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    • ?
      A Former User
      last edited by A Former User

      Any chance someone could help me a little with the a vu meter? I've stripped the code back to below. A panel pops up after compiling, but it's not showing any level or change. In the JSON window it's linked to the right container, but nothings happening. Could anyone give us just a clue as to what I'm missing?

      const var t = Engine.createTimerObject();
      t.setTimerCallback(function()
      
      {
          VumeterLeft.setValue(Engine.getMasterPeakLevel(0));
          VumeterRight.setValue(Engine.getMasterPeakLevel(1));
      
          
      });
      
      t.startTimer(30);
      
      
      1 Reply Last reply Reply Quote 0
      • staiffS
        staiff
        last edited by staiff

        honestly didn't use vu meter in HISE. But i think i will start with the demo (dynamic) project i gave you before from Christoph and replace the part using vector rendering by filmstrip.
        i remember using it on another platform (rackafx) but that using other style of scripting.

        i will try to find again a thread where i asked to Christoph to control the pitchwheel and modwheel. Christoph gave the script with vector image, and i replaced it by filmstrip.

        found it:
        https://forum.hise.audio/topic/445/pitchwheel-modwheel-graphics-linking/11

        and the script with filmstrip (i just added this and delete the vector drawing parts):

        // le pitchwheel Modwheel:

        const var ModWheel = Content.addKnob("ModWheel", 147, 553);
        // [JSON ModWheel]
        Content.setPropertiesFromJSON("ModWheel", {
        "width": 27,
        "height": 112,
        "filmstripImage": "{PROJECT_FOLDER}ModWheel_128.png",
        "numStrips": "128"
        });
        // [/JSON ModWheel]
        const var PitchWheel = Content.addKnob("PitchWheel", 95, 553);
        // [JSON PitchWheel]
        Content.setPropertiesFromJSON("PitchWheel", {
        "width": 28,
        "height": 108,
        "filmstripImage": "{PROJECT_FOLDER}ModWheel_128.png",
        "numStrips": "128"
        });
        // [/JSON PitchWheel]

        So, pretty sure you can do this with the vumeter in the dynamic example.

        for the separate stereo, not sure how doing this. but when you want to know the God's secret, don't ask to his Saints, ask directly to God ! :D

        Christooooooooooooooph ? :D

        Excuse me i'm French.

        ? JayJ 3 Replies Last reply Reply Quote 0
        • ?
          A Former User @staiff
          last edited by A Former User

          @staiff said in Can't change Slider style:

          for the separate stereo, not sure how doing this. but when you want to know the God's secret, don't ask to his Saints, ask directly to God ! :D

          Christooooooooooooooph ? :D

          Ha, thanks for the help! I'm trying to understand Javascript better, I can tell a browser to say hello in so many different ways now, but figuring out how to use it in Hise is proving tricky. Thanks for the reply, I'll have a look through the example now.

          1 Reply Last reply Reply Quote 0
          • JayJ
            Jay @staiff
            last edited by

            @staiff can you share the mod & pitch wheels png?

            Thanks in advance

            Joansi Villalona

            1 Reply Last reply Reply Quote 0
            • JayJ
              Jay @staiff
              last edited by

              @staiff I try it and it didn't work for me

              Joansi Villalona

              1 Reply Last reply Reply Quote 0
              • staiffS
                staiff
                last edited by

                Wheels example:
                https://drive.google.com/open?id=1MjqMBWgF6T9Y-zlu_-2_nyGoceU8JnQ5

                i used a simple basic Wheel .png sequence made in knobman. You will have to replace it by a better looking png sequence.

                The white panel is not useful for the wheels, just added to create a light grey background.

                Enjoy.

                Excuse me i'm French.

                JayJ 1 Reply Last reply Reply Quote 1
                • JayJ
                  Jay @staiff
                  last edited by

                  @staiff thanks bud

                  Joansi Villalona

                  1 Reply Last reply Reply Quote 0
                  • ?
                    A Former User
                    last edited by A Former User

                    Starting to understand this I think (I hope). One thing I'm not clear on though if anyone could explain, I've put the code I'm using below, it's from the example you gave @staiff. I get the level, all is good, but I don't understand the line:
                    vumeter.getCurrentLevel(vumeter.LimiterReduction);
                    Any chance someone could explain that to me? Why if I change LimiterReduction does it not work? Why is it linked to the limiters reduction, or attack or compressor reduction etc.? The meter is responding to the current level or peak, so don't understand why it's working if I use say .CompressorAttack? Or is there a line I can replace it with?
                    Sorry for the idiot questions! Getting there slowly...

