(FrameDataType& data) {}
        
            private:
                // Filter parameters
                float cutoffFrequency = 1000.0f;
                float resonance = 0.0f;
            };
        }
        

        The audio samples aren't being affected at all. I don't think I understand how to use polydata.

        Looking at it myself I've been confused, and as you can see, AI hasn't been particularly useful either : (

        ustkU 2 Replies Last reply Reply Quote 0
        • griffinboyG griffinboy has marked this topic as unsolved on
        • ustkU
          ustk @griffinboy
          last edited by

          @griffinboy Might be silly because I'm sure you thought about this 100 times already, but are you sure you're in a Polyphonic Script FX context?

          Can't help pressing F5 in the forum...

          griffinboyG 1 Reply Last reply Reply Quote 0
          • griffinboyG
            griffinboy @ustk
            last edited by

            @ustk

            Yep haha, thank you though.

            I wish I didn't have to ask such questions, but I am slow to understand the Hise source code : (

            ustkU 1 Reply Last reply Reply Quote 0
            • ustkU
              ustk @griffinboy
              last edited by ustk

              @griffinboy Yep tested and working here

              Can't help pressing F5 in the forum...

              griffinboyG 1 Reply Last reply Reply Quote 0
              • ustkU
                ustk @griffinboy
                last edited by

                @griffinboy Don't be harsh on yourself, no one has publicly advanced on the C++ topic as you did!
                I wouldn't have made my first steps without you! 😉

                Can't help pressing F5 in the forum...

                1 Reply Last reply Reply Quote 0
                • griffinboyG
                  griffinboy @ustk
                  last edited by

                  @ustk

                  Ah my code will probably not work when run it has a dependency, I should probably include it in this post.

                  I might rewrite this post to make it easier for christoph to help me out 😆
                  I just need to figure out how to create an instance of a class for each voice, and process audio through that

                  ustkU 1 Reply Last reply Reply Quote 0
                  • ustkU
                    ustk @griffinboy
                    last edited by ustk

                    @griffinboy said in Polyphonic Custom Filters (scriptnode) how?:

                    Ah my code will probably not work when run it has a dependency

                    Well I just commented out the dependancy and it kinda works... 🤷

                    I just need to figure out how to create an instance of a class for each voice

                    But that's what the wrapper does with NV, isn't it?

                    Can't help pressing F5 in the forum...

                    griffinboyG Christoph HartC 2 Replies Last reply Reply Quote 0
                    • griffinboyG
                      griffinboy @ustk
                      last edited by

                      @ustk

                      I don't believe so, or at least not for my node. It was not producing any audible effect, wheras inside a regular scriptfx (non poly) it was working.

                      I have just realised that I may have solved this before, I wrote a pretty bad sampler a few months ago using ai, and had unwittingly used polydata, which I stole the usage of from the regular sampler inside of hise. I'm going to investigate that now.

                      ustkU 1 Reply Last reply Reply Quote 0
                      • Christoph HartC
                        Christoph Hart @ustk
                        last edited by

                        Code looks OKish on the first glance, but you need to call updateCoefficients in your prepare callback too though so that it can initialize the coefficients when the sample rate is set (otherwise it might be zero because the parameters might or might not be set before or after the call).

                        griffinboyG ustkU 2 Replies Last reply Reply Quote 0
                        • griffinboyG
                          griffinboy @Christoph Hart
                          last edited by

                          @Christoph-Hart

                          I'll try with a more simple effect.

                          1 Reply Last reply Reply Quote 0
                          • ustkU
                            ustk @griffinboy
                            last edited by

                            @griffinboy Well in my video above it works, and it is just your pasted code, node inserted in a poly FX

                            @Christoph-Hart noticed that the coeff weren't updated as they should but I got lucky having the filter working straight ahead

                            Can't help pressing F5 in the forum...

                            griffinboyG 1 Reply Last reply Reply Quote 0
                            • griffinboyG
                              griffinboy @ustk
                              last edited by

                              @ustk

                              Okay maybe I should update my version of hise.
                              I'm very surprised that everything seems to be in order lol.

