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    Polyphonic Custom Filters (scriptnode) how?

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    • griffinboyG
      griffinboy @griffinboy
      last edited by

      @griffinboy

      womp womp

      1 Reply Last reply Reply Quote 0
      • A
        aaronventure
        last edited by

        Your post is a little bit vague for this niche part of HISE, which I think is why you're not getting any replies. You're implying understanding of the workflow, and you're the one who made the tutorials for it, up until which point it was mostly black magic to a lot of people here.

        Where does this code go? How would one test this out? Can I just stick it in SNEX?

        When importing a RNBO patch, in the RNBO exporter you disable polyphony because HISE lets you tick it when creating a template. Is there something like that for C++?

        Christoph HartC griffinboyG 2 Replies Last reply Reply Quote 1
        • Christoph HartC
          Christoph Hart @aaronventure
          last edited by

          You need to wrap your single filter class into a PolyData container:

          struct GriffinBoyFilter
          {
              void process(float* data, int numSamples);
          };
          
          // in the node:
          template <int NV> struct node
          {
              PolyData<GriffinBoyFilter, NV> filters;
          };
          

          See:

          Link Preview Image
          HISE | Docs

          favicon

          (docs.hise.dev)

          This basically creates one filter per voice and automatically selects the one that is assigned to the currently rendered voice.

          griffinboyG 2 Replies Last reply Reply Quote 3
          • griffinboyG
            griffinboy @aaronventure
            last edited by

            @aaronventure

            Haha yeah whoops. Sorry.
            I assumed it would have to be a question for christoph, maybe I should've addressed him directly xD

            1 Reply Last reply Reply Quote 0
            • griffinboyG
              griffinboy @Christoph Hart
              last edited by

              @Christoph-Hart

              Thank you I missed that in the docs!

              1 Reply Last reply Reply Quote 0
              • griffinboyG griffinboy has marked this topic as solved on
              • griffinboyG
                griffinboy @Christoph Hart
                last edited by griffinboy

                @Christoph-Hart

                Sorry, I'm still not having any luck!

                #pragma once
                #include <JuceHeader.h>
                #include "src/ScopedValue.h" 
                
                namespace project
                {
                    using namespace juce;
                    using namespace hise;
                    using namespace scriptnode;
                
                    template <int NV>
                    struct Moog_Filter : public data::base
                    {
                        SNEX_NODE(Moog_Filter);
                
                        struct MetadataClass
                        {
                            SN_NODE_ID("Moog_Filter");
                        };
                
                        // Node properties
                        static constexpr bool isModNode() { return false; }
                        static constexpr bool isPolyphonic() { return NV > 1; }
                        static constexpr bool hasTail() { return false; }
                        static constexpr bool isSuspendedOnSilence() { return false; }
                        static constexpr int getFixChannelAmount() { return 1; } // Mono processing
                
                        static constexpr int NumTables = 0;
                        static constexpr int NumSliderPacks = 0;
                        static constexpr int NumAudioFiles = 0;
                        static constexpr int NumFilters = 0;
                        static constexpr int NumDisplayBuffers = 0;
                
                        // Define AudioEffect class here
                        class AudioEffect
                        {
                        public:
                            AudioEffect() = default;
                
                            void prepare(float sampleRate)
                            {
                                fs = sampleRate;
                                reset();
                            }
                
                            void reset()
                            {
                                // Initialize state variables to zero
                                s1 = s2 = s3 = s4 = 0.0f;
                            }
                
                            void updateCoefficients(float fc, float resonanceValue)
                            {
                                // Limit cutoff frequency to Nyquist frequency
                                float fcClamped = std::clamp(fc, 20.0f, 0.49f * fs);
                
                                // Pre-warp the cutoff frequency
                                float g = std::tan(MathConstants<float>::pi * fcClamped / fs);
                
                                // Set the resonance parameter (k) for the Moog ladder filter
                                k = 4.0f * resonanceValue; // Max resonance at k = 4
                
                                // Compute filter coefficients
                                G = g / (1.0f + g);
                
                                // Calculate gain compensation
                                float dbGain = quadratic_curve(resonanceValue, a, b, c);
                                gainCompensation = std::pow(10.0f, dbGain / 20.0f);
                            }
                
                            void process(float* samples, int numSamples)
                            {
                                for (int i = 0; i < numSamples; ++i)
                                {
                                    samples[i] = processSample(samples[i]);
                                }
                            }
                
