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    Can't change Slider style

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    • ?
      A Former User
      last edited by

      Either vector or filmstrip. Knobs are working fine, but I'm trying to set up a vertical peak meter, and parameterid is just snapping back to knob immediately.

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      • ?
        A Former User
        last edited by

        How do I make those video attachments I see on here? I'll post it...

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        • staiffS
          staiff
          last edited by

          knobs/sliders are not made for showing led volume but to control functions.
          for LED (vu meter), see:

          Link Preview Image
          hise_tutorial/DynamicsFX at master · christophhart/hise_tutorial

          The Tutorial project for HISE. Contribute to christophhart/hise_tutorial development by creating an account on GitHub.

          favicon

          GitHub (github.com)

          you can see the vector vu meter and the script for use it inside the demo project.

          Maybe the cause.

          Excuse me i'm French.

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          • Christoph HartC
            Christoph Hart
            last edited by Christoph Hart

            Which version? Master, develop? I remember fixing something like this a few months ago.

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            • ?
              A Former User
              last edited by A Former User

              I built it from source a couple weeks ago, so think I'm on the current one? Tried adding in "style": "Vertical", to JSON, but after F5, graphics jump and it resets the slider to a knob again.

              Thanks Staiff! Still figuring it out, so appreciate that. Saved me a couple hours of banging my head on the desk. 👍

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              • ?
                A Former User
                last edited by

                Tell a lie! I spelt vertical without a capital V. With the V in JSON it’s working.

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                • ?
                  A Former User @staiff
                  last edited by A Former User

                  @staiff I'd looked at this today, was really helpful. But I'm trying to make the vu meters with film strips, for left and right on separate containers. Little confused on how to implement it to be honest. I'd gotten as far as the code below before I posted about the knob problem. Haven't got round to thinking about changing the container ones to left and right, just trying to figure it out as I go along. Still very much wrapping my head around both JavaScript and Hise!

                  const var container1 = Synth.getChildSynth("container 1");
                  
                  const var t = Engine.createTimerObject();
                  t.setTimerCallback(function()
                  
                  {
                      VumeterLeft.setValue(Engine.getMasterPeakLevel(0));
                      VumeterRight.setValue(Engine.getMasterPeakLevel(1));
                      vu1.setValue(container1.getCurrentLevel(true));
                      
                  });
                  
                  t.startTimer(30);
                  
                  
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                  • ?
                    A Former User
                    last edited by A Former User

                    Any chance someone could help me a little with the a vu meter? I've stripped the code back to below. A panel pops up after compiling, but it's not showing any level or change. In the JSON window it's linked to the right container, but nothings happening. Could anyone give us just a clue as to what I'm missing?

                    const var t = Engine.createTimerObject();
                    t.setTimerCallback(function()
                    
                    {
                        VumeterLeft.setValue(Engine.getMasterPeakLevel(0));
                        VumeterRight.setValue(Engine.getMasterPeakLevel(1));
                    
                        
                    });
                    
                    t.startTimer(30);
                    
                    
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                    • staiffS
                      staiff
                      last edited by staiff

                      honestly didn't use vu meter in HISE. But i think i will start with the demo (dynamic) project i gave you before from Christoph and replace the part using vector rendering by filmstrip.
                      i remember using it on another platform (rackafx) but that using other style of scripting.

                      i will try to find again a thread where i asked to Christoph to control the pitchwheel and modwheel. Christoph gave the script with vector image, and i replaced it by filmstrip.

                      found it:
                      https://forum.hise.audio/topic/445/pitchwheel-modwheel-graphics-linking/11

                      and the script with filmstrip (i just added this and delete the vector drawing parts):

                      // le pitchwheel Modwheel:

                      const var ModWheel = Content.addKnob("ModWheel", 147, 553);
                      // [JSON ModWheel]
                      Content.setPropertiesFromJSON("ModWheel", {
                      "width": 27,
                      "height": 112,
                      "filmstripImage": "{PROJECT_FOLDER}ModWheel_128.png",
                      "numStrips": "128"
                      });
                      // [/JSON ModWheel]
                      const var PitchWheel = Content.addKnob("PitchWheel", 95, 553);
                      // [JSON PitchWheel]
                      Content.setPropertiesFromJSON("PitchWheel", {
                      "width": 28,
                      "height": 108,
                      "filmstripImage": "{PROJECT_FOLDER}ModWheel_128.png",
                      "numStrips": "128"
                      });
                      // [/JSON PitchWheel]

                      So, pretty sure you can do this with the vumeter in the dynamic example.

                      for the separate stereo, not sure how doing this. but when you want to know the God's secret, don't ask to his Saints, ask directly to God ! :D

                      Christooooooooooooooph ? :D

                      Excuse me i'm French.

