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    Haha the easter bunny has delivered.

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    loris
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    • Christoph HartC
      Christoph Hart @ustk
      last edited by

      @ustk you can also build an open source analyser app that stores the data in a format that you can define yourself so you don‘t have to come up with an SDIF parser.

      ustkU 1 Reply Last reply Reply Quote 1
      • ustkU
        ustk @Christoph Hart
        last edited by

        @Christoph-Hart I just need to get the harmonics from any FFT solution so let stay simple, especially since Hise probably has everything I need at some modifications away :)

        Can't help pressing F5 in the forum...

        1 Reply Last reply Reply Quote 0
        • hisefiloH
          hisefilo @ustk
          last edited by

          @ustk https://sourceforge.net/projects/sdif/files/sdif/SDIF-3.11.4/SDIF-3.11.4-src.zip/download

          1 Reply Last reply Reply Quote 2
          • ?
            A Former User @ustk
            last edited by

            @ustk said in Haha the easter bunny has delivered.:

            It crashes on mac with a mouseUp in the upper previewPanel so I changed this

            Engine.playBuffer("", "", 0.0);
            

            into this

            Engine.playBuffer([], "", 0.0);
            

            I had the same issue on Windows, thanks for the easy fix :)

            1 Reply Last reply Reply Quote 1
            • ?
              A Former User
              last edited by

              I've written a temporary method for the Save button, for those of you just as impatient as me :) :

              const var SuffixLabel = Content.getComponent("SuffixLabel");
              
              inline function onSaveButtonControl(component, value)
              {
              	if (value)
              	{
              		//Grab suffix
              
              		local suffix = SuffixLabel.get("text");
              		local fileName = LorisProcessor.CURRENT_FILE.toString(1);
              		local audioFilesDirectory = FileSystem.getFolder(FileSystem.AudioFiles);
              
              		//Write buffer to audio
              
              		local bufferToWrite = LorisProcessor.ooo;
              
              		local fileToExport = audioFilesDirectory.getChildFile(fileName + "_" + suffix + ".wav");
              
              		local isMultiChannel = isDefined(bufferToWrite[0].length);
              
              		if (!isMultiChannel)
              			fileToExport.writeAudioFile([bufferToWrite], Engine.getSampleRate(), 16);
              		else
              			fileToExport.writeAudioFile(bufferToWrite, Engine.getSampleRate(), 16);
              	}
              };
              
              Content.getComponent("SaveButton").setControlCallback(onSaveButtonControl);
              
              
              
              Christoph HartC 1 Reply Last reply Reply Quote 3
              • Christoph HartC
                Christoph Hart @A Former User
                last edited by

                @iamlamprey yeah, go open source! Now do a realtime synthesizer next.

                ? 1 Reply Last reply Reply Quote 0
                • d.healeyD
                  d.healey
                  last edited by

                  @iamlamprey Thanks for that!

                  @Christoph-Hart This is amazing. I've just been playing with the pitch lock and my dynamic layers crossfade perfectly without any noticeable chorusing. I didn't even make much of an attempt to line them up, I just auto-trimmed the starts and dropped in some loop points.

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

                  1 Reply Last reply Reply Quote 0
                  • ?
                    A Former User @Christoph Hart
                    last edited by

                    @Christoph-Hart said in Haha the easter bunny has delivered.:

                    Now do a realtime synthesizer next.

                    Any suggestions on optimizing the number of partials? I don't think I can do 2000 lol

                    b97359a4-b12f-4c03-9025-70ccd8efecc2-image.png

                    LindonL 1 Reply Last reply Reply Quote 0
                    • LindonL
                      Lindon @A Former User
                      last edited by

                      @iamlamprey

                      @hisefilo is our additive synthesis expert I think - last time I looked at his published stuff he was using only about 8 partials to get something viable, so you could "optimise" down to this, build an additive synthesis engine to utilise these, and then keep adding partials until you are happy.

                      Of course "build an additive synthesis engine" is a 5-word description of a HUGE job...

                      HISE Development for hire.
                      www.channelrobot.com

                      hisefiloH 1 Reply Last reply Reply Quote 0
                      • hisefiloH
                        hisefilo @Lindon
                        last edited by hisefilo

                        @Lindon @iamlamprey LOL, not that expert but spend a lot of time dealing with partials. I think 128 harmonic partials + residual noise can create almost any sound in a credible way. (lower registries from C2 and below will need up to 256 partials but you can optimize that for each octave)

                        I haven't checked the Loris integration yet. But I guess many of the 1930 partial you have is noise turned into partials. Have you checked how many partials you see on Spear for this sound??

                        1 Reply Last reply Reply Quote 0
                        • ?
                          A Former User
                          last edited by

                          I actually have some semi-working additive nodes I made in SNEX a while back, they just didn't have working envelopes. IIRC they utilized about 40 (?) sines and waveshaping to add overtones without a noticeable CPU hit

                          The 1930 partials seem to be the Loris algo being overly sensitive, a lot of the extracted partials are extremely close in frequency to each other:

                          6d935e42-0ff6-4613-8b42-d1ac71672b6d-image.png

                          These are sorted by loudness, you can see there's multiple 552.x partials, there's probably some parameter for filtering these but I'm dumb :)

                          d.healeyD 1 Reply Last reply Reply Quote 0
                          • d.healeyD
                            d.healey @A Former User
                            last edited by d.healey

                            @iamlamprey

                            The 1930 partials seem to be the Loris algo being overly sensitive,

                            I assume that's why the resynthesis sounds so good. But for an additive synth it's probably overkill.