                        private:
                            // Moog ladder filter processing variables
                            float fs = 44100.0f; // Sample rate
                            float k = 0.0f;      // Resonance parameter
                            float G = 0.0f;      // Filter coefficient
                            float gainCompensation = 1.0f; // Gain compensation factor
                
                            // State variables for each stage
                            float s1 = 0.0f;
                            float s2 = 0.0f;
                            float s3 = 0.0f;
                            float s4 = 0.0f;
                
                            // Curve fit parameters
                            static constexpr float a = -8.0f;
                            static constexpr float b = 18.2f;
                            static constexpr float c = 1.5f;
                
                            inline float processSample(float input)
                            {
                                // Input with feedback
                                float u = input - k * s4;
                
                                // Four cascaded one-pole filters
                                s1 = G * (u - s1) + s1;
                                s2 = G * (s1 - s2) + s2;
                                s3 = G * (s2 - s3) + s3;
                                s4 = G * (s3 - s4) + s4;
                
                                // Output is the last stage, apply gain compensation
                                return s4 * gainCompensation;
                            }
                
                            static float quadratic_curve(float x, float a, float b, float c)
                            {
                                return a * x * x + b * x + c;
                            }
                        };
                
                        // Wrap AudioEffect in a PolyData container for polyphonic handling
                        PolyData<AudioEffect, NV> leftChannelEffect;
                
                        // Prepare: Called on init, and when sample rate changes
                        void prepare(PrepareSpecs specs)
                        {
                            // Forward prepare call to PolyData container
                            leftChannelEffect.prepare(specs);
                        }
                
                        // Reset: Called when the plugin is reloaded
                        void reset()
                        {
                            // Use iterator to reset each voice
                            for (auto& effect : leftChannelEffect)
                            {
                                effect.reset();
                            }
                        }
                
                        // Process: Audio blocks enter the script here
                        template <typename ProcessDataType>
                        void process(ProcessDataType& data)
                        {
                            auto& fixData = data.template as<ProcessData<1>>(); // Process only one channel
                            auto audioBlock = fixData.toAudioBlock();
                
                            // Get pointer to left channel data
                            auto* leftChannelData = audioBlock.getChannelPointer(0);
                
                            // Correctly get the number of samples
                            int numSamples = (int)data.getNumSamples();
                
                            // Process each voice in the PolyData container
                            for (auto& effect : leftChannelEffect)
                            {
                                effect.process(leftChannelData, numSamples);
                            }
                        }
                
                        template <int P>
                        void setParameter(double v)
                        {
                            // Use iterator to update coefficients for each voice
                            for (auto& effect : leftChannelEffect)
                            {
                                if (P == 0)
                                {
                                    cutoffFrequency = static_cast<float>(v);
                                    effect.updateCoefficients(cutoffFrequency, resonance);
                                }
                                else if (P == 1)
                                {
                                    resonance = static_cast<float>(v);
                                    effect.updateCoefficients(cutoffFrequency, resonance);
                                }
                            }
                        }
                
                        // Create parameters on the GUI
                        void createParameters(ParameterDataList& data)
                        {
                            {
                                parameter::data p("Cutoff Frequency", { 20.0, 20000.0, 1.0 }); registerCallback<0>(p);
                                p.setDefaultValue(1000.0);
                                data.add(std::move(p));
                            }
                            {
                                parameter::data p("Resonance", { 0.0, 1.0, 0.01 }); registerCallback<1>(p);
                                p.setDefaultValue(0.0);
                                data.add(std::move(p));
                            }
                        }
                
                        // Interact with external data (e.g., an external buffer)
                        void setExternalData(const ExternalData& data, int index) {}
                
                        // Handle HISE events: Process MIDI or other events
                        void handleHiseEvent(HiseEvent& e) {}
                
                        // processFrame: Needed for compiler, does nothing
                        template <typename FrameDataType>
                        void processFrame(FrameDataType& data) {}
                
                    private:
                        // Filter parameters
                        float cutoffFrequency = 1000.0f;
                        float resonance = 0.0f;
                    };
                }
                

                The audio samples aren't being affected at all. I don't think I understand how to use polydata.

                Looking at it myself I've been confused, and as you can see, AI hasn't been particularly useful either : (

                ustkU 2 Replies Last reply Reply Quote 0
                • griffinboyG griffinboy has marked this topic as unsolved on
                • ustkU
                  ustk @griffinboy
                  last edited by

                  @griffinboy Might be silly because I'm sure you thought about this 100 times already, but are you sure you're in a Polyphonic Script FX context?