                              For me it still only works when used in monophonic.

                              ustkU 1 Reply Last reply Reply Quote 0
                              • ustkU
                                ustk @Christoph Hart
                                last edited by

                                @Christoph-Hart Jus noticed that when two+ notes are held, changing the resonance makes the freq to be updated to last note value for all notes. What could be done to prevent this?

                                Can't help pressing F5 in the forum...

                                1 Reply Last reply Reply Quote 0
                                • ustkU
                                  ustk @griffinboy
                                  last edited by

                                  @griffinboy Strange indeed...

                                  Can't help pressing F5 in the forum...

                                  griffinboyG Christoph HartC 2 Replies Last reply Reply Quote 0
                                  • griffinboyG
                                    griffinboy @ustk
                                    last edited by

                                    @ustk

                                    The fact that it works without dependencies means that the ai has removed some of my optimisations, I'll release a proper version of this filter when it's done lol.

                                    I'm amused that it's (somewhat) working for you 😆

                                    ustkU 1 Reply Last reply Reply Quote 0
                                    • Christoph HartC
                                      Christoph Hart @ustk
                                      last edited by

                                      Yup it works here too, but you definitely need to put the function call into prepare().

                                      us noticed that when two+ notes are held, changing the resonance makes the freq to be updated to last note value for all notes.

                                      That's intended - any UI interaction will be applied to all voices. If you want to use different values, you have to modulate it, then it will be applied for each voice:

                                      HiseSnippet 1763.3oc2Y0zSiaDFdbfIrjkVs6psRcukC8.aEBk.rvh1CD9JaQcCDQnnsmPC1SHSi8Lt1N.YqpTkZOr2548V+azSs+ApTk5uf9Of+AsuiGarcrARLeraaPBxLuy63G+9wy7XSSGgN00U3fzJsWeaJRaJbq9buNq2gv3ns1.o8w3FDWOpSY0Tq02l35RMPZZi8R4DZSNNx+yYqrFwjv0oQSgP6KX5zWwrXdQy1r1WxLMqSLn6wrhs5EpsktfutvTzCvyX3JHahdWxQzsIxkU.i9BhaGj1miq7rEozklusgAY94MVbwEW94KuvxUIsqr.4vpKt7BysvRy87kZizJtoAyS3zxi3QcgMcMgQ+VcDmvUWf8YtrCMoxAUQsfqrZZz5cXlFMCCNtHjFtYTnZLUn5w3FLC14yGExdfugxQdDOnoU3xfT0Q.RZwfz3JH8PbKcGlsWjEIdtOdKNjAaSfbSbnnVKR62wqKfEv8l0hzkV2AFbtCSuXkJyTF90SeQ6dbcOlfWVv2V3Q2gO8SK8cklrz2Wp7flZ2NSaxKiivzj5joYY4fyk43z7dVGRclo7wDydzyWHb6mLlVb3ho5p65XKTv2hy71wlFLttvzPFqjeOcF.ED1fu8UasAwiHSJAyAqyl53wjvQaC5wPafJEMIdCpaWOgMzHjJ+AUNBidlDujkSxFs.CP7HQNTln3tLu9waDGgZrJWZM1vBwGhax7z6jMFKjAFgH0sAFC5L+H7lsaS08h.3335uNusgUF41vRAsgv0TdwmJXX45utZlMfuEGUra6PsINz8DMMI8m1kXYaR2Ev3LkOzTn2sE6MzzcH1JHrlbESq2gv4TS27zHU7FhbBsqnmGieTChmC6Tf9b6dVs.dcc55AnClSqfrGRMthbrrtnEka3O3efOAFqJGqEXrZnwXseaS8NQ3z0OcD7cj1DpXuqeP9f1mBvm53JKN0l.WYV3GzpllhSVWXYyBJagjh+bMEl8s6H3Lc4TpUDB8UsD8fqZ.9gyj1ivLk04s54BLGF6vaAK1+fPYc11BC3aSTmnCA19MIdcj8KRtGn3j5Lq94EoIvZ75D0AfILKSJMINfAfn1UkFjWoviOUAS.3VxHj7vSXa.69MLQ9IKeCGANoNsHZlFL99xJDvjLhgZPN87wUgwIFrAsMomoWh474C4T+xufd0PZQUmibDvKTPc+uk69Rq5DyvsFhwqIDcsHpragvAAtLAFJt61Ob0OB6xNZNKgwKHFFuvlR5hPC3QIrcOGZ4cb0CcZJrvUGTjHozt9L4SFRAoZt8US4mceRvLbHKT1eZpKyk5T8RzT8mCqlJ6gVSUHmyL3qAuv3CGuPxyshs9LnQK9dPf0MygeuGOeNwgOSFhwVL4gFaxOlZBkt9X7Q3ftyvYSV00PvEgzcQEZ6RAx6iNRxLDg8LugV0yCjpGMyiqsK0jRbiUI9Y0dEP2QbZ3SGlqXwnqGNy70mhUvsrrUo7+c0UM1+q0UMrgn6g27TOGR0O.ydAPat6Rn8ghtqmDHVQdZ2AtwOsa3zbU3Zn4JkLuPQXEGBQXWLvSqH6hW6UIEKO5fBjuozwA2LpkFS6Rp6NG5rwLmkhxXlGEHKMAGwbZnToMXt1viqrVOfdPwEmXF48E2fdZXEzlfHCC3Aq8cOrpJgpzhwTkNQjJzHZtHkngy8fZs7n1xmOJdmUqtzSTwkDGhAgthX+ihFXWNakjxXithnKGRKTKEjd6eMHj9k28teMMjp8iV+wJJo20cneaOnNt+.35G5VKSbAyeE35rURGppLhgpo7wU4ck8qCa.6rUPidND.wHlCeIPXdmCIfP7BgzD3lcjBeRs04rt5l.SE8UnNBgoXLLkvviSonGSvu73XrmmuhzTLwb+1jSTKFhKhg3ocRzdeEanugzfLviq.fimfALRS1dDmindtnDOravYNaYHUM0PHN5f5LSYN97rszzivq2ySztc4n99acp0wtj5Me9oT0a094giGKFeQSpCSX3+rno1qrq595Z2AMB2G+JgvFTY438AWCZ93wjkhwp8m.aAqmgtPgNJyoaABcbjTAD18UHABxfrHsTqrPvcKMAb8fGQc.USSgsf+NqxRlXz2xUfwBIhRW3qa6V6DH0FjiB7AplRxbkHP8IXaGw2.bcyFeIoiXI2h7G2JDKtcubp95JDSjAYbxcrvukM2EvosJ3IT4n9+cbSPXT6ueyOsxkQjsK0Uv8e0f4LOmXPr2wZ9dCn2EO2oEQ2Qbft5UUJKJtm+L.m.2uVaRbC43xUQGO3stEyfcftdxsJkiykWGmOuNtPdc7Y40wEyqiKkWGe9U6n704FzBI0NAcHM2TofQaSN4PSEiB5eoxNyhG
                                      
                                      griffinboyG 2 Replies Last reply Reply Quote 1
                                      • ustkU
                                        ustk @griffinboy
                                        last edited by

                                        @griffinboy Well, if you could develop things that are working for me and not for you, I can be nothing less than grateful... 🤣

                                        Can't help pressing F5 in the forum...

                                        griffinboyG 1 Reply Last reply Reply Quote 1
                                        • griffinboyG
                                          griffinboy @ustk
                                          last edited by

                                          @ustk

                                          Hahaha, okay I'm going to make a fresh build of hise and hopefully close this topic if it works after that

                                          1 Reply Last reply Reply Quote 0
                                          • griffinboyG
                                            griffinboy @Christoph Hart
                                            last edited by

                                            @Christoph-Hart

                                            Okay I've gotten it to work in a fresh project - this seems to be a recurring theme to me! I've got a few projects where features are completely broken, but work perfectly in fresh projects. I should do an investigation and find out why. It might be something to do with the way I use c++ nodes.

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                                            • griffinboyG griffinboy has marked this topic as solved on
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