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    Rendering a "sequence" in the DAW not working

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    • LindonL
      Lindon @d.healey
      last edited by

      @d-healey said in Rendering a "sequence" in the DAW not working:

      @Lindon The mystery deepens. My glide script works.

      I can think of two reasons why this might be.

      1. I'm using the synth on timer callback rather than a timer object.
      2. The glide script is not part of the main interface script.

      What Synth.onTimer!!!!

      HISE Development for hire.
      www.channelrobot.com

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      • d.healeyD
        d.healey
        last edited by

        Using the synth timer the offline render works. And now I think about it I seem to recall that timer object callbacks are always deferred (I'll see if I can find a reference for that).

        HiseSnippet 1220.3oc2W01aaaCDlJNZnxcYXcnXXeTqXePFH0UJqMaAAC0IN1EFqNwKNsceZErRmsIhDoJEU5LJBv9IteJ8ev1QJYa4LmhLi0g0YDDXd7NdO2K7gmGHEgPVlPRrbNaZJPr9T6gS4pIsmPYbRuiHVaYeFKAjmAYJ+cHGNMklkAQDKqZOQqhkylDym283CowTdHrPDg7bAKDdJKgoVHcPqejEG2kFA5Cdg7G1pWnf2VDKxQ3Ty1mjRCOmNFNlpUaCah0mzIhoDxgJpBxHVadnHZ5vIh2vKz+4rL1qhA8h.xP7fJD2UDGoQrVJo8DVbzfYgcFgXYOXQRnVQR3t18YQr4xWjL9byFtKrnZ9vZikgWskfWPU34WAdq.RVUfzlEP5N1CCkrT0hcz341183JPNhho8pPoPWxFo0raKPM3plIzygtRbwbK7102eaW7eM1udcIL1MY5wBEz6H2ev896sGJjwiYbvcTNOTwDb2zX5z9Fk7ZT+sN0cXib8VXkwrF0cdacGmJmkogpo1Vik6hNMXGsSctrtCDmAEVTnFGU4jQiNbZmKPT2KZ9wq024pHDOgKqWGaaxTtWPktCnbHN.2cVTOFTsEIoBNtv6dEaeOc7V70lYfZ.VbUmJxUXn5MKT8FiAXcmwMGg8pGDG60mhfSR4QX5yKvu3y1t6U9M+F3gdYi8mmpDbMROg6YNmXQHMFyuC.ISDg3yu4i1+AOnCeL5TMH6itgMDvHIJqqP9S4TIVkNDnpLu.Mdc5iUc7xPS1XtPBlrimRlClM00gYJfml10Gmm7JP50PWV10urpTs.t+7bdlB8l4Vt2LH1XeGmhrq6UCoQiJhoajO0mxbuHRKbhw03eK0870y5dtIcBWSqPEnpa.jh3Xs6zn8JQRIPz6bkbRYigDR08EZQKaY4A6wMw51XaWLVDl4B795xj.1WOIPUNpvh90JJJ383L0Io.+5XtHkM432dVuinJpl4nTFpWJHULMDrNBt.ogK3QbrOBxNGKEFcKuYfLqJytaMikQmDHLjK4V1EIDxutfoNp0zpKdCKRMYtfe60sl.rwSpv3+KsH+UBMjJUDkGSUKyupeTobCLeuDoll3hmwTSq9ny+Xjt2THdG6ALU3jUiwMVAFwpxGBLV9T0V1cFMBBUK.3l1c+4OLuKU08eVg6us8PjAybg037uzr18EzK.2m.bPpSdAumwF98a5XCo23wFNITgt+LjrNKUjszAODRXmgs7YUE9rL7gQ30mpqlUk2VPkqbq283tXPtRaFRU4RSawAIhbtZo1fZuuwWBVywW17+biu7Qvk8klvxYFFGxRRigN7KfXj8zfwu.oKGQyiUyjtbubeAWjNQvYgUKzmBJIa7XPVE6qLfNPovYbWH4tsNEhAZ0l1uo0SwlMpDySvZlKB9aOs4JqWekcAbc0W.c+3kjt1+uIoKFkcLNvpjgOZaiCkMD4FCAz6b7ob8PIVan42JV6qWWPNxiLK9C7S4lA50VkaFLay+U7QBMTJdYXw3V59zaYjfwM27CBcr6qW6FPLifg1Y62zmjfLbuLLTmhuORXtZa1YMr4aWCad3ZXyiVCa1cMr46VCa992qM5GWNHWIRJtxgBFzwLWpkUGNE6dMc5j+DfqiwQK
        

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        LindonL 1 Reply Last reply Reply Quote 0
        • d.healeyD
          d.healey
          last edited by d.healey

          @Casey-Kolb said in Text values for output bus, effects or gain reduction - use label, paintRoutine or animated strip?:

          The Synth timer is different than the Engine timers you create with Engine.createTimerObject(). You'd use this call instead Synth.startTimer(double seconds) and put your logic in the onTimer callback of your MIDI processor. I believe other timers are on the message thread already? I'm not totally sure, but worth experimenting.

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          My Patreon - HISE tutorials
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          • LindonL
            Lindon @d.healey
            last edited by

            @d-healey we need a way to "undefer " them then or we are back to a single (nearly un)usable timer - just like Kontakt....

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            d.healeyD 1 Reply Last reply Reply Quote 0
            • d.healeyD
              d.healey @Lindon
              last edited by

              @Lindon Do you need multiple timers running simultaneously at different rates on the audio thread?

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
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              • LindonL
                Lindon @d.healey
                last edited by

                @d-healey yes.

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                www.channelrobot.com

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                • d.healeyD
                  d.healey @Lindon
                  last edited by

                  In that case it's time to pray to the Christoph gods.

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

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                  • LindonL
                    Lindon @d.healey
                    last edited by

                    @d-healey said in Rendering a "sequence" in the DAW not working:

                    In that case it's time to pray to the Christoph gods.

                    ha ha ha ha......well working back into Time Division Multiplexing is I guess an option....

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                    d.healeyD 1 Reply Last reply Reply Quote 0
                    • d.healeyD
                      d.healey @Lindon
                      last edited by

                      @Lindon Did you ever solve this?

                      Libre Wave - Freedom respecting instruments and effects
                      My Patreon - HISE tutorials
                      YouTube Channel - Public HISE tutorials

                      Christoph HartC LindonL 2 Replies Last reply Reply Quote 0
                      • Christoph HartC
                        Christoph Hart @d.healey
                        last edited by

                        The timer object (and the timers from ScriptPanels) are not guaranteed to run (and in fact I took extra steps to ensure that they are suspended if the UI is not shown, because it causes some host to freeze up with multiple instances).

                        Those timers are UI tools. If you need a reliable periodic interval, use the Synth.startTimer, but if your audio processing relies in any way on a UI timer to work, then it‘s bad design and you need to change it.

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                        • LindonL
                          Lindon @d.healey
                          last edited by

                          @d-healey said in Rendering a "sequence" in the DAW not working:

                          @Lindon Did you ever solve this?

                          Well as far as I recall - I just went with Synth.Timer(s)

                          HISE Development for hire.
                          www.channelrobot.com

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