                  Can't help pressing F5 in the forum...

                  griffinboyG 1 Reply Last reply Reply Quote 0
                  • griffinboyG
                    griffinboy @ustk
                    last edited by

                    @ustk

                    Yep haha, thank you though.

                    I wish I didn't have to ask such questions, but I am slow to understand the Hise source code : (

                    ustkU 1 Reply Last reply Reply Quote 0
                    • ustkU
                      ustk @griffinboy
                      last edited by ustk

                      @griffinboy Yep tested and working here

                      Can't help pressing F5 in the forum...

                      griffinboyG 1 Reply Last reply Reply Quote 0
                      • ustkU
                        ustk @griffinboy
                        last edited by

                        @griffinboy Don't be harsh on yourself, no one has publicly advanced on the C++ topic as you did!
                        I wouldn't have made my first steps without you! 😉

                        Can't help pressing F5 in the forum...

                        1 Reply Last reply Reply Quote 0
                        • griffinboyG
                          griffinboy @ustk
                          last edited by

                          @ustk

                          Ah my code will probably not work when run it has a dependency, I should probably include it in this post.

                          I might rewrite this post to make it easier for christoph to help me out 😆
                          I just need to figure out how to create an instance of a class for each voice, and process audio through that

                          ustkU 1 Reply Last reply Reply Quote 0
                          • ustkU
                            ustk @griffinboy
                            last edited by ustk

                            @griffinboy said in Polyphonic Custom Filters (scriptnode) how?:

                            Ah my code will probably not work when run it has a dependency

                            Well I just commented out the dependancy and it kinda works... 🤷

                            I just need to figure out how to create an instance of a class for each voice

                            But that's what the wrapper does with NV, isn't it?

                            Can't help pressing F5 in the forum...

                            griffinboyG Christoph HartC 2 Replies Last reply Reply Quote 0
                            • griffinboyG
                              griffinboy @ustk
                              last edited by

                              @ustk

                              I don't believe so, or at least not for my node. It was not producing any audible effect, wheras inside a regular scriptfx (non poly) it was working.

                              I have just realised that I may have solved this before, I wrote a pretty bad sampler a few months ago using ai, and had unwittingly used polydata, which I stole the usage of from the regular sampler inside of hise. I'm going to investigate that now.

                              ustkU 1 Reply Last reply Reply Quote 0
                              • Christoph HartC
                                Christoph Hart @ustk
                                last edited by

                                Code looks OKish on the first glance, but you need to call updateCoefficients in your prepare callback too though so that it can initialize the coefficients when the sample rate is set (otherwise it might be zero because the parameters might or might not be set before or after the call).

                                griffinboyG ustkU 2 Replies Last reply Reply Quote 0
                                • griffinboyG
                                  griffinboy @Christoph Hart
                                  last edited by

                                  @Christoph-Hart

                                  I'll try with a more simple effect.

                                  1 Reply Last reply Reply Quote 0
                                  • ustkU
                                    ustk @griffinboy
                                    last edited by

                                    @griffinboy Well in my video above it works, and it is just your pasted code, node inserted in a poly FX

                                    @Christoph-Hart noticed that the coeff weren't updated as they should but I got lucky having the filter working straight ahead

                                    Can't help pressing F5 in the forum...

                                    griffinboyG 1 Reply Last reply Reply Quote 0
                                    • griffinboyG
                                      griffinboy @ustk
                                      last edited by

                                      @ustk

                                      Okay maybe I should update my version of hise.
                                      I'm very surprised that everything seems to be in order lol.

                                      For me it still only works when used in monophonic.

                                      ustkU 1 Reply Last reply Reply Quote 0
                                      • ustkU
                                        ustk @Christoph Hart
                                        last edited by

                                        @Christoph-Hart Jus noticed that when two+ notes are held, changing the resonance makes the freq to be updated to last note value for all notes. What could be done to prevent this?

                                        Can't help pressing F5 in the forum...

                                        1 Reply Last reply Reply Quote 0
                                        • ustkU
                                          ustk @griffinboy
                                          last edited by

                                          @griffinboy Strange indeed...

                                          Can't help pressing F5 in the forum...

                                          griffinboyG Christoph HartC 2 Replies Last reply Reply Quote 0
                                          • griffinboyG
                                            griffinboy @ustk
                                            last edited by

                                            @ustk

                                            The fact that it works without dependencies means that the ai has removed some of my optimisations, I'll release a proper version of this filter when it's done lol.

                                            I'm amused that it's (somewhat) working for you 😆

                                            ustkU 1 Reply Last reply Reply Quote 0
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