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    Rendering a "sequence" in the DAW not working

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    • LindonL
      Lindon @Lindon
      last edited by

      @d-healey -- I'd imagine this breaks your legato scripting badly....

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      • d.healeyD
        d.healey @Lindon
        last edited by

        @Lindon said in Rendering a "sequence" in the DAW not working:

        @d-healey -- I'd imagine this breaks your legato scripting badly....

        I am testing that right now :) Actually I think the legato will be ok because I'm using the built in fade functions, but the portamento/glide is controlled with timers. I'm also going to double check older versions of my plugins to see if it used to work. If so there is hope :D

        Libre Wave - Freedom respecting instruments and effects
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        • LindonL
          Lindon @d.healey
          last edited by Lindon

          @d-healey fingers crossed here!! -- I'm hopeful, as I seem to recall it working fine at one point...

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          • d.healeyD
            d.healey @Lindon
            last edited by d.healey

            @Lindon The mystery deepens. My glide script works.

            I can think of two reasons why this might be.

            1. I'm using the synth on timer callback rather than a timer object.
            2. The glide script is not part of the main interface script.

            Libre Wave - Freedom respecting instruments and effects
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            • LindonL
              Lindon @d.healey
              last edited by

              @d-healey said in Rendering a "sequence" in the DAW not working:

              @Lindon The mystery deepens. My glide script works.

              I can think of two reasons why this might be.

              1. I'm using the synth on timer callback rather than a timer object.
              2. The glide script is not part of the main interface script.

              What Synth.onTimer!!!!

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              • d.healeyD
                d.healey
                last edited by

                Using the synth timer the offline render works. And now I think about it I seem to recall that timer object callbacks are always deferred (I'll see if I can find a reference for that).

                HiseSnippet 1220.3oc2W01aaaCDlJNZnxcYXcnXXeTqXePFH0UJqMaAAC0IN1EFqNwKNsceZErRmsIhDoJEU5LJBv9IteJ8ev1QJYa4LmhLi0g0YDDXd7NdO2K7gmGHEgPVlPRrbNaZJPr9T6gS4pIsmPYbRuiHVaYeFKAjmAYJ+cHGNMklkAQDKqZOQqhkylDym283CowTdHrPDg7bAKDdJKgoVHcPqejEG2kFA5Cdg7G1pWnf2VDKxQ3Ty1mjRCOmNFNlpUaCah0mzIhoDxgJpBxHVadnHZ5vIh2vKz+4rL1qhA8h.xP7fJD2UDGoQrVJo8DVbzfYgcFgXYOXQRnVQR3t18YQr4xWjL9byFtKrnZ9vZikgWskfWPU34WAdq.RVUfzlEP5N1CCkrT0hcz341183JPNhho8pPoPWxFo0raKPM3plIzygtRbwbK7102eaW7eM1udcIL1MY5wBEz6H2ev896sGJjwiYbvcTNOTwDb2zX5z9Fk7ZT+sN0cXib8VXkwrF0cdacGmJmkogpo1Vik6hNMXGsSctrtCDmAEVTnFGU4jQiNbZmKPT2KZ9wq024pHDOgKqWGaaxTtWPktCnbHN.2cVTOFTsEIoBNtv6dEaeOc7V70lYfZ.VbUmJxUXn5MKT8FiAXcmwMGg8pGDG60mhfSR4QX5yKvu3y1t6U9M+F3gdYi8mmpDbMROg6YNmXQHMFyuC.ISDg3yu4i1+AOnCeL5TMH6itgMDvHIJqqP9S4TIVkNDnpLu.Mdc5iUc7xPS1XtPBlrimRlClM00gYJfml10Gmm7JP50PWV10urpTs.t+7bdlB8l4Vt2LH1XeGmhrq6UCoQiJhoajO0mxbuHRKbhw03eK0870y5dtIcBWSqPEnpa.jh3Xs6zn8JQRIPz6bkbRYigDR08EZQKaY4A6wMw51XaWLVDl4B795xj.1WOIPUNpvh90JJJ383L0Io.+5XtHkM432dVuinJpl4nTFpWJHULMDrNBt.ogK3QbrOBxNGKEFcKuYfLqJytaMikQmDHLjK4V1EIDxutfoNp0zpKdCKRMYtfe60sl.rwSpv3+KsH+UBMjJUDkGSUKyupeTobCLeuDoll3hmwTSq9ny+Xjt2THdG6ALU3jUiwMVAFwpxGBLV9T0V1cFMBBUK.3l1c+4OLuKU08eVg6us8PjAybg037uzr18EzK.2m.bPpSdAumwF98a5XCo23wFNITgt+LjrNKUjszAODRXmgs7YUE9rL7gQ30mpqlUk2VPkqbq283tXPtRaFRU4RSawAIhbtZo1fZuuwWBVywW17+biu7Qvk8klvxYFFGxRRigN7KfXj8zfwu.oKGQyiUyjtbubeAWjNQvYgUKzmBJIa7XPVE6qLfNPovYbWH4tsNEhAZ0l1uo0SwlMpDySvZlKB9aOs4JqWekcAbc0W.c+3kjt1+uIoKFkcLNvpjgOZaiCkMD4FCAz6b7ob8PIVan42JV6qWWPNxiLK9C7S4lA50VkaFLay+U7QBMTJdYXw3V59zaYjfwM27CBcr6qW6FPLifg1Y62zmjfLbuLLTmhuORXtZa1YMr4aWCad3ZXyiVCa1cMr46VCa992qM5GWNHWIRJtxgBFzwLWpkUGNE6dMc5j+DfqiwQK
                

