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    • ?
      A Former User
      last edited by

      I actually have some semi-working additive nodes I made in SNEX a while back, they just didn't have working envelopes. IIRC they utilized about 40 (?) sines and waveshaping to add overtones without a noticeable CPU hit

      The 1930 partials seem to be the Loris algo being overly sensitive, a lot of the extracted partials are extremely close in frequency to each other:

      6d935e42-0ff6-4613-8b42-d1ac71672b6d-image.png

      These are sorted by loudness, you can see there's multiple 552.x partials, there's probably some parameter for filtering these but I'm dumb :)

      d.healeyD 1 Reply Last reply Reply Quote 0
      • d.healeyD
        d.healey @A Former User
        last edited by d.healey

        @iamlamprey

        The 1930 partials seem to be the Loris algo being overly sensitive,

        I assume that's why the resynthesis sounds so good. But for an additive synth it's probably overkill.

        This is probably what you need: http://www.cerlsoundgroup.org/Loris/docs/utils.html

        collate : collate the Partials to reduce their number without assuming any harmonic structure (cannot distill later!).

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

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        • ?
          A Former User @d.healey
          last edited by A Former User

          @d-healey Yeh I noticed that command, not sure how to use it in the HISE implementation, I tried

          lorisManager.process(CURRENT_FILE, "collate", ???);
          

          No idea what to use for the third parameter, or if the collate string is even viable there lol

          I currently have a hacky solution by just rounding the values before pushing them to the array, then using pushIfNotAlreadyThere to remove the duplicates, it works for now

          Christoph HartC 1 Reply Last reply Reply Quote 0
          • Christoph HartC
            Christoph Hart @A Former User
            last edited by

            @iamlamprey I'm currently extending the Loris API to include the more advanced functions like collate, distill and sift (love the names), they do address the problem of having too many partials, but as David said, if you reduce them to a common denominator the sound gets a bit more static.

            d.healeyD ? 2 Replies Last reply Reply Quote 1
            • d.healeyD
              d.healey @Christoph Hart
              last edited by d.healey

              @Christoph-Hart

              I'm currently extending the Loris API to include the more advanced functions like collate, distill and sift

              Which commands are currently available for the process function? I had a look through the source but didn't see a list.

              I see I can play back a buffer using Engine.playBuffer() but is there a way I can stop playback? What I want to do is allow the user to load a sample and hit a button which will resynthesise it at different pitches which are mapped to the keyboard and then they can play it back like a regular instrument.

              Also, can I load a buffer into a loop player or must it be saved as a real file first?

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

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              • ?
                A Former User @d.healey
                last edited by

                @d-healey said in Haha the easter bunny has delivered.:

                Which commands are currently available for the process function? I had a look through the source but didn't see a list.

                I don't think there is one, you can make your own functions with processCustom but I'm "patiently" waiting for Christoph to implement the official partial filtering methods cause my hacky ones keep crashing HISE lol

                I see I can play back a buffer using Engine.playBuffer() but is there a way I can stop playback?

                The mouseUp event in the top panel has a "stop" button by playing an empty buffer (fix by @ustk above):

                Engine.playBuffer([], "", 0.0);
                
                d.healeyD 2 Replies Last reply Reply Quote 0
                • d.healeyD
                  d.healey @A Former User
                  last edited by

                  @iamlamprey

                  I don't think there is one,

                  Well we have dilate, I only know because it's used in the toolkit, but I haven't seen it in the code specifically.

                  The mouseUp event in the top panel has a "stop" button by playing an empty buffer

                  Ah that's clever.

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

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                  • ?
                    A Former User @d.healey
                    last edited by

                    @d-healey said in Haha the easter bunny has delivered.:

                    Well we have dilate, I only know because it's used in the toolkit, but I haven't seen it in the code specifically.

                    Hopefully the easter bunny visits twice this year 🤠

                    1 Reply Last reply Reply Quote 1
                    • d.healeyD
                      d.healey @A Former User
                      last edited by

                      @iamlamprey said in Haha the easter bunny has delivered.:

                      The mouseUp event in the top panel has a "stop" button by playing an empty buffer (fix by @ustk above):

                      Engine.playBuffer([], "", 0.0);
                      

                      Hmm this isn't working for me, the file just plays until the end.

