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    Mask does not scale properly on HiDPI or Retina display

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    • d.healeyD
      d.healey @ustk
      last edited by

      @ustk Does Content.setUseHighResolutionForPanels(true); make any difference?

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

      NatanN ustkU 2 Replies Last reply Reply Quote 0
      • NatanN
        Natan @d.healey
        last edited by Natan

        @d-healey said in Mask does not scale properly on HiDPI or Retina display:

        @ustk Does Content.setUseHighResolutionForPanels(true); make any difference?

        Is this Unique to Develop Branch?

        d.healeyD 1 Reply Last reply Reply Quote 0
        • ustkU
          ustk @d.healey
          last edited by

          @d-healey It does not seem to be related, or at least it does not solve the problem

          Can't help pressing F5 in the forum...

          1 Reply Last reply Reply Quote 1
          • d.healeyD
            d.healey @Natan
            last edited by

            @Natan I don't know, I don't use Master branch :p

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

            ustkU 1 Reply Last reply Reply Quote 1
            • ustkU
              ustk @d.healey
              last edited by

              @d-healey I think the paint routine does take into account the zoom factor, but the layer part might miss this rescaling somehow. I'll have another look at the source but I'm not confident I can find anything...

              Can't help pressing F5 in the forum...

              1 Reply Last reply Reply Quote 1
              • whoopsydoodleW
                whoopsydoodle
                last edited by

                Is there an update to this in 2024?

                It seems to still be an issue. I'm using a mask and even just zooming the view in and out inside hise, the mask keeps it's absolute pixel dimensions, completely moving around within my interface relative to everything else. This bug makes using masks completely pointless.

                A 1 Reply Last reply Reply Quote 0
                • A
                  aaronventure @whoopsydoodle
                  last edited by

                  @whoopsydoodle nope, still a bug. You could refer to the scaling ratio as a dimensions modifier when drawing your mask.

                  Though that's only a bandaid.

                  1 Reply Last reply Reply Quote 0
                  • P
                    prehm
                    last edited by

                    does this mean masks are basically unusable?
                    i really need this feature..

                    ustkU 1 Reply Last reply Reply Quote 0
                    • ustkU
                      ustk @prehm
                      last edited by

                      @prehm Unfortunately yes, like blur and maybe some other graphic functions...

                      Can't help pressing F5 in the forum...

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                      • P
                        prehm @ustk
                        last edited by prehm

                        @ustk
                        That’s a bummer.
                        What’s wrong with blur? Seemed fine the one time I tried it

                        ustkU A 2 Replies Last reply Reply Quote 0
                        • ustkU
                          ustk @prehm
                          last edited by

                          @prehm Very CPU heavy like shadows, except text shadow because it uses a different algorithm that we wait to be applied to other functions. I think the blur has a strange behaviour when scaling too...

                          Can't help pressing F5 in the forum...

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                          • A
                            aaronventure @prehm
                            last edited by aaronventure

                            @prehm It uses the old JUCE routine for drawing blur, which is about 100x slower than the melatonin version that HISE is still missing, and it's still done on the CPU.

                            If you want fancy graphics and visual effects, use a WebView and enjoy all the modern frontend tech.

                            P 1 Reply Last reply Reply Quote 1
                            • P
                              prehm @aaronventure
                              last edited by

                              @aaronventure
                              Cool, thanks for the hint.
                              I am new to programming so I‘ll have to read into that..

                              Christoph HartC 1 Reply Last reply Reply Quote 0
                              • Christoph HartC
                                Christoph Hart @prehm
                                last edited by

                                It uses the old JUCE routine for drawing blur, which is about 100x slower than the melatonin version that HISE is still missing, and it's still done on the CPU.

                                FYI, I have replaced the shadow functions in the scripting Graphics object with the melatonin routines in the upcoming batch of commits.

                                But if you want to be 100% accurate, the melatonin shadow is also rendered on the CPU but it's highly optimized withs lots of dirty tricks. The default JUCE implementation (or my failed attempt of replacing it with another algorithm) is just unoptimized code.

                                ustkU 1 Reply Last reply Reply Quote 2
                                • ustkU
                                  ustk @Christoph Hart
                                  last edited by

                                  @Christoph-Hart So the shadow is optimised, but not yet the blur, right?

                                  Can't help pressing F5 in the forum...

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