Matching Gain Before And After Effects
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@ustk ahh ok! Thanks!
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@ustk i have this chorus module which is getting cloned 4 times, this creates a massive gain increase and since it’s cloned 4 times, is there a way to accurately reduce that gain?
Thanks!
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@Casmat said in Matching Gain Before And After Effects:
@ustk i have this chorus module which is getting cloned 4 times, this creates a massive gain increase and since it’s cloned 4 times, is there a way to accurately reduce that gain?
Thanks!
@ustk just told you what to do...
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@Lindon I thought that since the chorus duplicated 4 times, then there’d be a accurate way (instead of predicting by ear) to set the gain back to a “normal” amount.. like somehow dividing by 4 and basically compensate for the 4x clone?
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@Casmat said in Matching Gain Before And After Effects:
@Lindon I thought that since the chorus duplicated 4 times, then there’d be a accurate way (instead of predicting by ear) to set the gain back to a “normal” amount.. like somehow dividing by 4 and basically compensate for the 4x clone?
it really depends on the settings you are applying in the chorus effect - so do as @ustk suggests - for all settings evaluate the gain change and reverse apply this for each setting state.
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@Lindon ahh ok! Is there a gain meter In hise I can use to help evaluate the change?
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@Casmat said in Matching Gain Before And After Effects:
@Lindon ahh ok! Is there a gain meter In hise I can use to help evaluate the change?
https://docs.hise.audio/scripting/scripting-api/engine/index.html#getdecibelsforgainfactor
I strongly suggest you stop what you are doing and carefully and completely read the API documentation
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@Lindon Sorry, was thinking of a node in scriptnode.. didn’t think to check on the api! Thanks for your help!
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@Casmat Each time you duplicate a signal, it gains 3dB. From here it's easy to determine what to do if you have it four times (hint => 4=2x2)
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@ustk thanks!
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@iamlamprey can you share the Snippet?
Thanks
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@fpelle Sorry this was 3 years ago and I don't have that snippet anymore, I'm no longer using HISE or making virtual instruments, I just stick around here and follow what people are up to
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@iamlamprey wah! But what happend to neat player?
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@d-healey the source is still on github, i stopped because it was bleeding money and i lost the motivation to keep making instruments (sampling, editing, etc)
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@iamlamprey Oh that's a shame. It seemed like you were onto a good thing.
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I could use something like this.
The level going into my scriptnode effect is X the level coming out is Y. Is there a scriptnode method to work out the difference and apply the reverse to a gain module so I get roughly the same volume out as in?
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@d-healey Didn't we go over this? :face_with_tongue:
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@aaronventure Apparently not, see my last post in the thread
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@d-healey
You need an automatic gain detector and gain updater to compensate the I/O gain difference in the scriptnode, right?Which kind of effects will there be?
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@orange Yeah. I have a convolution node followed by a filter.