                      Libre Wave - Freedom respecting instruments and effects
                      My Patreon - HISE tutorials
                      YouTube Channel - Public HISE tutorials

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                      • ?
                        A Former User @d.healey
                        last edited by

                        @d-healey

                        I'm not actually sure how that code works, since the docs only ask for 2 params, you could try different combinations of the [], "" and 0.0 lol

                        Engine.playBuffer(var bufferData, var callback)
                        

                        If that doesn't work there's a few bits in the source referencing stopping the buffer, specifically

                        void MainController::stopBufferToPlay()
                        

                        which is called when destructing a buffer object, but there isn't a wrapper for it, and I'm not sure how safe it would be using that intentionally

                        d.healeyD 1 Reply Last reply Reply Quote 0
                        • d.healeyD
                          d.healey @A Former User
                          last edited by

                          @iamlamprey said in Haha the easter bunny has delivered.:

                          @d-healey

                          I'm not actually sure how that code works, since the docs only ask for 2 params, you could try different combinations of the [], "" and 0.0 lol

                          Engine.playBuffer(var bufferData, var callback)
                          

                          Does it work for you?

                          Docs show 3 parameters for me

                          d03bced0-f574-47d9-9e8f-212f2d8fc024-image.png

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

                          ? 1 Reply Last reply Reply Quote 0
                          • ?
                            A Former User @d.healey
                            last edited by

                            @d-healey said in Haha the easter bunny has delivered.:

                            Does it work for you?

                            ustk's code above works for me in the context of the Loris Toolkit's preview waveform panel, it was crashing on mouse up, now it fades out the audio/stops playback on mouseup.

                            Docs show 3 parameters for me

                            Ah I always refer to https://docs.hise.audio/scripting/scripting-api/engine/index.html#playbuffer , the HISE api has 3

                            I'm not sure why the buffer isn't stopping for you, I think this might be turning into a @Christoph-Hart problem..

                            d.healeyD 1 Reply Last reply Reply Quote 0
                            • d.healeyD
                              d.healey @A Former User
                              last edited by

                              @iamlamprey Probably a Linux thing. I'll see if I can spot anything in the debugger.

                              Libre Wave - Freedom respecting instruments and effects
                              My Patreon - HISE tutorials
                              YouTube Channel - Public HISE tutorials

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                              • ?
                                A Former User @Christoph Hart
                                last edited by

                                @Christoph-Hart said in Haha the easter bunny has delivered.:

                                @iamlamprey I'm currently extending the Loris API to include the more advanced functions like collate, distill and sift (love the names), they do address the problem of having too many partials, but as David said, if you reduce them to a common denominator the sound gets a bit more static.

                                Would these extra functions be hard for me to implement? I know you're busy with the MIR stuff atm

                                hisefiloH 1 Reply Last reply Reply Quote 1
                                • hisefiloH
                                  hisefilo @A Former User
                                  last edited by

                                  @iamlamprey also waiting for it! Fingers crossed

                                  1 Reply Last reply Reply Quote 1
                                  • ?
                                    A Former User
                                    last edited by

                                    New commit does what I was trying to do much better:

                                    //make a var outside the rebuild function's scope
                                    var frequencies; // probably use a better name
                                    
                                    lorisManager.analyse(CURRENT_FILE, rootFreq); // line 125 in LorisProcessor.js
                                    		
                                    frequencies = lorisManager.createSnapshot(CURRENT_FILE, "frequency", 0.1); // new method
                                    

                                    the string parameters are "frequency", "gain", "phase" and "bandwidth", the time parameter is in seconds

                                    The method returns an array you can inspect:

                                    d6d1b4bf-bbdb-4ca1-b4f5-9b928c405d65-image.png

                                    Once the dilate stuff is ready (if it's not already, i haven't checked) it should be pretty simple to reconstruct the sound in a SNEX node, I think the real CPU struggle will be polyphony...

                                    LindonL 1 Reply Last reply Reply Quote 0
                                    • LindonL
                                      Lindon @A Former User
                                      last edited by

                                      @iamlamprey even monophonic would be good..

                                      HISE Development for hire.
                                      www.channelrobot.com

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                                      • D
                                        dxmachina
                                        last edited by

                                        I haven't been able to get this working lately on my Apple Silicon system (tried native and Rosetta). I did try the latest release dylibs as well as pulling the source and compiling myself. In both cases it's getting caught on:

                                        a5877873-9875-4995-aa4f-48054f0c9b54-CleanShot 2023-07-11 at 12.03.04@2x.png

                                        So getting the "Can't open Loris DLL" message ultimately. I even tried signing the dylibs to avoid that quagmire... so the files are accessible anyway.

                                        I've verified it's trying the correct path on my system, the files are in place.

