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    • E
      ElectroBlue @Christoph Hart
      last edited by

      @Christoph-Hart I still had issues with exporting the plugins.... got this error:

      Building targets in manual order is deprecated - check "Parallelize build for command-line builds" in the project editor, or set DISABLE_MANUAL_TARGET_ORDER_BUILD_WARNING in any of the targets in the current build to suppress this warning

      ❌ error: Cycle inside NEON-8X - VST3; building could produce unreliable results.

      But I think this has to do with the version of Xcode I'm using on my laptop. I keep you posted.

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        ElectroBlue @ElectroBlue
        last edited by

        @ElectroBlue Xcode 15 Beta 6 got rid of that error and finishes compiling the VSTi and AUi plugins without any errors but I don't know where it put them? I can't seem to find them?

        LindonL 1 Reply Last reply Reply Quote 0
        • LindonL
          Lindon @ElectroBlue
          last edited by

          @ElectroBlue look in your MacOS plugin folders

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          Christoph HartC E 2 Replies Last reply Reply Quote 0
          • Christoph HartC
            Christoph Hart @Lindon
            last edited by

            Intel macs are definitely supported and I‘ve been using one for years with HISE but since a year or so I‘ve switched all my mac systems to ARM so it might be possible that a few glitches have creeped in.

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              ElectroBlue @Lindon
              last edited by

              @Lindon They are not there. they never got generated

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                ElectroBlue
                last edited by

                Now this error on build for the plugins: xcode-select: error: tool 'xcodebuild' requires Xcode, but active developer directory '/Library/Developer/CommandLineTools' is a command line tools instance

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                  ElectroBlue
                  last edited by

                  Ok, so I deleted Xcode 15 Beta 6 and installed Xcode from the Mac App store. I then exported my Virtual Instrument in HISE as an AUi and VSTi an d it went through a lengthly compile and finished with a Succeeded message but once again... the compiles plugins are nowhere to be found? They are not in my Mac's plugin directory and they are not in my HISE project folder's Binaries directory? Where did they go? Where are they usually generated?

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                  • E
                    ElectroBlue
                    last edited by

                    I found them!!!!! I was looking for them under the main computer's Library/Audio/Plugins directory ... they aren't there! They were in my user account's Library/Audio/Plugins directory! Not sure why they didn't show up when I searched for them by their name? So strange, but whatever... I found them!! Yay :)

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                      ElectroBlue @ElectroBlue
                      last edited by

                      @ElectroBlue they didn't show up in my search results because that Library directory is hidden for the user account by default in Ventura 13.5
                      I only found them because I looked inside my HISE project folder inside the Binaries/Builds/MacOSX/build/Release .... there are alias to them in this location.

                      I was looking inside the Binaries/Builds/iOS directory ... my mistake! ugh lol

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                      • E
                        ElectroBlue
                        last edited by

                        I have now tested the plugins inside Logic Pro X, Cubase 12, Bitwig Studio 5 and GarageBand....they work perfectly in all these DAWS! This is so cool! :):smiling_face_with_sunglasses:

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                          ElectroBlue
                          last edited by

                          I spoke too soon! Ugh!! I tried testing the standalone Mac app and the AUi and VSTi on my Intel iMac and nothing worked! I have another older Intel Macbook Pro I can also test on just to be sure that this is an Intel issue and not something specific to my iMac.

                          d.healeyD 1 Reply Last reply Reply Quote 0
                          • d.healeyD
                            d.healey @ElectroBlue
                            last edited by

                            @ElectroBlue Did you compile a universal binary or an arm one?

                            Libre Wave - Freedom respecting instruments and effects
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                              ElectroBlue @d.healey
                              last edited by

                              @d-healey Oh good question... how do I find out? I just exported from the HISE menu defaults.

