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    Using LUT on SNEX

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    • Dan KorneffD
      Dan Korneff @orange
      last edited by

      @orange I'm not sure about the shaper node, but I'm using a waveshaper with lookup table in SNEX and C++ node.

      Dan Korneff - Producer / Mixer / Audio Nerd

      orangeO 1 Reply Last reply Reply Quote 1
      • orangeO
        orange @Dan Korneff
        last edited by

        @Dan-Korneff Lookup Table is what I'm aiming for. It doesn't have to be snex_shaper, snex is fine too.

        Is there a small example?

        develop Branch / XCode 13.1
        macOS Monterey / M1 Max

        ustkU 1 Reply Last reply Reply Quote 0
        • ustkU
          ustk @orange
          last edited by ustk

          @orange I used a document I found by chance in tools/snex_playground/all/IndexDoc.md
          I wonder why such a treasure isn't in the doc, @Christoph-Hart ?

          There's everything inside to create a LUT and interpolate

          Can't help pressing F5 in the forum...

          1 Reply Last reply Reply Quote 1
          • orangeO orange marked this topic as a question on
          • Dan KorneffD
            Dan Korneff
            last edited by

            I did something like this:

            #pragma once
            #include <JuceHeader.h>
            
            namespace project
            {
            using namespace juce;
            using namespace hise;
            using namespace scriptnode;
            
            // ==========================| The node class with all required callbacks |==========================
            
            template <int NV> struct LUT_Test: public data::base
            {
                // Metadata Definitions ------------------------------------------------------------------------
                SNEX_NODE(LUT_Test);
                
                struct MetadataClass
                {
                    SN_NODE_ID("LUT_Test");
                };
            
            
                    // Constants for the Lookup Table --------------------------------------------------------------
                        static constexpr int tableSize = 200;       // The size of the lookup table array
                        static constexpr float xMin = -1.0f;        // Minimum input value (start of the input range)
                        static constexpr float xMax = 1.0f;         // Maximum input value (end of the input range)
                        static constexpr float xRange = xMax - xMin;  // Total range of input values
                
            
                    // Lookup Table Data ---------------------------------------------------------------------------
                static constexpr float lookupTable[tableSize] = {
                    -0.356490f, -0.357427f, -0.358393f, -0.359388f, -0.360412f, -0.361464f, -0.362544f, -0.363653f, -0.364790f, -0.365954f, 
                    -0.367146f, -0.368366f, -0.369613f, -0.370887f, -0.372188f, -0.373515f, -0.374870f, -0.376251f, -0.377658f, -0.379091f, 
                    -0.380551f, -0.382031f, -0.383487f, -0.384854f, -0.386069f, -0.387067f, -0.387784f, -0.388167f, -0.388236f, -0.388037f, 
                    -0.387613f, -0.387010f, -0.386272f, -0.385446f, -0.384574f, -0.383703f, -0.382877f, -0.382142f, -0.381541f, -0.381120f, 
                    -0.380925f, -0.380999f, -0.381387f, -0.382135f, -0.383288f, -0.384889f, -0.386944f, -0.389391f, -0.392161f, -0.395186f, 
                    -0.398397f, -0.401724f, -0.405101f, -0.408457f, -0.411725f, -0.414835f, -0.417719f, -0.420308f, -0.422534f, -0.424328f, 
                    -0.425621f, -0.426345f, -0.426464f, -0.425989f, -0.424939f, -0.423329f, -0.421179f, -0.418503f, -0.415321f, -0.411648f, 
                    -0.407502f, -0.402900f, -0.397859f, -0.392396f, -0.386529f, -0.380274f, -0.373649f, -0.366634f, -0.359082f, -0.350815f, 
                    -0.341658f, -0.331433f, -0.319963f, -0.307071f, -0.292583f, -0.276464f, -0.258907f, -0.240127f, -0.220341f, -0.199765f, 
                    -0.178613f, -0.157102f, -0.135447f, -0.113863f, -0.092567f, -0.071774f, -0.051659f, -0.032214f, -0.013375f, 0.004921f, 
                    0.022736f, 0.040134f, 0.057177f, 0.073928f, 0.090451f, 0.106808f, 0.123062f, 0.139276f, 0.155513f, 0.171836f, 
                    0.188308f, 0.204992f, 0.221950f, 0.239246f, 0.256943f, 0.275078f, 0.293520f, 0.312062f, 0.330498f, 0.348620f, 
                    0.366224f, 0.383101f, 0.399047f, 0.413853f, 0.427315f, 0.439226f, 0.449378f, 0.457566f, 0.463622f, 0.467645f, 
                    0.469852f, 0.470458f, 0.469678f, 0.467729f, 0.464826f, 0.461186f, 0.457023f, 0.452555f, 0.447995f, 0.443562f, 
                    0.439469f, 0.435933f, 0.433164f, 0.431234f, 0.430080f, 0.429634f, 0.429825f, 0.430586f, 0.431847f, 0.433540f, 
                    0.435594f, 0.437942f, 0.440514f, 0.443241f, 0.446055f, 0.448886f, 0.451665f, 0.454324f, 0.456793f, 0.459003f, 
                    0.460886f, 0.462372f, 0.463417f, 0.464063f, 0.464372f, 0.464405f, 0.464224f, 0.463891f, 0.463468f, 0.463016f, 
                    0.462596f, 0.462272f, 0.462104f, 0.462155f, 0.462484f, 0.463117f, 0.464024f, 0.465173f, 0.466533f, 0.468071f, 
                    0.469755f, 0.471553f, 0.473432f, 0.475361f, 0.477308f, 0.479239f, 0.481124f, 0.482929f, 0.484623f, 0.486174f, 
                    0.487549f, 0.488716f, 0.489644f, 0.490299f, 0.490650f, 0.490665f, 0.490311f, 0.489556f, 0.488369f, 0.486716f
                };
            