                                        I was able to build the toolkit project despite this, but it's complaining about function pointers when trying anything.

                                        Would love to get Loris working again. Any ideas?

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                                        • Matt_SFM
                                          Matt_SF
                                          last edited by Matt_SF

                                          Hi guys, I finally have some time to try loris but when loading the test project, HISE crashes and I get this error in Xcode :

                                          // Yes, I know it's legal for a unix pathname to contain a backslash, but this assertion is here
                                              // to catch anyone who's trying to run code that was written on Windows with hard-coded path names.
                                              // If that's why you've ended up here, use File::getChildFile() to build your paths instead.
                                              jassert ((! p.containsChar ('\\')) || (p.indexOfChar ('/') >= 0 && p.indexOfChar ('/') < p.indexOfChar ('\\')));
                                          

                                          Ok I understant whant that means but I have no clue about how to solve it...
                                          It happens on PC too

                                          I'm on the commit from July 18th

                                          @Christoph-Hart 😉😉

                                          Develop branch
                                          Win10 & VS17 / Ventura & Xcode 14. 3

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                                          • d.healeyD
                                            d.healey
                                            last edited by d.healey

                                            @Christoph-Hart I'm attempting to compile the loris toolbox project but I'm getting some errors about snex::jit::String.

                                            In file included from /media/dave/Work/Tools/HISE/hi_scripting/hi_scripting_01.cpp:95,
                                                             from ../../JuceLibraryCode/include_hi_scripting_01.cpp:9:
                                            /media/dave/Work/Tools/HISE/hi_scripting/scripting/api/ScriptLorisManager.cpp:143:63: error: ‘snex::jit::String’ has not been declared
                                              143 | juce::var ScriptLorisManager::createEnvelopes(juce::var file, snex::jit::String parameter, int harmonicIndex)
                                                  |                                                               ^~~~
                                            /media/dave/Work/Tools/HISE/hi_scripting/scripting/api/ScriptLorisManager.cpp:143:11: error: no declaration matches ‘juce::var hise::ScriptLorisManager::createEnvelopes(juce::var, int, int)’
                                              143 | juce::var ScriptLorisManager::createEnvelopes(juce::var file, snex::jit::String parameter, int harmonicIndex)
                                                  |           ^~~~~~~~~~~~~~~~~~
                                            In file included from /media/dave/Work/Tools/HISE/hi_scripting/hi_scripting_01.cpp:64,
                                                             from ../../JuceLibraryCode/include_hi_scripting_01.cpp:9:
                                            /media/dave/Work/Tools/HISE/hi_scripting/scripting/api/ScriptLorisManager.h:76:9: note: candidate is: ‘juce::var hise::ScriptLorisManager::createEnvelopes(juce::var, juce::String, int)’
                                               76 |     var createEnvelopes(var file, String parameter, int harmonicIndex);
                                                  |         ^~~~~~~~~~~~~~~
                                            /media/dave/Work/Tools/HISE/hi_scripting/scripting/api/ScriptLorisManager.h:38:7: note: ‘class hise::ScriptLorisManager’ defined here
                                               38 | class ScriptLorisManager: public ConstScriptingObject,
                                                  |       ^~~~~~~~~~~~~~~~~~
                                            In file included from /media/dave/Work/Tools/HISE/hi_scripting/hi_scripting_01.cpp:95,
                                                             from ../../JuceLibraryCode/include_hi_scripting_01.cpp:9:
                                            /media/dave/Work/Tools/HISE/hi_scripting/scripting/api/ScriptLorisManager.cpp:156:67: error: ‘snex::jit::String’ has not been declared
                                              156 | juce::var ScriptLorisManager::createEnvelopePaths(juce::var file, snex::jit::String parameter, int harmonicIndex)
                                                  |                                                                   ^~~~
                                            /media/dave/Work/Tools/HISE/hi_scripting/scripting/api/ScriptLorisManager.cpp:156:11: error: no declaration matches ‘juce::var hise::ScriptLorisManager::createEnvelopePaths(juce::var, int, int)’
                                              156 | juce::var ScriptLorisManager::createEnvelopePaths(juce::var file, snex::jit::String parameter, int harmonicIndex)
                                            
                                            

                                            Also I notice that the latest version of tool box doesn't work in the latest version of HISE. It always synthesises 0 partials, and the preview playback doesn't work with the short samples (cymbals for instance), but does with the longer ones.

                                            Libre Wave - Freedom respecting instruments and effects
                                            My Patreon - HISE tutorials
                                            YouTube Channel - Public HISE tutorials

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