                    I've put the code below with comments on everything incase anyone else is trying to understand how to move through it. Swapping for a filmstrip is relatively straight forward I think from here.

                    const var vumeter = Synth.getEffect("Dynamics1");
                    //name of constant variable we want 'vumeter' = point it to the module (effect in this case) labelled Dynamics1									
                    
                    const var level = Content.getComponent("level1"); 
                    //name of constant variable we to see 'level' = point it to the widget (slider) labelled level1
                    
                    
                    const var t = Engine.createTimerObject();
                    //create a constant variable labelled 't' = a timer object
                    
                    t.setTimerCallback(function()
                    // triggers the timer below
                    
                    {
                    	var v = vumeter.getCurrentLevel("VU METER");
                    
                    
                    v = Engine.getDecibelsForGainFactor(v);
                    
                    
                    level.setValue(v);
                    // variable 'level' is set to the value of variable 'v'
                    
                    });
                    
                    t.startTimer(30);
                    //triggered by the setTimerCallback function
                    

                    edit: ok, that's just me being an idiot 😬 , changed it to just a label ("VU METER") and it's working. Have changed the script above! Hopefully someone finds it helpful...

                    1 Reply Last reply Reply Quote 0
                    • ?
                      A Former User
                      last edited by

                      Managed to get this all working. Put a link below to a project showing how to do it. Hope it helps someone out...

                      Does anyone know what the best way to make the fall of the meter back to 0 smoother? Is that to do with timer objects?

                      https://we.tl/t-pspQRut6sF

                      gorangroovesG 1 Reply Last reply Reply Quote 0
                      • Christoph HartC
                        Christoph Hart
                        last edited by

                        You need to filter the value you show. Pseudocode:

                        If newLevel > oldlevel
                        Then level = newLevel
                        Else level = level * 0.97

                        The number something between 0.8 and 1.0 determines the fall-off speed.

                        1 Reply Last reply Reply Quote 0
                        • ?
                          A Former User
                          last edited by

                          This post is deleted!
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                          • ?
                            A Former User
                            last edited by A Former User

                            This post is deleted!
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                            • gorangroovesG
                              gorangrooves @A Former User
                              last edited by

                              @duno Hey mate, I was wondering if you could please repost the example project of the meter? Maybe on Google Drive so that it doesn't expire?

                              Thanks very much!
                              Goran

                              Goran Rista
                              https://gorangrooves.com

                              Handy Drums and Handy Grooves
                              https://library.gorangrooves.com

                              1 Reply Last reply Reply Quote 0
                              • ?
                                A Former User
                                last edited by A Former User

                                Hey man, it's pretty much the same as the one below...

                                To change the slider for filmstrips, select the slider, either on the unlocked interface, or in the component list, it should highlight, then on the right hand side in the properties list, scroll down and you'll see and option saying filmstripimage, it's kind of scrunched up. Outside of hise, drag the filmstrip you want to use into the images folder in your project folder, then go back to that properties list in Hise, and open the filmstrip. Then below tell it how many steps its got. It's the option right below filmstrip in the properties. Should work then.

                                On Christophs example he posted, change the name of the main container on the main page to say Master Chain