            
                // set to true if you want this node to have a modulation dragger
                static constexpr bool isModNode() { return false; };
                static constexpr bool isPolyphonic() { return NV > 1; };
                // set to true if your node produces a tail
                static constexpr bool hasTail() { return false; };
                // set to true if your doesn't generate sound from silence and can be suspended when the input signal is silent
                static constexpr bool isSuspendedOnSilence() { return false; };
                // Undefine this method if you want a dynamic channel count
                static constexpr int getFixChannelAmount() { return 2; };
            
                // Define the amount and types of external data slots you want to use
                static constexpr int NumTables = 0;
                static constexpr int NumSliderPacks = 0;
                static constexpr int NumAudioFiles = 0;
                static constexpr int NumFilters = 0;
                static constexpr int NumDisplayBuffers = 0;
            
                // Scriptnode Callbacks ------------------------------------------------------------------------
            
                void prepare(PrepareSpecs specs)
                {
                    // Prepare your node with specifications
                }
            
                void reset()
                {
                    // Reset any node states
                }
            
                template <typename T> void process(T& data)
                {
                    static constexpr int NumChannels = getFixChannelAmount();
                    auto& fixData = data.template as<ProcessData<NumChannels>>();
            
                    auto fd = fixData.toFrameData();
            
                    while (fd.next())
                    {
                        processFrame(fd.toSpan());
                    }
                }
            
            template <typename T> void processFrame(T& data)
            {
                for (int i = 0; i < data.size(); ++i)
                {
                    float input = data[i];
            // If the input sample is below a small threshold, treat it as silence to save a little processing
                    if (Math.abs(input) < 1e-6)  // threshold value for silence
                    {
                        data[i] = 0.0f;
                        continue;
                    }
            
            // Normalize the input sample from its range [min, max] to [0, 1] so you can index the table
                    float normalizedX = (input - (-1.0f)) / (1.0f - (-1.0f));  
            
                    // Scale the normalized input to the lookup table index range
                    float scaledIndex = normalizedX * (tableSize - 1);
            
                    // Get the integer part of the index
                    int index = static_cast<int>(scaledIndex);
            
                    // Get fractional part for interpolation
                    float frac = scaledIndex - index;
            