                            This is probably what you need: http://www.cerlsoundgroup.org/Loris/docs/utils.html

                            collate : collate the Partials to reduce their number without assuming any harmonic structure (cannot distill later!).

                            Libre Wave - Freedom respecting instruments and effects
                            My Patreon - HISE tutorials
                            YouTube Channel - Public HISE tutorials

                            ? 1 Reply Last reply Reply Quote 0
                            • ?
                              A Former User @d.healey
                              last edited by A Former User

                              @d-healey Yeh I noticed that command, not sure how to use it in the HISE implementation, I tried

                              lorisManager.process(CURRENT_FILE, "collate", ???);
                              

                              No idea what to use for the third parameter, or if the collate string is even viable there lol

                              I currently have a hacky solution by just rounding the values before pushing them to the array, then using pushIfNotAlreadyThere to remove the duplicates, it works for now

                              Christoph HartC 1 Reply Last reply Reply Quote 0
                              • Christoph HartC
                                Christoph Hart @A Former User
                                last edited by

                                @iamlamprey I'm currently extending the Loris API to include the more advanced functions like collate, distill and sift (love the names), they do address the problem of having too many partials, but as David said, if you reduce them to a common denominator the sound gets a bit more static.

                                d.healeyD ? 2 Replies Last reply Reply Quote 1
                                • d.healeyD
                                  d.healey @Christoph Hart
                                  last edited by d.healey

                                  @Christoph-Hart

                                  I'm currently extending the Loris API to include the more advanced functions like collate, distill and sift

                                  Which commands are currently available for the process function? I had a look through the source but didn't see a list.

                                  I see I can play back a buffer using Engine.playBuffer() but is there a way I can stop playback? What I want to do is allow the user to load a sample and hit a button which will resynthesise it at different pitches which are mapped to the keyboard and then they can play it back like a regular instrument.

                                  Also, can I load a buffer into a loop player or must it be saved as a real file first?

                                  Libre Wave - Freedom respecting instruments and effects
                                  My Patreon - HISE tutorials
                                  YouTube Channel - Public HISE tutorials

                                  ? 1 Reply Last reply Reply Quote 0
                                  • ?
                                    A Former User @d.healey
                                    last edited by

                                    @d-healey said in Haha the easter bunny has delivered.:

                                    Which commands are currently available for the process function? I had a look through the source but didn't see a list.

                                    I don't think there is one, you can make your own functions with processCustom but I'm "patiently" waiting for Christoph to implement the official partial filtering methods cause my hacky ones keep crashing HISE lol

                                    I see I can play back a buffer using Engine.playBuffer() but is there a way I can stop playback?

                                    The mouseUp event in the top panel has a "stop" button by playing an empty buffer (fix by @ustk above):

                                    Engine.playBuffer([], "", 0.0);
                                    
                                    d.healeyD 2 Replies Last reply Reply Quote 0
                                    • d.healeyD
                                      d.healey @A Former User
                                      last edited by

                                      @iamlamprey

                                      I don't think there is one,

                                      Well we have dilate, I only know because it's used in the toolkit, but I haven't seen it in the code specifically.

                                      The mouseUp event in the top panel has a "stop" button by playing an empty buffer

                                      Ah that's clever.

                                      Libre Wave - Freedom respecting instruments and effects
                                      My Patreon - HISE tutorials
                                      YouTube Channel - Public HISE tutorials

                                      ? 1 Reply Last reply Reply Quote 0
                                      • ?
                                        A Former User @d.healey
                                        last edited by

                                        @d-healey said in Haha the easter bunny has delivered.:

                                        Well we have dilate, I only know because it's used in the toolkit, but I haven't seen it in the code specifically.

                                        Hopefully the easter bunny visits twice this year 🤠

                                        1 Reply Last reply Reply Quote 1
                                        • d.healeyD
                                          d.healey @A Former User
                                          last edited by

                                          @iamlamprey said in Haha the easter bunny has delivered.:

                                          The mouseUp event in the top panel has a "stop" button by playing an empty buffer (fix by @ustk above):

                                          Engine.playBuffer([], "", 0.0);
                                          

                                          Hmm this isn't working for me, the file just plays until the end.

                                          Libre Wave - Freedom respecting instruments and effects
                                          My Patreon - HISE tutorials
                                          YouTube Channel - Public HISE tutorials

                                          ? 1 Reply Last reply Reply Quote 0
                                          • ?
                                            A Former User @d.healey
                                            last edited by

                                            @d-healey

                                            I'm not actually sure how that code works, since the docs only ask for 2 params, you could try different combinations of the [], "" and 0.0 lol

                                            Engine.playBuffer(var bufferData, var callback)
                                            

                                            If that doesn't work there's a few bits in the source referencing stopping the buffer, specifically

                                            void MainController::stopBufferToPlay()
                                            

                                            which is called when destructing a buffer object, but there isn't a wrapper for it, and I'm not sure how safe it would be using that intentionally

                                            d.healeyD 1 Reply Last reply Reply Quote 0
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