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    Polyphonic Custom Filters (scriptnode) how?

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    • Christoph HartC
      Christoph Hart @aaronventure
      last edited by

      You need to wrap your single filter class into a PolyData container:

      struct GriffinBoyFilter
      {
          void process(float* data, int numSamples);
      };
      
      // in the node:
      template <int NV> struct node
      {
          PolyData<GriffinBoyFilter, NV> filters;
      };
      

      See:

      Link Preview Image
      HISE | Docs

      favicon

      (docs.hise.dev)

      This basically creates one filter per voice and automatically selects the one that is assigned to the currently rendered voice.

      griffinboyG 2 Replies Last reply Reply Quote 3
      • griffinboyG
        griffinboy @aaronventure
        last edited by

        @aaronventure

        Haha yeah whoops. Sorry.
        I assumed it would have to be a question for christoph, maybe I should've addressed him directly xD

        1 Reply Last reply Reply Quote 0
        • griffinboyG
          griffinboy @Christoph Hart
          last edited by

          @Christoph-Hart

          Thank you I missed that in the docs!

          1 Reply Last reply Reply Quote 0
          • griffinboyG griffinboy has marked this topic as solved on
          • griffinboyG
            griffinboy @Christoph Hart
            last edited by griffinboy

            @Christoph-Hart

            Sorry, I'm still not having any luck!

            #pragma once
            #include <JuceHeader.h>
            #include "src/ScopedValue.h" 
            
            namespace project
            {
                using namespace juce;
                using namespace hise;
                using namespace scriptnode;
            
                template <int NV>
                struct Moog_Filter : public data::base
                {
                    SNEX_NODE(Moog_Filter);
            
                    struct MetadataClass
                    {
                        SN_NODE_ID("Moog_Filter");
                    };
            
                    // Node properties
                    static constexpr bool isModNode() { return false; }
                    static constexpr bool isPolyphonic() { return NV > 1; }
                    static constexpr bool hasTail() { return false; }
                    static constexpr bool isSuspendedOnSilence() { return false; }
                    static constexpr int getFixChannelAmount() { return 1; } // Mono processing
            
                    static constexpr int NumTables = 0;
                    static constexpr int NumSliderPacks = 0;
                    static constexpr int NumAudioFiles = 0;
                    static constexpr int NumFilters = 0;
                    static constexpr int NumDisplayBuffers = 0;
            
                    // Define AudioEffect class here
                    class AudioEffect
                    {
                    public:
                        AudioEffect() = default;
            
                        void prepare(float sampleRate)
                        {
                            fs = sampleRate;
                            reset();
                        }
            
                        void reset()
                        {
                            // Initialize state variables to zero
                            s1 = s2 = s3 = s4 = 0.0f;
                        }
            
                        void updateCoefficients(float fc, float resonanceValue)
                        {
                            // Limit cutoff frequency to Nyquist frequency
                            float fcClamped = std::clamp(fc, 20.0f, 0.49f * fs);
            
                            // Pre-warp the cutoff frequency
                            float g = std::tan(MathConstants<float>::pi * fcClamped / fs);
            
                            // Set the resonance parameter (k) for the Moog ladder filter
                            k = 4.0f * resonanceValue; // Max resonance at k = 4
            
                            // Compute filter coefficients
                            G = g / (1.0f + g);
            
                            // Calculate gain compensation
                            float dbGain = quadratic_curve(resonanceValue, a, b, c);
                            gainCompensation = std::pow(10.0f, dbGain / 20.0f);
                        }
            
                        void process(float* samples, int numSamples)
                        {
                            for (int i = 0; i < numSamples; ++i)
                            {
                                samples[i] = processSample(samples[i]);
                            }
                        }
            
                    private:
                        // Moog ladder filter processing variables
                        float fs = 44100.0f; // Sample rate
                        float k = 0.0f;      // Resonance parameter
                        float G = 0.0f;      // Filter coefficient
                        float gainCompensation = 1.0f; // Gain compensation factor
            
                        // State variables for each stage
                        float s1 = 0.0f;
                        float s2 = 0.0f;
                        float s3 = 0.0f;
                        float s4 = 0.0f;
            
                        // Curve fit parameters
                        static constexpr float a = -8.0f;
                        static constexpr float b = 18.2f;
                        static constexpr float c = 1.5f;
            
                        inline float processSample(float input)
                        {
                            // Input with feedback
                            float u = input - k * s4;
            
                            // Four cascaded one-pole filters
                            s1 = G * (u - s1) + s1;
                            s2 = G * (s1 - s2) + s2;
                            s3 = G * (s2 - s3) + s3;
                            s4 = G * (s3 - s4) + s4;
            
                            // Output is the last stage, apply gain compensation
                            return s4 * gainCompensation;
                        }
            
