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    • ?
      A Former User @staiff
      last edited by A Former User

      @staiff I'd looked at this today, was really helpful. But I'm trying to make the vu meters with film strips, for left and right on separate containers. Little confused on how to implement it to be honest. I'd gotten as far as the code below before I posted about the knob problem. Haven't got round to thinking about changing the container ones to left and right, just trying to figure it out as I go along. Still very much wrapping my head around both JavaScript and Hise!

      const var container1 = Synth.getChildSynth("container 1");
      
      const var t = Engine.createTimerObject();
      t.setTimerCallback(function()
      
      {
          VumeterLeft.setValue(Engine.getMasterPeakLevel(0));
          VumeterRight.setValue(Engine.getMasterPeakLevel(1));
          vu1.setValue(container1.getCurrentLevel(true));
          
      });
      
      t.startTimer(30);
      
      
      1 Reply Last reply Reply Quote 0
      • ?
        A Former User
        last edited by A Former User

        Any chance someone could help me a little with the a vu meter? I've stripped the code back to below. A panel pops up after compiling, but it's not showing any level or change. In the JSON window it's linked to the right container, but nothings happening. Could anyone give us just a clue as to what I'm missing?

        const var t = Engine.createTimerObject();
        t.setTimerCallback(function()
        
        {
            VumeterLeft.setValue(Engine.getMasterPeakLevel(0));
            VumeterRight.setValue(Engine.getMasterPeakLevel(1));
        
            
        });
        
        t.startTimer(30);
        
        
        1 Reply Last reply Reply Quote 0
        • staiffS
          staiff
          last edited by staiff

          honestly didn't use vu meter in HISE. But i think i will start with the demo (dynamic) project i gave you before from Christoph and replace the part using vector rendering by filmstrip.
          i remember using it on another platform (rackafx) but that using other style of scripting.

          i will try to find again a thread where i asked to Christoph to control the pitchwheel and modwheel. Christoph gave the script with vector image, and i replaced it by filmstrip.

          found it:
          https://forum.hise.audio/topic/445/pitchwheel-modwheel-graphics-linking/11

          and the script with filmstrip (i just added this and delete the vector drawing parts):

          // le pitchwheel Modwheel:

          const var ModWheel = Content.addKnob("ModWheel", 147, 553);
          // [JSON ModWheel]
          Content.setPropertiesFromJSON("ModWheel", {
          "width": 27,
          "height": 112,
          "filmstripImage": "{PROJECT_FOLDER}ModWheel_128.png",
          "numStrips": "128"
          });
          // [/JSON ModWheel]
          const var PitchWheel = Content.addKnob("PitchWheel", 95, 553);
          // [JSON PitchWheel]
          Content.setPropertiesFromJSON("PitchWheel", {
          "width": 28,
          "height": 108,
          "filmstripImage": "{PROJECT_FOLDER}ModWheel_128.png",
          "numStrips": "128"
          });
          // [/JSON PitchWheel]

          So, pretty sure you can do this with the vumeter in the dynamic example.

          for the separate stereo, not sure how doing this. but when you want to know the God's secret, don't ask to his Saints, ask directly to God ! :D

          Christooooooooooooooph ? :D

          Excuse me i'm French.

          ? JayJ 3 Replies Last reply Reply Quote 0
          • ?
            A Former User @staiff
            last edited by A Former User

            @staiff said in Can't change Slider style:

            for the separate stereo, not sure how doing this. but when you want to know the God's secret, don't ask to his Saints, ask directly to God ! :D

            Christooooooooooooooph ? :D

            Ha, thanks for the help! I'm trying to understand Javascript better, I can tell a browser to say hello in so many different ways now, but figuring out how to use it in Hise is proving tricky. Thanks for the reply, I'll have a look through the example now.

            1 Reply Last reply Reply Quote 0
            • JayJ
              Jay @staiff
              last edited by

              @staiff can you share the mod & pitch wheels png?

              Thanks in advance

              Joansi Villalona

              1 Reply Last reply Reply Quote 0
              • JayJ
                Jay @staiff
                last edited by

                @staiff I try it and it didn't work for me

                Joansi Villalona

                1 Reply Last reply Reply Quote 0
                • staiffS
                  staiff
                  last edited by

                  Wheels example:
                  https://drive.google.com/open?id=1MjqMBWgF6T9Y-zlu_-2_nyGoceU8JnQ5

                  i used a simple basic Wheel .png sequence made in knobman. You will have to replace it by a better looking png sequence.

                  The white panel is not useful for the wheels, just added to create a light grey background.

                  Enjoy.

                  Excuse me i'm French.