                    // Interpolate between two points in the table
                    float y0 = lookupTable[index];
                    float y1 = lookupTable[index + 1];
                    float output = y0 + frac * (y1 - y0);  // Linear interpolation
            
                    //If the output is very small set it to zero to prevent denormal numbers
                    if (Math.abs(output) < 1e-10) output = 0.0f;
            
                    data[i] = output;  // Process with lookup table
                }
            }
            
            
                int handleModulation(double& value)
                {
                    return 0;
                }
            
                void handleHiseEvent(HiseEvent& e)
                {
                    // Add logic for handling events here
                }
            
                void setExternalData(const ExternalData& data, int index)
                {
                    // Handle external data (if any)
                }
            
                // Parameter Functions -------------------------------------------------------------------------
            
                template <int P> void setParameter(double v)
                {
                    if (P == 0)
                    {
                        // Handle parameters
                    }
                }
            
                void createParameters(ParameterDataList& data)
                {
                    // Create parameters for the node
                    {
                        parameter::data p("MyParameter", { 0.0, 1.0 });
                        registerCallback<0>(p);
                        p.setDefaultValue(0.5);
                        data.add(std::move(p));
                    }
                }
            };
            }
            
            

            Dan Korneff - Producer / Mixer / Audio Nerd

            orangeO JulesVJ 2 Replies Last reply Reply Quote 1
            • orangeO
              orange @Dan Korneff
              last edited by

              @Dan-Korneff Thanks.

              Faust also has great interpolators.

              Link Preview Image
              interpolators - Faust Libraries

              favicon

              (faustlibraries.grame.fr)

              develop Branch / XCode 13.1
              macOS Monterey / M1 Max

              1 Reply Last reply Reply Quote 1
              • griffinboyG
                griffinboy @orange
                last edited by

                @orange

                If snex has access to juce, there are many excellent interpolators and there is a lookuptable class even I believe. I used it before with a good result.
                I haven't tried accessing it in Snex though.

                1 Reply Last reply Reply Quote 1
                • JulesVJ
                  JulesV @Dan Korneff
                  last edited by

                  @Dan-Korneff I tried to assign the code that you shared above to snex, but I get tons of errors.

                  Sorry for the inconvenience, do you have a chance to share the snex code directly?

                  template <int NV> struct LUTSNEX
                  {
                  	SNEX_NODE(LUTSNEX);
                  	
                  	
                  	// Constants for the Lookup Table --------------------------------------------------------------
                       int tableSize = 200;       // The size of the lookup table array
                       float xMin = -1.0f;        // Minimum input value (start of the input range)
                       float xMax = 1.0f;         // Maximum input value (end of the input range)
                       float xRange = xMax - xMin;  // Total range of input values
                      
