HISE Logo Forum
    • Categories
    • Register
    • Login

    Can't change Slider style

    Scheduled Pinned Locked Moved General Questions
    27 Posts 6 Posters 3.2k Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • staiffS
      staiff
      last edited by

      Wheels example:
      https://drive.google.com/open?id=1MjqMBWgF6T9Y-zlu_-2_nyGoceU8JnQ5

      i used a simple basic Wheel .png sequence made in knobman. You will have to replace it by a better looking png sequence.

      The white panel is not useful for the wheels, just added to create a light grey background.

      Enjoy.

      Excuse me i'm French.

      JayJ 1 Reply Last reply Reply Quote 1
      • JayJ
        Jay @staiff
        last edited by

        @staiff thanks bud

        Joansi Villalona

        1 Reply Last reply Reply Quote 0
        • ?
          A Former User
          last edited by A Former User

          Starting to understand this I think (I hope). One thing I'm not clear on though if anyone could explain, I've put the code I'm using below, it's from the example you gave @staiff. I get the level, all is good, but I don't understand the line:
          vumeter.getCurrentLevel(vumeter.LimiterReduction);
          Any chance someone could explain that to me? Why if I change LimiterReduction does it not work? Why is it linked to the limiters reduction, or attack or compressor reduction etc.? The meter is responding to the current level or peak, so don't understand why it's working if I use say .CompressorAttack? Or is there a line I can replace it with?
          Sorry for the idiot questions! Getting there slowly...

          I've put the code below with comments on everything incase anyone else is trying to understand how to move through it. Swapping for a filmstrip is relatively straight forward I think from here.

          const var vumeter = Synth.getEffect("Dynamics1");
          //name of constant variable we want 'vumeter' = point it to the module (effect in this case) labelled Dynamics1									
          
          const var level = Content.getComponent("level1"); 
          //name of constant variable we to see 'level' = point it to the widget (slider) labelled level1
          
          
          const var t = Engine.createTimerObject();
          //create a constant variable labelled 't' = a timer object
          
          t.setTimerCallback(function()
          // triggers the timer below
          
          {
          	var v = vumeter.getCurrentLevel("VU METER");
          
          
          v = Engine.getDecibelsForGainFactor(v);
          
          
          level.setValue(v);
          // variable 'level' is set to the value of variable 'v'
          
          });
          
          t.startTimer(30);
          //triggered by the setTimerCallback function
          

          edit: ok, that's just me being an idiot 😬 , changed it to just a label ("VU METER") and it's working. Have changed the script above! Hopefully someone finds it helpful...

          1 Reply Last reply Reply Quote 0
          • ?
            A Former User
            last edited by

            Managed to get this all working. Put a link below to a project showing how to do it. Hope it helps someone out...

            Does anyone know what the best way to make the fall of the meter back to 0 smoother? Is that to do with timer objects?

            https://we.tl/t-pspQRut6sF

            gorangroovesG 1 Reply Last reply Reply Quote 0
            • Christoph HartC
              Christoph Hart
              last edited by

              You need to filter the value you show. Pseudocode:

              If newLevel > oldlevel
              Then level = newLevel
              Else level = level * 0.97

              The number something between 0.8 and 1.0 determines the fall-off speed.

              1 Reply Last reply Reply Quote 0
              • ?
                A Former User
                last edited by

                This post is deleted!
                1 Reply Last reply Reply Quote 0
                • ?
                  A Former User
                  last edited by A Former User

                  This post is deleted!
                  1 Reply Last reply Reply Quote 0
                  • gorangroovesG
                    gorangrooves @A Former User
                    last edited by

                    @duno Hey mate, I was wondering if you could please repost the example project of the meter? Maybe on Google Drive so that it doesn't expire?

                    Thanks very much!
                    Goran

                    Goran Rista
                    https://gorangrooves.com

                    Handy Drums and Handy Grooves
                    https://library.gorangrooves.com

                    1 Reply Last reply Reply Quote 0
                    • ?
                      A Former User
                      last edited by A Former User

                      Hey man, it's pretty much the same as the one below...

                      To change the slider for filmstrips, select the slider, either on the unlocked interface, or in the component list, it should highlight, then on the right hand side in the properties list, scroll down and you'll see and option saying filmstripimage, it's kind of scrunched up. Outside of hise, drag the filmstrip you want to use into the images folder in your project folder, then go back to that properties list in Hise, and open the filmstrip. Then below tell it how many steps its got. It's the option right below filmstrip in the properties. Should work then.