                  JayJ 1 Reply Last reply Reply Quote 1
                  • JayJ
                    Jay @staiff
                    last edited by

                    @staiff thanks bud

                    Joansi Villalona

                    1 Reply Last reply Reply Quote 0
                    • ?
                      A Former User
                      last edited by A Former User

                      Starting to understand this I think (I hope). One thing I'm not clear on though if anyone could explain, I've put the code I'm using below, it's from the example you gave @staiff. I get the level, all is good, but I don't understand the line:
                      vumeter.getCurrentLevel(vumeter.LimiterReduction);
                      Any chance someone could explain that to me? Why if I change LimiterReduction does it not work? Why is it linked to the limiters reduction, or attack or compressor reduction etc.? The meter is responding to the current level or peak, so don't understand why it's working if I use say .CompressorAttack? Or is there a line I can replace it with?
                      Sorry for the idiot questions! Getting there slowly...

                      I've put the code below with comments on everything incase anyone else is trying to understand how to move through it. Swapping for a filmstrip is relatively straight forward I think from here.

                      const var vumeter = Synth.getEffect("Dynamics1");
                      //name of constant variable we want 'vumeter' = point it to the module (effect in this case) labelled Dynamics1									
                      
                      const var level = Content.getComponent("level1"); 
                      //name of constant variable we to see 'level' = point it to the widget (slider) labelled level1
                      
                      
                      const var t = Engine.createTimerObject();
                      //create a constant variable labelled 't' = a timer object
                      
                      t.setTimerCallback(function()
                      // triggers the timer below
                      
                      {
                      	var v = vumeter.getCurrentLevel("VU METER");
                      
                      
                      v = Engine.getDecibelsForGainFactor(v);
                      
                      
                      level.setValue(v);
                      // variable 'level' is set to the value of variable 'v'
                      
                      });
                      
                      t.startTimer(30);
                      //triggered by the setTimerCallback function
                      

                      edit: ok, that's just me being an idiot 😬 , changed it to just a label ("VU METER") and it's working. Have changed the script above! Hopefully someone finds it helpful...

                      1 Reply Last reply Reply Quote 0
                      • ?
                        A Former User
                        last edited by

                        Managed to get this all working. Put a link below to a project showing how to do it. Hope it helps someone out...

                        Does anyone know what the best way to make the fall of the meter back to 0 smoother? Is that to do with timer objects?

                        https://we.tl/t-pspQRut6sF

                        gorangroovesG 1 Reply Last reply Reply Quote 0
                        • Christoph HartC
                          Christoph Hart
                          last edited by

                          You need to filter the value you show. Pseudocode:

                          If newLevel > oldlevel
                          Then level = newLevel
                          Else level = level * 0.97

                          The number something between 0.8 and 1.0 determines the fall-off speed.

                          1 Reply Last reply Reply Quote 0
                          • ?
                            A Former User
                            last edited by

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                            • ?
                              A Former User
                              last edited by A Former User

                              This post is deleted!
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                              • gorangroovesG
                                gorangrooves @A Former User
                                last edited by

                                @duno Hey mate, I was wondering if you could please repost the example project of the meter? Maybe on Google Drive so that it doesn't expire?

                                Thanks very much!
                                Goran

                                Goran Rista
                                https://gorangrooves.com

                                Handy Drums and Handy Grooves
                                https://library.gorangrooves.com

                                1 Reply Last reply Reply Quote 0
                                • ?
                                  A Former User
                                  last edited by A Former User

                                  Hey man, it's pretty much the same as the one below...

                                  To change the slider for filmstrips, select the slider, either on the unlocked interface, or in the component list, it should highlight, then on the right hand side in the properties list, scroll down and you'll see and option saying filmstripimage, it's kind of scrunched up. Outside of hise, drag the filmstrip you want to use into the images folder in your project folder, then go back to that properties list in Hise, and open the filmstrip. Then below tell it how many steps its got. It's the option right below filmstrip in the properties. Should work then.

                                  On Christophs example he posted, change the name of the main container on the main page to say Master Chain

