Rendering a "sequence" in the DAW not working
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@d-healey fingers crossed here!! -- I'm hopeful, as I seem to recall it working fine at one point...
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@Lindon The mystery deepens. My glide script works.
I can think of two reasons why this might be.
- I'm using the synth
on timer
callback rather than a timer object. - The glide script is not part of the main interface script.
- I'm using the synth
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@d-healey said in Rendering a "sequence" in the DAW not working:
@Lindon The mystery deepens. My glide script works.
I can think of two reasons why this might be.
- I'm using the synth
on timer
callback rather than a timer object. - The glide script is not part of the main interface script.
What Synth.onTimer!!!!
- I'm using the synth
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Using the synth timer the offline render works. And now I think about it I seem to recall that timer object callbacks are always deferred (I'll see if I can find a reference for that).
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@Casey-Kolb said in Text values for output bus, effects or gain reduction - use label, paintRoutine or animated strip?:
The Synth timer is different than the Engine timers you create with
Engine.createTimerObject()
. You'd use this call insteadSynth.startTimer(double seconds)
and put your logic in the onTimer callback of your MIDI processor. I believe other timers are on the message thread already? I'm not totally sure, but worth experimenting. -
@d-healey we need a way to "undefer " them then or we are back to a single (nearly un)usable timer - just like Kontakt....
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@Lindon Do you need multiple timers running simultaneously at different rates on the audio thread?
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@d-healey yes.
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In that case it's time to pray to the Christoph gods.
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@d-healey said in Rendering a "sequence" in the DAW not working:
In that case it's time to pray to the Christoph gods.
ha ha ha ha......well working back into Time Division Multiplexing is I guess an option....
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@Lindon Did you ever solve this?
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The timer object (and the timers from ScriptPanels) are not guaranteed to run (and in fact I took extra steps to ensure that they are suspended if the UI is not shown, because it causes some host to freeze up with multiple instances).
Those timers are UI tools. If you need a reliable periodic interval, use the Synth.startTimer, but if your audio processing relies in any way on a UI timer to work, then it‘s bad design and you need to change it.
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@d-healey said in Rendering a "sequence" in the DAW not working:
@Lindon Did you ever solve this?
Well as far as I recall - I just went with Synth.Timer(s)