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                • d.healeyD
                  d.healey
                  last edited by d.healey

                  @Casey-Kolb said in Text values for output bus, effects or gain reduction - use label, paintRoutine or animated strip?:

                  The Synth timer is different than the Engine timers you create with Engine.createTimerObject(). You'd use this call instead Synth.startTimer(double seconds) and put your logic in the onTimer callback of your MIDI processor. I believe other timers are on the message thread already? I'm not totally sure, but worth experimenting.

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                  • LindonL
                    Lindon @d.healey
                    last edited by

                    @d-healey we need a way to "undefer " them then or we are back to a single (nearly un)usable timer - just like Kontakt....

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                    • d.healeyD
                      d.healey @Lindon
                      last edited by

                      @Lindon Do you need multiple timers running simultaneously at different rates on the audio thread?

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                      • LindonL
                        Lindon @d.healey
                        last edited by

                        @d-healey yes.

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                        • d.healeyD
                          d.healey @Lindon
                          last edited by

                          In that case it's time to pray to the Christoph gods.

                          Libre Wave - Freedom respecting instruments and effects
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                          • LindonL
                            Lindon @d.healey
                            last edited by

                            @d-healey said in Rendering a "sequence" in the DAW not working:

                            In that case it's time to pray to the Christoph gods.

                            ha ha ha ha......well working back into Time Division Multiplexing is I guess an option....

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                            • d.healeyD
                              d.healey @Lindon
                              last edited by

                              @Lindon Did you ever solve this?

                              Libre Wave - Freedom respecting instruments and effects
                              My Patreon - HISE tutorials
                              YouTube Channel - Public HISE tutorials

                              Christoph HartC LindonL 2 Replies Last reply Reply Quote 0
                              • Christoph HartC
                                Christoph Hart @d.healey
                                last edited by

                                The timer object (and the timers from ScriptPanels) are not guaranteed to run (and in fact I took extra steps to ensure that they are suspended if the UI is not shown, because it causes some host to freeze up with multiple instances).

                                Those timers are UI tools. If you need a reliable periodic interval, use the Synth.startTimer, but if your audio processing relies in any way on a UI timer to work, then it‘s bad design and you need to change it.

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                                • LindonL
                                  Lindon @d.healey
                                  last edited by

                                  @d-healey said in Rendering a "sequence" in the DAW not working:

                                  @Lindon Did you ever solve this?

                                  Well as far as I recall - I just went with Synth.Timer(s)

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