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    HV-Compiler + HISE

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    • E
      EwanBristow
      last edited by EwanBristow

      Hi peeps, there's been a post on here before about using Plugdata to compile their dsp to be used in HISE and i was wondering if anyone had actually managed to get it done?
      The HV compiler has some objects that can be exported as direct CPP code, and put in the DSP-Networks folder

      Just trying some things out at the moment, keen to hear if anyone has any advice - really hoping to move over from plugdata or perhaps use both.

      It would open a LOT of doors if it can be done.

      Thanks in advance.

      DanHD 1 Reply Last reply Reply Quote 0
      • DanHD
        DanH @EwanBristow
        last edited by

        @EwanBristow it lives in your Project Folder rather than the Hise folder

        DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
        https://dhplugins.com/ | https://dcbreaks.com/
        London, UK

        E 1 Reply Last reply Reply Quote 0
        • E
          EwanBristow @DanH
          last edited by EwanBristow

          @DanH haha, just saw that. Still, any success with HV-Hise?

          DanHD 1 Reply Last reply Reply Quote 0
          • DanHD
            DanH @EwanBristow
            last edited by

            @EwanBristow @griffinboy could be your man for this - What's the method of creating Networks from c++ code?

            DHPlugins / DC Breaks | Artist / Producer / DJ / Developer
            https://dhplugins.com/ | https://dcbreaks.com/
            London, UK

            Christoph HartC 1 Reply Last reply Reply Quote 0
            • Christoph HartC
              Christoph Hart @DanH
              last edited by Christoph Hart

              @EwanBristow can you post an example C++ file from the HV compiler output? I'm not too keen to add support to another DSP environment, but if it's just an easy boilerplate wrapper I can slap something together.

              Christoph HartC 1 Reply Last reply Reply Quote 0
              • Christoph HartC
                Christoph Hart @Christoph Hart
                last edited by

                @Christoph-Hart nevermind, I just installed plugdata, exported a sine wave patch and tried to make the glue code.

                However it's a bit too complex for a quick and dirty solution, but a proper implementation of this might be on a mid-term roadmap. It's pretty similar to RNBO.

                E 1 Reply Last reply Reply Quote 1
                • E
                  EwanBristow @Christoph Hart
                  last edited by

                  @Christoph-Hart
                  Sounds good, really excited to see!
                  it would really open a lot of doors :)

                  1 Reply Last reply Reply Quote 0
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