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    Build failed CompileC

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    • T
      treynterrio @d.healey
      last edited by

      @d-healey yes I'm always use it as standalone

      d.healeyD 1 Reply Last reply Reply Quote 0
      • d.healeyD
        d.healey @treynterrio
        last edited by

        @treynterrio No I mean export your project as standalone rather than as a plugin.

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

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        • T
          treynterrio @d.healey
          last edited by

          @d-healey that doesn't work either

          d.healeyD 1 Reply Last reply Reply Quote 0
          • d.healeyD
            d.healey @treynterrio
            last edited by

            @treynterrio Have you cleaned the build folder? Are you able to compile a new empty test project?

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

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            • T
              treynterrio @d.healey
              last edited by

              @d-healey that's what I tried first I've cleaned build folder and tried to compile a test project

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                bfaudio @d.healey
                last edited by

                @d-healey @treynterrio Was there any resolution to this? I'm getting the same CompileC error when trying to export my effect. Latest branch of Hise from GitHub, cleaned build directory, but this.
                All since updated to sequoia and Xcode 16.

                Thanks

                Chris

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                • B
                  bfaudio @bfaudio
                  last edited by

                  @d-healey @treynterrio built a new effect with just stock filter, simple gain and some knobs and exported fine. Suspect it’s my old nemesis scriptnode/dsp networks again.

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                  • T
                    treynterrio @bfaudio
                    last edited by

                    @bfaudio I got the error because I tried to export a project (I created on my M3 Mac) on my Intel Mac

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                      bfaudio @treynterrio
                      last edited by

                      @treynterrio ahhh ok. This is trying to export on the same m1 I built it on, just having updated os and Xcode.
                      I’ll keep digging.
                      Thanks

                      LindonL 1 Reply Last reply Reply Quote 0
                      • LindonL
                        Lindon @bfaudio
                        last edited by

                        @bfaudio said in Build failed CompileC:

                        @treynterrio ahhh ok. This is trying to export on the same m1 I built it on, just having updated os and Xcode.
                        I’ll keep digging.
                        Thanks

                        you rebuilt HISE when you did this OS and XCode upgrade right?

                        HISE Development for hire.
                        www.channelrobot.com

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                          bfaudio @Lindon
                          last edited by

                          @Lindon I did. Latest branch.
                          I remember I had a similar issue when exporting a plugin I built on my Mac, on my pc, and it was the scriptnode networks causing an issue.
                          Trying to remember what i did then and seeing if that will work.
                          I need to document better.

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                          • d.healeyD
                            d.healey @bfaudio
                            last edited by

                            @bfaudio said in Build failed CompileC:

                            it was the scriptnode networks causing an issue

                            You need to rebuild the network dll on each system.

                            Libre Wave - Freedom respecting instruments and effects
                            My Patreon - HISE tutorials
                            YouTube Channel - Public HISE tutorials

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                              bfaudio @d.healey
                              last edited by bfaudio

                              @d-healey Yeah for the Mac/pc that was the case but now I've just going through testing component by component. It's letting me export a new plugin I build with each of the hardcoded fx in it (was going through trying each one to see if ones of those is causing it) but then those are instantly causing daw to crash when I try and load it.
                              So it seems DSP networks aren't causing the CompileC errors (just crashing anyway).
                              Noticed that initially I was getting the error, and it was stating a location inside the dspnetworks/binaries/builds folders, tried deleting those to see what happened and the error repeated, but changed location to the project binaries/builds folders.
                              More digging.

                              Edit: The reason I went for the DSP networks as the initial lead was because im getting the same error when I try and recompile the networks as DSP.

                              LindonL 1 Reply Last reply Reply Quote 0
                              • LindonL
                                Lindon @bfaudio
                                last edited by

                                @bfaudio are you trying this on a mac? have you got your project on a fixed(non removable ) drive?

                                HISE Development for hire.
                                www.channelrobot.com

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                                  bfaudio @Lindon
                                  last edited by

                                  @Lindon on an m1 Mac mini, project is on an external ssd.

                                  LindonL 1 Reply Last reply Reply Quote 0
                                  • LindonL
                                    Lindon @bfaudio
                                    last edited by

                                    @bfaudio said in Build failed CompileC:

                                    @Lindon on an m1 Mac mini, project is on an external ssd.

                                    try putting your project on an internal drive...

                                    HISE Development for hire.
                                    www.channelrobot.com

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                                      bfaudio @Lindon
                                      last edited by bfaudio

                                      @Lindon Nope. Same error.
                                      Might have to bite the bullet and rebuild it from scratch. Can copy the interface script and dsp network dll’s over and see what happens.

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                                      • B
                                        bfaudio @bfaudio
                                        last edited by

                                        @Lindon @d-healey just to share the actual error, this is what I get every time I try and export anything I created before updated to sequoia (in this case I tried to reexport and released plugin to see what happened):

                                        CompileC /Volumes/Projects/Dev/Hise/Breakshaper/Binaries/Builds/MacOSX/build/Breakshaper.build/Release/Breakshaper\ -\ Shared\ Code.build/Objects-normal/x86_64/factory.o /Volumes/Projects/Dev/Hise/Breakshaper/AdditionalSourceCode/nodes/factory.cpp normal x86_64 c++ com.apple.compilers.llvm.clang.1_0.compiler (in target 'Breakshaper - Shared Code' from project 'Breakshaper')
                                        

                                        The location changes dependant on project but the same:
                                        "Code.build/Objects-normal/x86_64/factory.o" and
                                        "AdditionalSourceCode/nodes/factory.cpp normal x86_64 c++ com.apple.compilers.llvm.clang.1_0.compile"

                                        d.healeyD 1 Reply Last reply Reply Quote 0
                                        • d.healeyD
                                          d.healey @bfaudio
                                          last edited by

                                          @bfaudio Are you on Apple Silicon? Have you compiled your networks already?

                                          Libre Wave - Freedom respecting instruments and effects
                                          My Patreon - HISE tutorials
                                          YouTube Channel - Public HISE tutorials

                                          B 1 Reply Last reply Reply Quote 0
                                          • B
                                            bfaudio @d.healey
                                            last edited by

                                            @d-healey yes and yes

                                            d.healeyD 1 Reply Last reply Reply Quote 0
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