                              d.healeyD 1 Reply Last reply Reply Quote 0
                              • d.healeyD
                                d.healey @ElectroBlue
                                last edited by

                                @ElectroBlue https://apple.stackexchange.com/questions/429197/how-can-i-distinguish-arm-binaries-from-x86-binaries-on-macos

                                Libre Wave - Freedom respecting instruments and effects
                                My Patreon - HISE tutorials
                                YouTube Channel - Public HISE tutorials

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                                  ElectroBlue @d.healey
                                  last edited by

                                  @d-healey thanks! It looks like it's a Universal Binary: joeyadmin@iDance-iMac ~ % file /Volumes/T7\ Shield/Virtual\ Instrument\ Creation/_Replay11/_Virtual\ Instruments/NEON-8X.app/Contents/MacOS/NEON-8X
                                  /Volumes/T7 Shield/Virtual Instrument Creation/_Replay11/_Virtual Instruments/NEON-8X.app/Contents/MacOS/NEON-8X: Mach-O universal binary with 2 architectures: [x86_64:Mach-O 64-bit executable x86_64] [arm64]
                                  /Volumes/T7 Shield/Virtual Instrument Creation/_Replay11/_Virtual Instruments/NEON-8X.app/Contents/MacOS/NEON-8X (for architecture x86_64): Mach-O 64-bit executable x86_64
                                  /Volumes/T7 Shield/Virtual Instrument Creation/_Replay11/_Virtual Instruments/NEON-8X.app/Contents/MacOS/NEON-8X (for architecture arm64): Mach-O 64-bit executable arm64

                                  Also, if I select the app and choose "Get Info" it says the Kind: Application (Universal)

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                                    ElectroBlue @ElectroBlue
                                    last edited by

                                    @ElectroBlue And I just checked both plugins as well... they are both Universal Binaries

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                                    • d.healeyD
                                      d.healey
                                      last edited by

                                      See what happens on the other computer

                                      Libre Wave - Freedom respecting instruments and effects
                                      My Patreon - HISE tutorials
                                      YouTube Channel - Public HISE tutorials

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                                        ElectroBlue @d.healey
                                        last edited by

                                        @d-healey ok, I'll test it on the other Intel laptop later today

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                                          ElectroBlue @ElectroBlue
                                          last edited by

                                          @ElectroBlue Ok so I just tested the AU plugin and the Standalone Mac app on my really old Intel Macbook Pro and what happened was this:

                                          • list item The AUi plugin worked fine without me having to do anything inside of both GarageBand and Logic Pro X

                                          • list item The standalone Mac app didn't launch and I got an error message from Apple saying that the app can't be opened. However, after watching a YouTube video on how to fix that in the Terminal and System settings I was able to eventually open the Mac app and then it worked just fine.

                                          I had to open up the Terminal and type this command:
                                          chmod +x [path to file]

                                          That actually didn't work at first because I ended up having to "show contents" of the app and then go inside the Mac OS file folder and use that in the path above.

                                          Then I had to go into the Mac System Preferences / Security & Privacy Settings and check off that I allow apps from unknown developers. So I'm a bit confused now... when I go to distribute the app do I need to give instructions to everyone on how to do this? Or did I just compile the app incorrectly? So when you build a standalone Mac app can you just copy it or upload it somewhere to sell it as a digital download or is there some copy protection that is preventing this? I also wonder if I copied the app and then tried to open it on another M1 Mac would I run into the same issue?

                                          E LindonL 2 Replies Last reply Reply Quote 0
                                          • E
                                            ElectroBlue @ElectroBlue
                                            last edited by

                                            @ElectroBlue Also, using the same Terminal command on my Intel iMac didn't fix it, but I noticed that in the System Preference Security and Privacy settings in Ventura ... is different ... there is no option to "Allow applications downloaded from unidentified developers" there are only two options: App Store and App Store and identified developers. So that begs the question: How do you become an "identified developer"? And that's probably why nothing works on my Intel iMac... because there is no place for me to allow applications from "unidentified developers"

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