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    DSP fine tuning, that metallic diffuser sound

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    • MorphoiceM
      Morphoice
      last edited by Morphoice

      Do we have some DSP guru's among us, familiar with reverberation algorithms? I'm having some pain with a diffuser and that typical metallic ringing sound when it decays...
      I remember having read somewhere about typical solutions to this but I can't find it anymore. Might even have been in an interview with Sean Costello of Valhalla DSP...

      not sure if "general question" is the right forum, but there isn't a dsp dedicated one, sorry about that

      https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

      HISEnbergH 1 Reply Last reply Reply Quote 0
      • HISEnbergH
        HISEnberg @Morphoice
        last edited by

        @Morphoice Its true we should have a DSP channel.

        What type of reverb algorithm are you dealing with? Is it something you are working in on Faust?

        Generally speaking, short feedback delays and sparse diffusion will cause the metallic ringing. This is really noticeable in early implementations like the Schroeder-Moorer Reverb.

        I think most current algorithms use some type of feedback delay network (FDN) which slightly modulate the delay times, to stop specific frequencies from building up and causing a ringing. If the algorithm you are working with relies on allpass filters then the same is true, you need to modulate them to prevent standing waves/resonant frequencies.

        If you can get your hands on this paper it gives a good overview of the state of the field on reverberation up until 2012: https://www.researchgate.net/publication/296415959_More_Than_50_Years_of_Artificial_Reverberation

        HISEnbergH MorphoiceM 2 Replies Last reply Reply Quote 1
        • HISEnbergH
          HISEnberg @HISEnberg
          last edited by HISEnberg

          @Christoph-Hart do you think we could get a DSP category on the forum? It is a good talking point, one which we could see more discussion of. :)

          1 Reply Last reply Reply Quote 2
          • MorphoiceM
            Morphoice @HISEnberg
            last edited by

            @HISEnberg yes it's in faust, i'm basically dismantling their greyhole example algorithm

            https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

            HISEnbergH 1 Reply Last reply Reply Quote 0
            • HISEnbergH
              HISEnberg @Morphoice
              last edited by

              @Morphoice it looks like the greyhole has a modulated delay line in it so make sure that is working properly and you should be all good.

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              • VirtualVirginV
                VirtualVirgin
                last edited by

                The comment on frequency buildup is correct from what I understand.

                When you are using reverb algorithms based on FDN, you can get copies of the initial signal that are too perfect, resulting in noticeable ringing artifacts from the phase interactions. The delays need some treatment, especially to model diffusion and material absorption, which will introduce irregularities to the timbre and timing of each reflection.

                Modulation can be good, but pitch modulation is not a great idea as most acoustic phenomenon in real spaces do not alter pitch.

                You can listen to my orchestral mockups here:
                https://www.virtualvirgin.net/

                MorphoiceM 1 Reply Last reply Reply Quote 0
                • MorphoiceM
                  Morphoice @VirtualVirgin
                  last edited by

                  @VirtualVirgin this is what they use in their example

                  diffuser_aux(angle, g, scale1, scale2, size, block) = si.bus(2) <: ((si.bus(2):par(i,2,*(c_norm))
                          : ((si.bus(4) :> si.bus(2)
                              : block
                              : rotator(angle)
                              : (de.fdelay1a(8192, ma.primes(size*scale1):smooth_init(0.9999,ma.primes(size*scale1)) -1),
                                 de.fdelay1a(8192, ma.primes(size*scale2):smooth_init(0.9999,ma.primes(size*scale2)) -1)))
                          ~ par(i,2,*(-s_norm))) : par(i,2,mem:*(c_norm)))
                          ,
                          par(i,2,*(s_norm)))
                          :> si.bus(2)
                          with {
                              rotator(angle) = si.bus(2) <: (*(c),*(-s),*(s),*(c)) :(+,+) : si.bus(2)
                              with {
                                  c = cos(angle);
                                  s = sin(angle);
                              };
                              c_norm = cos(g);
                              s_norm = sin(g);
                          };
                  

                  https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                  MorphoiceM 1 Reply Last reply Reply Quote 0
                  • MorphoiceM
                    Morphoice @Morphoice
                    last edited by

                    @Morphoice said in DSP fine tuning, that metallic diffuser sound:

                    de.fdelay1a

                    changing to the fdelaylti which uses the Lagrange interpolation turns the tail signal into more of a cymbal ring rather than that annoying thing I had... it sounds actually pretty sweet.

                    https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                    LindonL 1 Reply Last reply Reply Quote 1
                    • LindonL
                      Lindon @Morphoice
                      last edited by

                      @Morphoice said in DSP fine tuning, that metallic diffuser sound:

                      @Morphoice said in DSP fine tuning, that metallic diffuser sound:

                      de.fdelay1a

                      changing to the fdelaylti which uses the Lagrange interpolation turns the tail signal into more of a cymbal ring rather than that annoying thing I had... it sounds actually pretty sweet.

                      thats a bit odd as the de.fdelay[N]a says they are built using the fdelayltv - whihc is using the Legrange interpolation

                      HISE Development for hire.
                      www.channelrobot.com

                      MorphoiceM 1 Reply Last reply Reply Quote 0
                      • MorphoiceM
                        Morphoice @Lindon
                        last edited by

                        @Lindon weren't those the Thiran all-pass? what am I mixing up here? It does indeed sound better.

                        https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                        1 Reply Last reply Reply Quote 0
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