                        static float quadratic_curve(float x, float a, float b, float c)
                        {
                            return a * x * x + b * x + c;
                        }
                    };
            
                    // Wrap AudioEffect in a PolyData container for polyphonic handling
                    PolyData<AudioEffect, NV> leftChannelEffect;
            
                    // Prepare: Called on init, and when sample rate changes
                    void prepare(PrepareSpecs specs)
                    {
                        // Forward prepare call to PolyData container
                        leftChannelEffect.prepare(specs);
                    }
            
                    // Reset: Called when the plugin is reloaded
                    void reset()
                    {
                        // Use iterator to reset each voice
                        for (auto& effect : leftChannelEffect)
                        {
                            effect.reset();
                        }
                    }
            
                    // Process: Audio blocks enter the script here
                    template <typename ProcessDataType>
                    void process(ProcessDataType& data)
                    {
                        auto& fixData = data.template as<ProcessData<1>>(); // Process only one channel
                        auto audioBlock = fixData.toAudioBlock();
            
                        // Get pointer to left channel data
                        auto* leftChannelData = audioBlock.getChannelPointer(0);
            
                        // Correctly get the number of samples
                        int numSamples = (int)data.getNumSamples();
            
                        // Process each voice in the PolyData container
                        for (auto& effect : leftChannelEffect)
                        {
                            effect.process(leftChannelData, numSamples);
                        }
                    }
            
                    template <int P>
                    void setParameter(double v)
                    {
                        // Use iterator to update coefficients for each voice
                        for (auto& effect : leftChannelEffect)
                        {
                            if (P == 0)
                            {
                                cutoffFrequency = static_cast<float>(v);
                                effect.updateCoefficients(cutoffFrequency, resonance);
                            }
                            else if (P == 1)
                            {
                                resonance = static_cast<float>(v);
                                effect.updateCoefficients(cutoffFrequency, resonance);
                            }
                        }
                    }
            
                    // Create parameters on the GUI
                    void createParameters(ParameterDataList& data)
                    {
                        {
                            parameter::data p("Cutoff Frequency", { 20.0, 20000.0, 1.0 }); registerCallback<0>(p);
                            p.setDefaultValue(1000.0);
                            data.add(std::move(p));
                        }
                        {
                            parameter::data p("Resonance", { 0.0, 1.0, 0.01 }); registerCallback<1>(p);
                            p.setDefaultValue(0.0);
                            data.add(std::move(p));
                        }
                    }
            
                    // Interact with external data (e.g., an external buffer)
                    void setExternalData(const ExternalData& data, int index) {}
            
                    // Handle HISE events: Process MIDI or other events
                    void handleHiseEvent(HiseEvent& e) {}
            
                    // processFrame: Needed for compiler, does nothing
                    template <typename FrameDataType>
                    void processFrame(FrameDataType& data) {}
            
                private:
                    // Filter parameters
                    float cutoffFrequency = 1000.0f;
                    float resonance = 0.0f;
                };
            }
            

            The audio samples aren't being affected at all. I don't think I understand how to use polydata.

            Looking at it myself I've been confused, and as you can see, AI hasn't been particularly useful either : (

            ustkU 2 Replies Last reply Reply Quote 0
            • griffinboyG griffinboy has marked this topic as unsolved on
            • ustkU
              ustk @griffinboy
              last edited by

              @griffinboy Might be silly because I'm sure you thought about this 100 times already, but are you sure you're in a Polyphonic Script FX context?

              Can't help pressing F5 in the forum...

              griffinboyG 1 Reply Last reply Reply Quote 0
              • griffinboyG
                griffinboy @ustk
                last edited by

                @ustk

                Yep haha, thank you though.

                I wish I didn't have to ask such questions, but I am slow to understand the Hise source code : (

                ustkU 1 Reply Last reply Reply Quote 0
                • ustkU
                  ustk @griffinboy
                  last edited by ustk

                  @griffinboy Yep tested and working here

                  Can't help pressing F5 in the forum...

                  griffinboyG 1 Reply Last reply Reply Quote 0
                  • ustkU
                    ustk @griffinboy
                    last edited by

                    @griffinboy Don't be harsh on yourself, no one has publicly advanced on the C++ topic as you did!
                    I wouldn't have made my first steps without you! 😉

                    Can't help pressing F5 in the forum...

                    1 Reply Last reply Reply Quote 0
                    • griffinboyG
                      griffinboy @ustk
                      last edited by

                      @ustk

                      Ah my code will probably not work when run it has a dependency, I should probably include it in this post.