                  	
                  	 // Lookup Table Data ---------------------------------------------------------------------------
                  	 float lookupTable[tableSize] = {
                  	 -0.356490f, -0.357427f, -0.358393f, -0.359388f, -0.360412f, -0.361464f, -0.362544f, -0.363653f, -0.364790f, -0.365954f, 
                  	 -0.367146f, -0.368366f, -0.369613f, -0.370887f, -0.372188f, -0.373515f, -0.374870f, -0.376251f, -0.377658f, -0.379091f, 
                  	 -0.380551f, -0.382031f, -0.383487f, -0.384854f, -0.386069f, -0.387067f, -0.387784f, -0.388167f, -0.388236f, -0.388037f, 
                  	 -0.387613f, -0.387010f, -0.386272f, -0.385446f, -0.384574f, -0.383703f, -0.382877f, -0.382142f, -0.381541f, -0.381120f, 
                  	 -0.380925f, -0.380999f, -0.381387f, -0.382135f, -0.383288f, -0.384889f, -0.386944f, -0.389391f, -0.392161f, -0.395186f, 
                  	 -0.398397f, -0.401724f, -0.405101f, -0.408457f, -0.411725f, -0.414835f, -0.417719f, -0.420308f, -0.422534f, -0.424328f, 
                  	 -0.425621f, -0.426345f, -0.426464f, -0.425989f, -0.424939f, -0.423329f, -0.421179f, -0.418503f, -0.415321f, -0.411648f, 
                  	 -0.407502f, -0.402900f, -0.397859f, -0.392396f, -0.386529f, -0.380274f, -0.373649f, -0.366634f, -0.359082f, -0.350815f, 
                  	 -0.341658f, -0.331433f, -0.319963f, -0.307071f, -0.292583f, -0.276464f, -0.258907f, -0.240127f, -0.220341f, -0.199765f, 
                  	 -0.178613f, -0.157102f, -0.135447f, -0.113863f, -0.092567f, -0.071774f, -0.051659f, -0.032214f, -0.013375f, 0.004921f, 
                  	 0.022736f, 0.040134f, 0.057177f, 0.073928f, 0.090451f, 0.106808f, 0.123062f, 0.139276f, 0.155513f, 0.171836f, 
                  	 0.188308f, 0.204992f, 0.221950f, 0.239246f, 0.256943f, 0.275078f, 0.293520f, 0.312062f, 0.330498f, 0.348620f, 
                  	 0.366224f, 0.383101f, 0.399047f, 0.413853f, 0.427315f, 0.439226f, 0.449378f, 0.457566f, 0.463622f, 0.467645f, 
                  	 0.469852f, 0.470458f, 0.469678f, 0.467729f, 0.464826f, 0.461186f, 0.457023f, 0.452555f, 0.447995f, 0.443562f, 
                  	 0.439469f, 0.435933f, 0.433164f, 0.431234f, 0.430080f, 0.429634f, 0.429825f, 0.430586f, 0.431847f, 0.433540f, 
                  	 0.435594f, 0.437942f, 0.440514f, 0.443241f, 0.446055f, 0.448886f, 0.451665f, 0.454324f, 0.456793f, 0.459003f, 
                  	 0.460886f, 0.462372f, 0.463417f, 0.464063f, 0.464372f, 0.464405f, 0.464224f, 0.463891f, 0.463468f, 0.463016f, 
                  	 0.462596f, 0.462272f, 0.462104f, 0.462155f, 0.462484f, 0.463117f, 0.464024f, 0.465173f, 0.466533f, 0.468071f, 
                  	 0.469755f, 0.471553f, 0.473432f, 0.475361f, 0.477308f, 0.479239f, 0.481124f, 0.482929f, 0.484623f, 0.486174f, 
                  	 0.487549f, 0.488716f, 0.489644f, 0.490299f, 0.490650f, 0.490665f, 0.490311f, 0.489556f, 0.488369f, 0.486716f
                  	    };
                  	
                  
                  	
                  	    // Define the amount and types of external data slots you want to use
                  	    int NumTables = 0;
                  	    int NumSliderPacks = 0;
                  	    int NumAudioFiles = 0;
                  	    int NumFilters = 0;
                  	    int NumDisplayBuffers = 0;
                  	
                  	
                  	
                  	// Initialise the processing specs here
                  	void prepare(PrepareSpecs ps)
                  	{
                  		
                  	}
                  	
                  	// Reset the processing pipeline here
                  	void reset()
                  	{
                  		
                  	}
                  	
                  	// Process the signal here
                  	template <typename ProcessDataType> void process(ProcessDataType& data)
                  	{
                  		for (int i = 0; i < data.size(); ++i)
                  		    {
                  		        float input = data[i];
                  		// If the input sample is below a small threshold, treat it as silence to save a little processing
                  		        if (Math.abs(input) < 1e-6)  // threshold value for silence
                  		        {
                  		            data[i] = 0.0f;
                  		            continue;
                  		        }
                  		
                  		// Normalize the input sample from its range [min, max] to [0, 1] so you can index the table
                  		        float normalizedX = (input - (-1.0f)) / (1.0f - (-1.0f));  
                  		
                  		        // Scale the normalized input to the lookup table index range
                  		        float scaledIndex = normalizedX * (tableSize - 1);
                  		
                  		        // Get the integer part of the index
                  		        int index = static_cast<int>(scaledIndex);
                  		
                  		        // Get fractional part for interpolation
                  		        float frac = scaledIndex - index;
                  		