                                  HiseSnippet 1470.3oc6X0saaaCEVxNZHwsoacnXXWJDrKbA5BrbcbZVwPch+oMqIMFQtoaWLzQKQayUIRMJpzZTTf8n0Gg8nz2fsCIkijcbRs2ZtXsU2wyue7bN7vCUWNyCGGy3Flq0abD1v75VtiohQMGgHTi8aYXVx5jD6CwBL2XuwQn3XrugoYwGJ4at1JFpu28f8PAHpGNijgwILhG9.RHQjQsaiGSBB5f7w8Hg4jtVi88Xzlr.VBfkhVULhPdu.MD+DjTrBVFleQaehfwcEHAN1vbk8X9icGwdIUK+IjXR+.rbgigKXHM4Nr.eIhkTMZNhD32cxdN1vvzpaVDnnNBbKqCI9jynmEI9JEC6LMxGOLKbYvyIO7pr3vyLG7VQCuaZ45wIQhLNRrcMq8oPJZ.BRA4gkVViBmVzpICjfJ1LD8BbGNr3LMJWuRk6XuUkJ299qWZ8RPhHVXeJhaeHJFD4jjCvCD1+n8DKLDKZxBiXTXQ4MxKzFRKjoenhkp3I0DphKkAj6U0JvB651q8wyn6DydLY3n2uyURcwdehQdete8R1vWl6c.cpb+YoVMkZdmIsda5PBEuoGGC0.x5a9Q8+crmnr1zqWRrYLVnXzDEDzGpvKOHg5IHLZ4aKE30yC.yDEUvOgyg8+A3SwAkct8bQ3ra+yoWZ5NyQo3GjqE1izGGD2gwkGz6f7fR6xoRJUKyMKlRUyTRWoHiDmfBRvm2poYyYkPYh2nwLvTf35PY4sTaj2LIRZynOgIvGAgzRutzZkdSoY4LXv7XIKv3rf.vhygq1UWrZkoIg8w76.IA.xSjCN0NcaAqKtsP9tVd5h8bBxn6SIhihvzKpYgQ5IDnsQgTPAhJTMMtQZSC2.hOzHm3KIkOcXnfcV+3e4sFKfM9RqoxXywHOc+VHAR1IKEc.hivbAQFLLagOEthP2WaMqV33WHXQfCO6.tg4pK5F3Um42F+Ziwms3OeTiXwXYDFtHS5XOTfQH5U4unJj36Gf6xhIxbZFm8eaX9K4TwjE.XyFUx7UTbdj8SWQHqjH8dLMx5DvPBBcXOB3KM9xSxIG99sg4wmWizblNAUx5w3w8YHtuQ+gSto95V0pduZaWem6duJFDANbBiqYU6t0qVY65NakidUsF6Tam5aWcmsLD3WIxaJfwVNNfJpplB9lVpNha.d9YDewnM9AamZ2QQpEINJ.M9HOA5T7STG9.tCPAwXs.GvdInFPaG85GQzKcptslPyjXAK7gbTzHhW7zJ2BO.kDH1MJBi3xAa.1BdRJ28BfV2f0NFhhLfSkMqui9SyuGa3v.7gLe7zVUN+.LOAkhCj.QS7ow3SvxVkyGI.6NAHgqrTYFq0s8jLx4X3JaOl4ppmwnM0OGBpC8MggxN2PFvnNL+DvsSO+irsdJCY4X9AMjCSPgxzw4GJ7JYnnEEt2zpKQ3MZ93svbvqrw4ULdSGwbcq1CF.47LvthUme9pedx7PY0KXd+UszyC8gXZ+nEdZeyh+Gmtux++lt+ym69T7b2MzP4ZVtvXypydJf7Mp01OCtLy9gXJlKCpNWxgv+5C+gP8co8f66hiXwSYXWbHoGLeQbdhxql33+PcKXd5MgqjlKq28fNvlbt53hDIbU4xtgrDpXpxihKbNYId5+Jet4fBtEWL39d96DqMAitjvn.baJ7BSXReEF+ZqzwolPc555CYTVzHFk3kOoeLVvICGh44w9b2P6JDv3XYTtUiiwAXT9B3uqwAPgGhKGI6eYrvYwiEWV95aszv0VdXz9iil5E+zro9wrD4inNDAEpvanrfGg3B8R8voCXKetuYAY+P85Jx05loTe0h+F9RY5HWalxzYByOZ7QHxiydtm9WJHOurphBDaopev6Zvalg01NS9GBx3O75Wxy87jIzuGx.yWipKsF2co0n1RqwVKsF0WZM1do03dWhFxK31MAdPr93MPnaa0qvMMaSQvoC0IIi+QGL33L
                                  

                                  edit - in your project, the sampler you've got called kick, that's the string name in the variable. On Christophs example it's Master Chain, so just change the name in that variable. You need to change Synth.getChildSynth, for synth.getSampler too. If you hit esc as your writing, you'll see an autofill similar to sublime.

                                  gorangroovesG 1 Reply Last reply Reply Quote 0
                                  • gorangroovesG
                                    gorangrooves @A Former User
                                    last edited by

                                    @duno Thanks a lot. I appreciate the explanation. I will give it a shot and see how I go :)

                                    Goran Rista
                                    https://gorangrooves.com

                                    Handy Drums and Handy Grooves
                                    https://library.gorangrooves.com

                                    1 Reply Last reply Reply Quote 0
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