@d-healey @treynterrio built a new effect with just stock filter, simple gain and some knobs and exported fine. Suspect it’s my old nemesis scriptnode/dsp networks again.
Best posts made by bfaudio
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RE: Build failed CompileC
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RE: Initialise automatic keyboard colouring
Solved.
Simply copied 'setKeyColour();' out of the 'inline function' keyboard part of the script and put it on its own line.
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RE: Help with assigning knobs...
@oskarsh said in Help with assigning knobs...:
@d-healey DavidGPT trained on all the forum knowledge
Latest posts made by bfaudio
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RE: Build failed CompileC
@d-healey I’ll pack one up tomorrow and see if I can get it over to you, what’s the best way?
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RE: Build failed CompileC
@d-healey Yep. Doesn't make a difference.
Even on a brand new project, new script fx, tried to export to dll just that one new network and same error.
Can export a new project that uses pre-exported dll's, just can't export any existing project started before sequoia or compile any networks of any kind regardless of when they were created. -
RE: Build failed CompileC
@d-healey it won’t let me. I get the same error trying to compile the networks as if I try to export the fx, the folder location in the error just changes from the project binaries folder to the dsp network binaries folder.
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RE: Build failed CompileC
@d-healey thanks for replying again.
yes to all.
This error only seems to be occurring when I’m trying to export projects I created before the update.
Creating new fx with stock HISE/scripnode/scriptnode w/ Faust all exporting fine. -
RE: Build failed CompileC
@Lindon @d-healey just to share the actual error, this is what I get every time I try and export anything I created before updated to sequoia (in this case I tried to reexport and released plugin to see what happened):
CompileC /Volumes/Projects/Dev/Hise/Breakshaper/Binaries/Builds/MacOSX/build/Breakshaper.build/Release/Breakshaper\ -\ Shared\ Code.build/Objects-normal/x86_64/factory.o /Volumes/Projects/Dev/Hise/Breakshaper/AdditionalSourceCode/nodes/factory.cpp normal x86_64 c++ com.apple.compilers.llvm.clang.1_0.compiler (in target 'Breakshaper - Shared Code' from project 'Breakshaper')
The location changes dependant on project but the same:
"Code.build/Objects-normal/x86_64/factory.o" and
"AdditionalSourceCode/nodes/factory.cpp normal x86_64 c++ com.apple.compilers.llvm.clang.1_0.compile" -
RE: Build failed CompileC
@Lindon Nope. Same error.
Might have to bite the bullet and rebuild it from scratch. Can copy the interface script and dsp network dll’s over and see what happens. -
RE: Build failed CompileC
@Lindon on an m1 Mac mini, project is on an external ssd.