                  		        // Interpolate between two points in the table
                  		        float y0 = lookupTable[index];
                  		        float y1 = lookupTable[index + 1];
                  		        float output = y0 + frac * (y1 - y0);  // Linear interpolation
                  		
                  		        //If the output is very small set it to zero to prevent denormal numbers
                  		        if (Math.abs(output) < 1e-10) output = 0.0f;
                  		
                  		        data[i] = output;  // Process with lookup table
                  		    }
                  	}
                  	
                  	// Process the signal as frame here
                  	template <int C> void processFrame(span<float, C>& data)
                  	{
                  	}
                  	
                  	// Process the MIDI events here
                  	void handleHiseEvent(HiseEvent& e)
                  	{
                  		
                  	}
                  	
                  	// Use this function to setup the external data
                  	void setExternalData(const ExternalData& d, int index)
                  	{
                  		
                  	}
                  	
                  	// Set the parameters here
                  	template <int P> void setParameter(double v)
                  	{
                  		
                  	}
                  };
                  
                  
                  Dan KorneffD 1 Reply Last reply Reply Quote 0
                  • Dan KorneffD
                    Dan Korneff @JulesV
                    last edited by

                    @JulesV post the errors.

                    Dan Korneff - Producer / Mixer / Audio Nerd

                    JulesVJ 1 Reply Last reply Reply Quote 0
                    • JulesVJ
                      JulesV @Dan Korneff
                      last edited by

                      @Dan-Korneff said in Using LUT on SNEX:

                      @JulesV post the errors.

                      I posted the code that I tried above

                      Dan KorneffD ustkU 2 Replies Last reply Reply Quote 0
                      • Dan KorneffD
                        Dan Korneff @JulesV
                        last edited by

                        @JulesV but the code doesn't show me the errors you're getting.

                        Dan Korneff - Producer / Mixer / Audio Nerd

                        JulesVJ 1 Reply Last reply Reply Quote 1
                        • ustkU
                          ustk @JulesV
                          last edited by

                          @JulesV @Dan-Korneff The thing with SNEX is that the errors in the console show up in a lazy fashion... Everything gets on one line, and often line numbers aren't showing anything but the last line number of the scripting window.

                          I tend to compile at every new line I write so I know when and where I introduced a mistake

                          Can't help pressing F5 in the forum...

                          1 Reply Last reply Reply Quote 1
                          • JulesVJ
                            JulesV @Dan Korneff
                            last edited by JulesV

                            @Dan-Korneff said in Using LUT on SNEX:

                            @JulesV but the code doesn't show me the errors you're getting.

                            Have you copy pasted my code above?

                            First of all, for xRange I get can't assign static constant to a dynamic expression error.

                            This time when I move this variable to the void process function, I get the Expected initializer for non templated membererror for the lookupTable array.

                            @ustk I am new to snex, have you tried the code above?

                            ustkU 1 Reply Last reply Reply Quote 0
                            • ustkU
                              ustk @JulesV
                              last edited by

                              @JulesV said in Using LUT on SNEX:

                              First of all, for xRange I get can't assign static constant to a dynamic expression error.

                              Probably here:

                              float xRange = xMax - xMin;
                              

                              This shouldn't be the case as the dependent variables are not static const
                              I get this all the time too, forcing to initialise using literals... @Christoph-Hart ?

                              Can't help pressing F5 in the forum...

                              1 Reply Last reply Reply Quote 1
                              • FortuneF
                                Fortune
                                last edited by Fortune

                                @Christoph-Hart Can we ask you for a proper working example snippet for the use of lut in snex, which is asked in this topic?

                                1 Reply Last reply Reply Quote 0
                                • Dan KorneffD
                                  Dan Korneff
                                  last edited by

                                  Sorry for the late reply. I just realized that I'm using a 3rd party node for my LUT test.
                                  Here's the full project you guys can take a look:
                                  https://hub.korneffaudio.com/index.php/s/xPcEwQicPH63Fkd

                                  Dan Korneff - Producer / Mixer / Audio Nerd

                                  1 Reply Last reply Reply Quote 2
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