                      On Christophs example he posted, change the name of the main container on the main page to say Master Chain

                      HiseSnippet 1470.3oc6X0saaaCEVxNZHwsoacnXXWJDrKbA5BrbcbZVwPch+oMqIMFQtoaWLzQKQayUIRMJpzZTTf8n0Gg8nz2fsCIkijcbRs2ZtXsU2wyue7bN7vCUWNyCGGy3Flq0abD1v75VtiohQMGgHTi8aYXVx5jD6CwBL2XuwQn3XrugoYwGJ4at1JFpu28f8PAHpGNijgwILhG9.RHQjQsaiGSBB5f7w8Hg4jtVi88Xzlr.VBfkhVULhPdu.MD+DjTrBVFleQaehfwcEHAN1vbk8X9icGwdIUK+IjXR+.rbgigKXHM4Nr.eIhkTMZNhD32cxdN1vvzpaVDnnNBbKqCI9jynmEI9JEC6LMxGOLKbYvyIO7pr3vyLG7VQCuaZ45wIQhLNRrcMq8oPJZ.BRA4gkVViBmVzpICjfJ1LD8BbGNr3LMJWuRk6XuUkJ299qWZ8RPhHVXeJhaeHJFD4jjCvCD1+n8DKLDKZxBiXTXQ4MxKzFRKjoenhkp3I0DphKkAj6U0JvB651q8wyn6DydLY3n2uyURcwdehQdete8R1vWl6c.cpb+YoVMkZdmIsda5PBEuoGGC0.x5a9Q8+crmnr1zqWRrYLVnXzDEDzGpvKOHg5IHLZ4aKE30yC.yDEUvOgyg8+A3SwAkct8bQ3ra+yoWZ5NyQo3GjqE1izGGD2gwkGz6f7fR6xoRJUKyMKlRUyTRWoHiDmfBRvm2poYyYkPYh2nwLvTf35PY4sTaj2LIRZynOgIvGAgzRutzZkdSoY4LXv7XIKv3rf.vhygq1UWrZkoIg8w76.IA.xSjCN0NcaAqKtsP9tVd5h8bBxn6SIhihvzKpYgQ5IDnsQgTPAhJTMMtQZSC2.hOzHm3KIkOcXnfcV+3e4sFKfM9RqoxXywHOc+VHAR1IKEc.hivbAQFLLagOEthP2WaMqV33WHXQfCO6.tg4pK5F3Um42F+Ziwms3OeTiXwXYDFtHS5XOTfQH5U4unJj36Gf6xhIxbZFm8eaX9K4TwjE.XyFUx7UTbdj8SWQHqjH8dLMx5DvPBBcXOB3KM9xSxIG99sg4wmWizblNAUx5w3w8YHtuQ+gSto95V0pduZaWem6duJFDANbBiqYU6t0qVY65NakidUsF6Tam5aWcmsLD3WIxaJfwVNNfJpplB9lVpNha.d9YDewnM9AamZ2QQpEINJ.M9HOA5T7STG9.tCPAwXs.GvdInFPaG85GQzKcptslPyjXAK7gbTzHhW7zJ2BO.kDH1MJBi3xAa.1BdRJ28BfV2f0NFhhLfSkMqui9SyuGa3v.7gLe7zVUN+.LOAkhCj.QS7ow3SvxVkyGI.6NAHgqrTYFq0s8jLx4X3JaOl4ppmwnM0OGBpC8MggxN2PFvnNL+DvsSO+irsdJCY4X9AMjCSPgxzw4GJ7JYnnEEt2zpKQ3MZ93svbvqrw4ULdSGwbcq1CF.47LvthUme9pedx7PY0KXd+UszyC8gXZ+nEdZeyh+Gmtux++lt+ym69T7b2MzP4ZVtvXypydJf7Mp01OCtLy9gXJlKCpNWxgv+5C+gP8co8f66hiXwSYXWbHoGLeQbdhxql33+PcKXd5MgqjlKq28fNvlbt53hDIbU4xtgrDpXpxihKbNYId5+Jet4fBtEWL39d96DqMAitjvn.baJ7BSXReEF+ZqzwolPc555CYTVzHFk3kOoeLVvICGh44w9b2P6JDv3XYTtUiiwAXT9B3uqwAPgGhKGI6eYrvYwiEWV95aszv0VdXz9iil5E+zro9wrD4inNDAEpvanrfGg3B8R8voCXKetuYAY+P85Jx05loTe0h+F9RY5HWalxzYByOZ7QHxiydtm9WJHOurphBDaopev6Zvalg01NS9GBx3O75Wxy87jIzuGx.yWipKsF2co0n1RqwVKsF0WZM1do03dWhFxK31MAdPr93MPnaa0qvMMaSQvoC0IIi+QGL33L
                      

                      edit - in your project, the sampler you've got called kick, that's the string name in the variable. On Christophs example it's Master Chain, so just change the name in that variable. You need to change Synth.getChildSynth, for synth.getSampler too. If you hit esc as your writing, you'll see an autofill similar to sublime.

                      gorangroovesG 1 Reply Last reply Reply Quote 0
                      • gorangroovesG
                        gorangrooves @A Former User
                        last edited by

                        @duno Thanks a lot. I appreciate the explanation. I will give it a shot and see how I go :)

                        Goran Rista
                        https://gorangrooves.com

                        Handy Drums and Handy Grooves
                        https://library.gorangrooves.com

                        1 Reply Last reply Reply Quote 0
                        • First post
                          Last post

                        41

                        Online

                        1.7k

                        Users

                        11.7k

                        Topics

                        102.0k

                        Posts