                                HiseSnippet 1470.3oc6X0saaaCEVxNZHwsoacnXXWJDrKbA5BrbcbZVwPch+oMqIMFQtoaWLzQKQayUIRMJpzZTTf8n0Gg8nz2fsCIkijcbRs2ZtXsU2wyue7bN7vCUWNyCGGy3Flq0abD1v75VtiohQMGgHTi8aYXVx5jD6CwBL2XuwQn3XrugoYwGJ4at1JFpu28f8PAHpGNijgwILhG9.RHQjQsaiGSBB5f7w8Hg4jtVi88Xzlr.VBfkhVULhPdu.MD+DjTrBVFleQaehfwcEHAN1vbk8X9icGwdIUK+IjXR+.rbgigKXHM4Nr.eIhkTMZNhD32cxdN1vvzpaVDnnNBbKqCI9jynmEI9JEC6LMxGOLKbYvyIO7pr3vyLG7VQCuaZ45wIQhLNRrcMq8oPJZ.BRA4gkVViBmVzpICjfJ1LD8BbGNr3LMJWuRk6XuUkJ299qWZ8RPhHVXeJhaeHJFD4jjCvCD1+n8DKLDKZxBiXTXQ4MxKzFRKjoenhkp3I0DphKkAj6U0JvB651q8wyn6DydLY3n2uyURcwdehQdete8R1vWl6c.cpb+YoVMkZdmIsda5PBEuoGGC0.x5a9Q8+crmnr1zqWRrYLVnXzDEDzGpvKOHg5IHLZ4aKE30yC.yDEUvOgyg8+A3SwAkct8bQ3ra+yoWZ5NyQo3GjqE1izGGD2gwkGz6f7fR6xoRJUKyMKlRUyTRWoHiDmfBRvm2poYyYkPYh2nwLvTf35PY4sTaj2LIRZynOgIvGAgzRutzZkdSoY4LXv7XIKv3rf.vhygq1UWrZkoIg8w76.IA.xSjCN0NcaAqKtsP9tVd5h8bBxn6SIhihvzKpYgQ5IDnsQgTPAhJTMMtQZSC2.hOzHm3KIkOcXnfcV+3e4sFKfM9RqoxXywHOc+VHAR1IKEc.hivbAQFLLagOEthP2WaMqV33WHXQfCO6.tg4pK5F3Um42F+Ziwms3OeTiXwXYDFtHS5XOTfQH5U4unJj36Gf6xhIxbZFm8eaX9K4TwjE.XyFUx7UTbdj8SWQHqjH8dLMx5DvPBBcXOB3KM9xSxIG99sg4wmWizblNAUx5w3w8YHtuQ+gSto95V0pduZaWem6duJFDANbBiqYU6t0qVY65NakidUsF6Tam5aWcmsLD3WIxaJfwVNNfJpplB9lVpNha.d9YDewnM9AamZ2QQpEINJ.M9HOA5T7STG9.tCPAwXs.GvdInFPaG85GQzKcptslPyjXAK7gbTzHhW7zJ2BO.kDH1MJBi3xAa.1BdRJ28BfV2f0NFhhLfSkMqui9SyuGa3v.7gLe7zVUN+.LOAkhCj.QS7ow3SvxVkyGI.6NAHgqrTYFq0s8jLx4X3JaOl4ppmwnM0OGBpC8MggxN2PFvnNL+DvsSO+irsdJCY4X9AMjCSPgxzw4GJ7JYnnEEt2zpKQ3MZ93svbvqrw4ULdSGwbcq1CF.47LvthUme9pedx7PY0KXd+UszyC8gXZ+nEdZeyh+Gmtux++lt+ym69T7b2MzP4ZVtvXypydJf7Mp01OCtLy9gXJlKCpNWxgv+5C+gP8co8f66hiXwSYXWbHoGLeQbdhxql33+PcKXd5MgqjlKq28fNvlbt53hDIbU4xtgrDpXpxihKbNYId5+Jet4fBtEWL39d96DqMAitjvn.baJ7BSXReEF+ZqzwolPc555CYTVzHFk3kOoeLVvICGh44w9b2P6JDv3XYTtUiiwAXT9B3uqwAPgGhKGI6eYrvYwiEWV95aszv0VdXz9iil5E+zro9wrD4inNDAEpvanrfGg3B8R8voCXKetuYAY+P85Jx05loTe0h+F9RY5HWalxzYByOZ7QHxiydtm9WJHOurphBDaopev6Zvalg01NS9GBx3O75Wxy87jIzuGx.yWipKsF2co0n1RqwVKsF0WZM1do03dWhFxK31MAdPr93MPnaa0qvMMaSQvoC0IIi+QGL33L
                                

                                edit - in your project, the sampler you've got called kick, that's the string name in the variable. On Christophs example it's Master Chain, so just change the name in that variable. You need to change Synth.getChildSynth, for synth.getSampler too. If you hit esc as your writing, you'll see an autofill similar to sublime.

                                gorangroovesG 1 Reply Last reply Reply Quote 0
                                • gorangroovesG
                                  gorangrooves @A Former User
                                  last edited by

                                  @duno Thanks a lot. I appreciate the explanation. I will give it a shot and see how I go :)

                                  Goran Rista
                                  https://gorangrooves.com

                                  Handy Drums and Handy Grooves
                                  https://library.gorangrooves.com

                                  1 Reply Last reply Reply Quote 0
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