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    Retro 80s Tape Wow & Flutter with faust

    Scheduled Pinned Locked Moved Presets / Scripts / Ideas
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    • MorphoiceM
      Morphoice @griffinboy
      last edited by

      @griffinboy alright let me walk through this real quick, I guarantee I'll explode the mac in a minute ;))) everything C++ I tough is doomed but I'll try my best

      https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

      1 Reply Last reply Reply Quote 1
      • MorphoiceM
        Morphoice @griffinboy
        last edited by

        @griffinboy alright, I complied the DSP network, how do I access the node inside my DSP network now? I can only see it as a hardcoded fx

        https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

        griffinboyG 1 Reply Last reply Reply Quote 0
        • griffinboyG
          griffinboy @Morphoice
          last edited by

          @Morphoice

          In scriptnode open a new node, and go under the 'projects' tab category of nodes

          MorphoiceM 1 Reply Last reply Reply Quote 0
          • MorphoiceM
            Morphoice @griffinboy
            last edited by

            @griffinboy brilliant!!! I'll try the clipping thing now

            https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

            griffinboyG 1 Reply Last reply Reply Quote 1
            • griffinboyG
              griffinboy @Morphoice
              last edited by griffinboy

              @Morphoice

              set the gain node to like 0 to 60 range. Playing audio through the high end of that will cause the output to be silent because the model has collapsed. To reset this you have to do a reset, this can be done using the hise keyboard there is a button with a circle and an exclamation mark

              also wrap the whole chain in oversample 2x or 4x.
              2x should be fine. The more oversampling the less aliasing, and the more volume you can boost before a collapse.

              MorphoiceM 3 Replies Last reply Reply Quote 0
              • MorphoiceM
                Morphoice @griffinboy
                last edited by

                @griffinboy I used a pretty hard mastered cyberpunk track as test audio, I can't get it to collapse and go silent, but the drive drops out at certain hard points, and it just becomes quieter, which is what I suppose is the collapse... upon turning the drive button it comes back and stays if I limit enough

                this is what it looks
                Screenshot 2024-11-27 at 23.06.30.jpg

                https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                griffinboyG 1 Reply Last reply Reply Quote 0
                • MorphoiceM
                  Morphoice @griffinboy
                  last edited by Morphoice

                  @griffinboy it does become mono btw when drive is below around 0.1, what would be a good range for drive/saturation and width to offer the user? clearly the extreme values are a nono

                  https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                  griffinboyG 2 Replies Last reply Reply Quote 0
                  • griffinboyG
                    griffinboy @Morphoice
                    last edited by

                    @Morphoice

                    hmm it's not done that on my machine.
                    I wonder if I've given you a bad version, I've done a lot of tinkering with that script over time.

                    The default settings should be left as is! Ignore all parameters on the actual unit apart from saturation which can be adjusted

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                    • griffinboyG
                      griffinboy @Morphoice
                      last edited by

                      @Morphoice

                      Ah sorry not limiter node.

                      I meant Math.clip node

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                      • griffinboyG
                        griffinboy @Morphoice
                        last edited by griffinboy

                        @Morphoice

                        To find the right place to clip, use a hise Math.clip node before the hysteresis, and a simple gain node before that. Now drive the gain node into the hysteresis at somepoint it will collapse. Lower the Clip node until it no longer collapses.

                        Node graph:

                        Simple Gain

                        Math.clip

                        Oversample 4x - JG_Tape_Model -

                        send a sine wave into it and visualise using fft

                        MorphoiceM 1 Reply Last reply Reply Quote 0
                        • MorphoiceM
                          Morphoice @griffinboy
                          last edited by

                          @griffinboy there's also a significant gain reduction even without limiting, which I guess is fine, I wonder if it would make more sense to implement the JG tape model with a dry/wet knob or give the user actual control over the drive/saturation

                          https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                          griffinboyG 1 Reply Last reply Reply Quote 0
                          • MorphoiceM
                            Morphoice @griffinboy
                            last edited by

                            @griffinboy alright, you got it. A sine wave! - me searching for songs to run through this thing, when it could be so simple

                            https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                            1 Reply Last reply Reply Quote 0
                            • griffinboyG
                              griffinboy @Morphoice
                              last edited by

                              @Morphoice

                              You can do that using the wet dry scriptnode template.

                              It's in the list of nodes.

                              The Node I've given you is still under development. It does work but yeah, all the messyness is not tucked away. It does work - But it's not a neat solution until I release the official version

                              MorphoiceM LindonL 2 Replies Last reply Reply Quote 0
                              • MorphoiceM
                                Morphoice @griffinboy
                                last edited by

                                @griffinboy no worries!it's amazing that you got it this far already!

                                https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                                griffinboyG 1 Reply Last reply Reply Quote 0
                                • griffinboyG
                                  griffinboy @Morphoice
                                  last edited by griffinboy

                                  @Morphoice

                                  Let me know if it works as expected. You should see harmonics coming from the sine wave the more you boost volume into the node (using the simple gain node)

                                  The oversampling likely got rid of the instability. I mostly find issues with stability on 2x oversampling and so it needs the clipper for when boosting > 30db into the node you get issues.

                                  Sine wave, and drum loops are the best ways to test distorting effects.
                                  As you can clearly see the results.

                                  MorphoiceM 1 Reply Last reply Reply Quote 0
                                  • MorphoiceM
                                    Morphoice @griffinboy
                                    last edited by

                                    @griffinboy works like a charm. Plenty of great sounding harmonics and no collaps. compensated for the gain loss and wrapped everything in a dry_wet_mixer

                                    Screenshot 2024-11-28 at 02.56.26.jpg

                                    thank you again so much!!

                                    https://instagram.com/morphoice - 80s inspired Synthwave Music, Arcade & Gameboy homebrew!

                                    1 Reply Last reply Reply Quote 1
                                    • LindonL
                                      Lindon @griffinboy
                                      last edited by

                                      @griffinboy nice work!

                                      HISE Development for hire.
                                      www.channelrobot.com

                                      ChazroxC 1 Reply Last reply Reply Quote 2
                                      • ChazroxC
                                        Chazrox @Lindon
                                        last edited by

                                        Yo! This is great. I've been trying to find something like this myself. Im having trouble getting it to compile. Can somebody help me out really quick please?

                                        Screenshot 2025-01-19 at 5.11.27 AM.png Screenshot 2025-01-19 at 5.11.35 AM.png

                                        DabDabD griffinboyG 2 Replies Last reply Reply Quote 0
                                        • DabDabD
                                          DabDab @Chazrox
                                          last edited by DabDab

                                          @Chazrox Make sure you did this step..
                                          Compile.jpg
                                          Enable t Allow Compilation > save from the above bar. Then Compile it.

                                          Bollywood Music Producer and Trance Producer.

                                          1 Reply Last reply Reply Quote 1
                                          • ChazroxC
                                            Chazrox
                                            last edited by

                                            @griffinboy tbh im having trouble with even getting that far. So i've created a text file the script into the networks folder within my current project, open a new scriptfx module, then go to Export/Compile dsp networks.

                                            Am I doing this correctly because now all I get is crashes? I've compiled a few dsp's already so I know it works and i've SOMEwhat familiarized myself with doing this but this one is givin me hell and I have no idea whats wrong. please advise.

                                            griffinboyG 2 Replies Last reply Reply Quote 0
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