                      I might rewrite this post to make it easier for christoph to help me out 😆
                      I just need to figure out how to create an instance of a class for each voice, and process audio through that

                      ustkU 1 Reply Last reply Reply Quote 0
                      • ustkU
                        ustk @griffinboy
                        last edited by ustk

                        @griffinboy said in Polyphonic Custom Filters (scriptnode) how?:

                        Ah my code will probably not work when run it has a dependency

                        Well I just commented out the dependancy and it kinda works... 🤷

                        I just need to figure out how to create an instance of a class for each voice

                        But that's what the wrapper does with NV, isn't it?

                        Can't help pressing F5 in the forum...

                        griffinboyG Christoph HartC 2 Replies Last reply Reply Quote 0
                        • griffinboyG
                          griffinboy @ustk
                          last edited by

                          @ustk

                          I don't believe so, or at least not for my node. It was not producing any audible effect, wheras inside a regular scriptfx (non poly) it was working.

                          I have just realised that I may have solved this before, I wrote a pretty bad sampler a few months ago using ai, and had unwittingly used polydata, which I stole the usage of from the regular sampler inside of hise. I'm going to investigate that now.

                          ustkU 1 Reply Last reply Reply Quote 0
                          • Christoph HartC
                            Christoph Hart @ustk
                            last edited by

                            Code looks OKish on the first glance, but you need to call updateCoefficients in your prepare callback too though so that it can initialize the coefficients when the sample rate is set (otherwise it might be zero because the parameters might or might not be set before or after the call).

                            griffinboyG ustkU 2 Replies Last reply Reply Quote 0
                            • griffinboyG
                              griffinboy @Christoph Hart
                              last edited by

                              @Christoph-Hart

                              I'll try with a more simple effect.

                              1 Reply Last reply Reply Quote 0
                              • ustkU
                                ustk @griffinboy
                                last edited by

                                @griffinboy Well in my video above it works, and it is just your pasted code, node inserted in a poly FX

                                @Christoph-Hart noticed that the coeff weren't updated as they should but I got lucky having the filter working straight ahead

                                Can't help pressing F5 in the forum...

                                griffinboyG 1 Reply Last reply Reply Quote 0
                                • griffinboyG
                                  griffinboy @ustk
                                  last edited by

                                  @ustk

                                  Okay maybe I should update my version of hise.
                                  I'm very surprised that everything seems to be in order lol.

                                  For me it still only works when used in monophonic.

                                  ustkU 1 Reply Last reply Reply Quote 0
                                  • ustkU
                                    ustk @Christoph Hart
                                    last edited by

                                    @Christoph-Hart Jus noticed that when two+ notes are held, changing the resonance makes the freq to be updated to last note value for all notes. What could be done to prevent this?

                                    Can't help pressing F5 in the forum...

                                    1 Reply Last reply Reply Quote 0
                                    • ustkU
                                      ustk @griffinboy
                                      last edited by

                                      @griffinboy Strange indeed...

                                      Can't help pressing F5 in the forum...

                                      griffinboyG Christoph HartC 2 Replies Last reply Reply Quote 0
                                      • griffinboyG
                                        griffinboy @ustk
                                        last edited by

                                        @ustk

                                        The fact that it works without dependencies means that the ai has removed some of my optimisations, I'll release a proper version of this filter when it's done lol.

                                        I'm amused that it's (somewhat) working for you 😆

                                        ustkU 1 Reply Last reply Reply Quote 0
                                        • Christoph HartC
                                          Christoph Hart @ustk
                                          last edited by

                                          Yup it works here too, but you definitely need to put the function call into prepare().

                                          us noticed that when two+ notes are held, changing the resonance makes the freq to be updated to last note value for all notes.

                                          That's intended - any UI interaction will be applied to all voices. If you want to use different values, you have to modulate it, then it will be applied for each voice:

                                          HiseSnippet 1763.3oc2Y0zSiaDFdbfIrjkVs6psRcukC8.aEBk.rvh1CD9JaQcCDQnnsmPC1SHSi8Lt1N.YqpTkZOr2548V+azSs+ApTk5uf9Of+AsuiGarcrARLeraaPBxLuy63G+9wy7XSSGgN00U3fzJsWeaJRaJbq9buNq2gv3ns1.o8w3FDWOpSY0Tq02l35RMPZZi8R4DZSNNx+yYqrFwjv0oQSgP6KX5zWwrXdQy1r1WxLMqSLn6wrhs5EpsktfutvTzCvyX3JHahdWxQzsIxkU.i9BhaGj1miq7rEozklusgAY94MVbwEW94KuvxUIsqr.4vpKt7BysvRy87kZizJtoAyS3zxi3QcgMcMgQ+VcDmvUWf8YtrCMoxAUQsfqrZZz5cXlFMCCNtHjFtYTnZLUn5w3FLC14yGExdfugxQdDOnoU3xfT0Q.RZwfz3JH8PbKcGlsWjEIdtOdKNjAaSfbSbnnVKR62wqKfEv8l0hzkV2AFbtCSuXkJyTF90SeQ6dbcOlfWVv2V3Q2gO8SK8cklrz2Wp7flZ2NSaxKiivzj5joYY4fyk43z7dVGRclo7wDydzyWHb6mLlVb3ho5p65XKTv2hy71wlFLttvzPFqjeOcF.ED1fu8UasAwiHSJAyAqyl53wjvQaC5wPafJEMIdCpaWOgMzHjJ+AUNBidlDujkSxFs.CP7HQNTln3tLu9waDGgZrJWZM1vBwGhax7z6jMFKjAFgH0sAFC5L+H7lsaS08h.3335uNusgUF41vRAsgv0TdwmJXX45utZlMfuEGUra6PsINz8DMMI8m1kXYaR2Ev3LkOzTn2sE6MzzcH1JHrlbESq2gv4TS27zHU7FhbBsqnmGieTChmC6Tf9b6dVs.dcc55AnClSqfrGRMthbrrtnEka3O3efOAFqJGqEXrZnwXseaS8NQ3z0OcD7cj1DpXuqeP9f1mBvm53JKN0l.WYV3GzpllhSVWXYyBJagjh+bMEl8s6H3Lc4TpUDB8UsD8fqZ.9gyj1ivLk04s54BLGF6vaAK1+fPYc11BC3aSTmnCA19MIdcj8KRtGn3j5Lq94EoIvZ75D0AfILKSJMINfAfn1UkFjWoviOUAS.3VxHj7vSXa.69MLQ9IKeCGANoNsHZlFL99xJDvjLhgZPN87wUgwIFrAsMomoWh474C4T+xufd0PZQUmibDvKTPc+uk69Rq5DyvsFhwqIDcsHpragvAAtLAFJt61Ob0OB6xNZNKgwKHFFuvlR5hPC3QIrcOGZ4cb0CcZJrvUGTjHozt9L4SFRAoZt8US4mceRvLbHKT1eZpKyk5T8RzT8mCqlJ6gVSUHmyL3qAuv3CGuPxyshs9LnQK9dPf0MygeuGOeNwgOSFhwVL4gFaxOlZBkt9X7Q3ftyvYSV00PvEgzcQEZ6RAx6iNRxLDg8LugV0yCjpGMyiqsK0jRbiUI9Y0dEP2QbZ3SGlqXwnqGNy70mhUvsrrUo7+c0UM1+q0UMrgn6g27TOGR0O.ydAPat6Rn8ghtqmDHVQdZ2AtwOsa3zbU3Zn4JkLuPQXEGBQXWLvSqH6hW6UIEKO5fBjuozwA2LpkFS6Rp6NG5rwLmkhxXlGEHKMAGwbZnToMXt1viqrVOfdPwEmXF48E2fdZXEzlfHCC3Aq8cOrpJgpzhwTkNQjJzHZtHkngy8fZs7n1xmOJdmUqtzSTwkDGhAgthX+ihFXWNakjxXithnKGRKTKEjd6eMHj9k28teMMjp8iV+wJJo20cneaOnNt+.35G5VKSbAyeE35rURGppLhgpo7wU4ck8qCa.6rUPidND.wHlCeIPXdmCIfP7BgzD3lcjBeRs04rt5l.SE8UnNBgoXLLkvviSonGSvu73XrmmuhzTLwb+1jSTKFhKhg3ocRzdeEanugzfLviq.fimfALRS1dDmindtnDOravYNaYHUM0PHN5f5LSYN97rszzivq2ySztc4n99acp0wtj5Me9oT0a094giGKFeQSpCSX3+rno1qrq595Z2AMB2G+JgvFTY438AWCZ93wjkhwp8m.aAqmgtPgNJyoaABcbjTAD18UHABxfrHsTqrPvcKMAb8fGQc.USSgsf+NqxRlXz2xUfwBIhRW3qa6V6DH0FjiB7AplRxbkHP8IXaGw2.bcyFeIoiXI2h7G2JDKtcubp95JDSjAYbxcrvukM2EvosJ3IT4n9+cbSPXT6ueyOsxkQjsK0Uv8e0f4LOmXPr2wZ9dCn2EO2oEQ2Qbft5UUJKJtm+L.m.2uVaRbC43xUQGO3stEyfcftdxsJkiykWGmOuNtPdc7Y40wEyqiKkWGe9U6n704FzBI0NAcHM2TofQaSN4PSEiB5eoxNyhG
                                          
                                          griffinboyG 2 Replies Last reply Reply Quote 1
                                          • ustkU
                                            ustk @griffinboy
                                            last edited by

                                            @griffinboy Well, if you could develop things that are working for me and not for you, I can be nothing less than grateful... 🤣

                                            Can't help pressing F5 in the forum...

                                            griffinboyG 1 Reply Last reply Reply Quote 1
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