Mask does not scale properly on HiDPI or Retina display
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Is there any API for getting devicePixelRatio, or how to fix this issue in the C++ part?
I'm using an old retina MacbookPro. a simple snippet is here:
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@civet This issue is here for a long time and I've opened an issue:
https://github.com/christophhart/HISE/issues/269
https://forum.hise.audio/topic/4851/zoom-factor-offsets-graphics-effects/10As soon as you use a layer, interface zoom factors other than 100% are messing up the scale
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@ustk Does
Content.setUseHighResolutionForPanels(true);
make any difference? -
@d-healey said in Mask does not scale properly on HiDPI or Retina display:
@ustk Does
Content.setUseHighResolutionForPanels(true);
make any difference?Is this Unique to Develop Branch?
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@d-healey It does not seem to be related, or at least it does not solve the problem
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@Natan I don't know, I don't use Master branch :p
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@d-healey I think the paint routine does take into account the zoom factor, but the layer part might miss this rescaling somehow. I'll have another look at the source but I'm not confident I can find anything...
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Is there an update to this in 2024?
It seems to still be an issue. I'm using a mask and even just zooming the view in and out inside hise, the mask keeps it's absolute pixel dimensions, completely moving around within my interface relative to everything else. This bug makes using masks completely pointless.
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@whoopsydoodle nope, still a bug. You could refer to the scaling ratio as a dimensions modifier when drawing your mask.
Though that's only a bandaid.