                      ? JayJ 3 Replies Last reply Reply Quote 0
                      • ?
                        A Former User @staiff
                        last edited by A Former User

                        @staiff said in Can't change Slider style:

                        for the separate stereo, not sure how doing this. but when you want to know the God's secret, don't ask to his Saints, ask directly to God ! :D

                        Christooooooooooooooph ? :D

                        Ha, thanks for the help! I'm trying to understand Javascript better, I can tell a browser to say hello in so many different ways now, but figuring out how to use it in Hise is proving tricky. Thanks for the reply, I'll have a look through the example now.

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                        • JayJ
                          Jay @staiff
                          last edited by

                          @staiff can you share the mod & pitch wheels png?

                          Thanks in advance

                          Joansi Villalona

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                          • JayJ
                            Jay @staiff
                            last edited by

                            @staiff I try it and it didn't work for me

                            Joansi Villalona

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                            • staiffS
                              staiff
                              last edited by

                              Wheels example:
                              https://drive.google.com/open?id=1MjqMBWgF6T9Y-zlu_-2_nyGoceU8JnQ5

                              i used a simple basic Wheel .png sequence made in knobman. You will have to replace it by a better looking png sequence.

                              The white panel is not useful for the wheels, just added to create a light grey background.

                              Enjoy.

                              Excuse me i'm French.

                              JayJ 1 Reply Last reply Reply Quote 1
                              • JayJ
                                Jay @staiff
                                last edited by

                                @staiff thanks bud

                                Joansi Villalona

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                                • ?
                                  A Former User
                                  last edited by A Former User

                                  Starting to understand this I think (I hope). One thing I'm not clear on though if anyone could explain, I've put the code I'm using below, it's from the example you gave @staiff. I get the level, all is good, but I don't understand the line:
                                  vumeter.getCurrentLevel(vumeter.LimiterReduction);
                                  Any chance someone could explain that to me? Why if I change LimiterReduction does it not work? Why is it linked to the limiters reduction, or attack or compressor reduction etc.? The meter is responding to the current level or peak, so don't understand why it's working if I use say .CompressorAttack? Or is there a line I can replace it with?
                                  Sorry for the idiot questions! Getting there slowly...

                                  I've put the code below with comments on everything incase anyone else is trying to understand how to move through it. Swapping for a filmstrip is relatively straight forward I think from here.

                                  const var vumeter = Synth.getEffect("Dynamics1");
                                  //name of constant variable we want 'vumeter' = point it to the module (effect in this case) labelled Dynamics1									
                                  
                                  const var level = Content.getComponent("level1"); 
                                  //name of constant variable we to see 'level' = point it to the widget (slider) labelled level1
                                  
                                  
                                  const var t = Engine.createTimerObject();
                                  //create a constant variable labelled 't' = a timer object
                                  
                                  t.setTimerCallback(function()
                                  // triggers the timer below
                                  
                                  {
                                  	var v = vumeter.getCurrentLevel("VU METER");
                                  
                                  
                                  v = Engine.getDecibelsForGainFactor(v);
                                  
                                  
                                  level.setValue(v);
                                  // variable 'level' is set to the value of variable 'v'
                                  
                                  });
                                  
                                  t.startTimer(30);
                                  //triggered by the setTimerCallback function
                                  

                                  edit: ok, that's just me being an idiot 😬 , changed it to just a label ("VU METER") and it's working. Have changed the script above! Hopefully someone finds it helpful...

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                                  • ?
                                    A Former User
                                    last edited by

                                    Managed to get this all working. Put a link below to a project showing how to do it. Hope it helps someone out...

                                    Does anyone know what the best way to make the fall of the meter back to 0 smoother? Is that to do with timer objects?

                                    https://we.tl/t-pspQRut6sF

                                    gorangroovesG 1 Reply Last reply Reply Quote 0
                                    • Christoph HartC
                                      Christoph Hart
                                      last edited by

                                      You need to filter the value you show. Pseudocode:

                                      If newLevel > oldlevel
                                      Then level = newLevel
                                      Else level = level * 0.97

                                      The number something between 0.8 and 1.0 determines the fall-off speed.

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                                      • ?
                                        A Former User
                                        last edited by

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                                        • ?
                                          A Former User
                                          last edited by A Former User

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                                          • gorangroovesG
                                            gorangrooves @A Former User
                                            last edited by

                                            @duno Hey mate, I was wondering if you could please repost the example project of the meter? Maybe on Google Drive so that it doesn't expire?

                                            Thanks very much!
                                            Goran

                                            Goran Rista
                                            https://gorangrooves.com

                                            Handy Drums and Handy Grooves
                                            https://library.gorangrooves.com

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