Rendering a "sequence" in the DAW not working
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All will be revealed.
const myPeriod = Engine.getMilliSecondsForQuarterBeats(1); Engine.showMessageBox("time", myPeriod, 0);
Basically the timer never runs.
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@d-healey sadly it still never runs in the compiled VST3... no matter where Im setting the timer....so its still broken.
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@Lindon I shall investigate
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so:
function onNoteOn() { Message.ignoreEvent(true); local myP= Engine.getMilliSecondsForQuarterBeats(1); if(Message.getNoteNumber() == 60) { playMyNote(); Engine.showMessageBox("time", myP, 0); myTimer.startTimer(myP); } }
gives this output:
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It's working here. I added a visual indicator so we can see that the timer is running.
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thanks and so now we get to the ACTUAL problem....
Load this into a track in reaper, and render the track....this is what you get:
So the timer DOES NOT WORK in off-line renders....and this is very very bad because some DAWs(I'm looking at you Logic) are really bad at real-time rendering... and some (I'm looking at you Reaper) do not offer out-of-the-box real-time rendering for tracks....
Can you please go confirm this is correct...(that this is what is happening for you too..)
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@Lindon I get the same result with offline render. Realtime render works as expected though.
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@d-healey thanks -- so yes, same as my results - so this is a BIG problem...
@Christoph-Hart !!!!!!
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so this is a BIG problem...
Yes I think so too. I also tested using a fixed interval of 500ms and the result is the same, so it's not related specifically to the tempo functions but is a problem with the timer in an offline render.
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@d-healey yeah this all started with a plugin I wrote that uses fixed time rendering -in truth there's more than one of them, and they are ALL failing in this way...
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@d-healey -- I'd imagine this breaks your legato scripting badly....
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@Lindon said in Rendering a "sequence" in the DAW not working:
@d-healey -- I'd imagine this breaks your legato scripting badly....
I am testing that right now :) Actually I think the legato will be ok because I'm using the built in fade functions, but the portamento/glide is controlled with timers. I'm also going to double check older versions of my plugins to see if it used to work. If so there is hope :D
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@d-healey fingers crossed here!! -- I'm hopeful, as I seem to recall it working fine at one point...
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@Lindon The mystery deepens. My glide script works.
I can think of two reasons why this might be.
- I'm using the synth
on timer
callback rather than a timer object. - The glide script is not part of the main interface script.
- I'm using the synth
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@d-healey said in Rendering a "sequence" in the DAW not working:
@Lindon The mystery deepens. My glide script works.
I can think of two reasons why this might be.
- I'm using the synth
on timer
callback rather than a timer object. - The glide script is not part of the main interface script.
What Synth.onTimer!!!!
- I'm using the synth
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Using the synth timer the offline render works. And now I think about it I seem to recall that timer object callbacks are always deferred (I'll see if I can find a reference for that).
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@Casey-Kolb said in Text values for output bus, effects or gain reduction - use label, paintRoutine or animated strip?:
The Synth timer is different than the Engine timers you create with
Engine.createTimerObject()
. You'd use this call insteadSynth.startTimer(double seconds)
and put your logic in the onTimer callback of your MIDI processor. I believe other timers are on the message thread already? I'm not totally sure, but worth experimenting. -
@d-healey we need a way to "undefer " them then or we are back to a single (nearly un)usable timer - just like Kontakt....
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@Lindon Do you need multiple timers running simultaneously at different rates on the audio thread?
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@d-healey yes.