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    • staiffS
      staiff
      last edited by

      when it arrive. i remove my plugin from vst folder. open reaper (or studio One, same problem) and refresh/rescan plugin folder again. when done. close reaper. put again my vst in the folder and rescan again (remove/refresh blacklist in SO, clear cache/rescan in reaper)

      and it's good.

      it takes time, but it works.

      but i notice vst made with hise works on all DAWS. rompler work only with the first DAW open it, all other DAW chash until erasing the userdata (appdata folder in PC) and reopen again to works. but after that again, only the daw used after that load the rompler, all other crash.

      don't know why. But i have win 10. so maybe not an HISE/rompler vst problem, but OS problem.

      Excuse me i'm French.

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      • Dan KorneffD
        Dan Korneff @d.healey
        last edited by

        @d-healey said in Reaper VSTi:

        This time when I open Reaper it hangs on the initialization screen, if

        This is what's happening to me as well. I've narrowed it down to something with monolith files.

        @staiff erasing the userdata (appdata folder in PC) is a temporary fix Iv'e used as well. Once the samples folder is selected, it'll crash the host on restart. I'm on Windows 10 as well

        Dan Korneff - Producer / Mixer / Audio Nerd

        staiffS 1 Reply Last reply Reply Quote 0
        • staiffS
          staiff @Dan Korneff
          last edited by

          @dustbro said in Reaper VSTi:
          erasing the userdata (appdata folder in PC) is a temporary fix Iv'e used as well. Once the samples folder is selected, it'll crash the host on restart. I'm on Windows 10 as well

          same problem, same OS...maybe the cause. Someone has windows 7 ? xp ? 3.1 (uh ?)? feedback ?

          Excuse me i'm French.

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          • d.healeyD
            d.healey
            last edited by

            Is this only happening with Reaper?

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

            Dan KorneffD 1 Reply Last reply Reply Quote 0
            • Christoph HartC
              Christoph Hart
              last edited by

              I am sure there is one step in the whole monolith export process that I am doing that isn't obvious which is required for it to work, otherwise I would have tons of complaints with HEXERACT, which uses monolith formats.

              If anyone can upload a minimal example project including a detailed list of every step, then I can retrace it and see where the problem is.

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              • Dan KorneffD
                Dan Korneff @d.healey
                last edited by

                @d-healey I get it on all platforms.

                @Christoph-Hart I actually cant even make a monolith now. The latest update crashes HISE.

                video:
                https://youtu.be/xDNZnLn9apY

                link to project:
                https://we.tl/MNMHp3COD8

                Dan Korneff - Producer / Mixer / Audio Nerd

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                • Dan KorneffD
                  Dan Korneff
                  last edited by

                  The crash is from HLAC compression. Setting to no compression works.

                  Dan Korneff - Producer / Mixer / Audio Nerd

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                  • Dan KorneffD
                    Dan Korneff
                    last edited by

                    and here's a video showing successful creation of monolith, but crashes plugin host.

                    Dan Korneff - Producer / Mixer / Audio Nerd

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                    • Christoph HartC
                      Christoph Hart
                      last edited by

                      Ah I think I got the problem now.

                      After you export as Monolith, you have to reload the Samplemap, otherwise it is in a weird intermediate state (the SaveMode is set to 2 which means Monolith, but there is no information about the Monolith sample cues).

                      I'll fix this, but you can already try to just load the Samplemap again just after exporting as Monolith.

                      I didn't encounter this because I am constantly swapping the sample maps (in fact, it is good practice to remove every samplemap from the initial project so that it doesn't load samples twice, that's what the Tools -> Clear all Samplemaps command is for). If you have setup a script control that somehow loads samplemaps, it will be loaded when the preset state is restored.

                      Dan KorneffD 1 Reply Last reply Reply Quote 1
                      • Dan KorneffD
                        Dan Korneff @Christoph Hart
                        last edited by

                        @christoph-hart thanks for the reply.
                        I forgot the reload step... but unfortunately, it still does the same thing.
                        Updated video:
                        https://youtu.be/5XEVFESpl3M

                        Dan Korneff - Producer / Mixer / Audio Nerd

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                        • Christoph HartC
                          Christoph Hart
                          last edited by

                          Alright, it should work now.

                          The problem was indeed that when directly exporting the project after converting to Monolith, the XML file looks like this:

                          <?xml version="1.0" encoding="UTF-8"?>
                          
                          <Processor Type="StreamingSampler" ID="Sampler" Bypassed="0" Gain="1" Balance="0"
                                     VoiceLimit="256" KillFadeTime="20" IconColour="0" PreloadSize="8192"
                                     BufferSize="4096" VoiceAmount="256" SamplerRepeatMode="-842150464"
                                     RRGroupAmount="1" PitchTracking="1" OneShot="0" CrossfadeGroups="0"
                                     Purged="0" Reversed="0" NumChannels="1" Group0Table="24...............vO...f+....9C...vO"
                                     Group1Table="24...............vO...f+....9C...vO" Group2Table="24...............vO...f+....9C...vO"
                                     Group3Table="24...............vO...f+....9C...vO" Group4Table="24...............vO...f+....9C...vO"
                                     Group5Table="24...............vO...f+....9C...vO" Group6Table="24...............vO...f+....9C...vO"
                                     Group7Table="24...............vO...f+....9C...vO" SampleMap="">
                            <EditorStates BodyShown="1" Visible="1" Solo="0" MapPanelShown="1" BigSampleMap="1"
                                          GainModulationShown="1" CrossfadeTableShown="0" WaveformShown="1"/>
                            [...]
                           
                            <RoutingMatrix NumSourceChannels="2" Channel0="0" Send0="-1" Channel1="1" Send1="-1"/>
                            <channels>
                              <channelData enabled="1" level="0" suffix=""/>
                            </channels>
                            <samplemap ID="S" SaveMode="2" RRGroupAmount="1" MicPositions=";">
                              <sample ID="0" FileName="{PROJECT_FOLDER}SN_UP_V6-08_111_127_D1.wav"
                                      Root="29" HiKey="29" LoKey="29" LoVel="0" HiVel="127" RRGroup="1"
                                      Volume="0" Pan="0" Normalized="0" Pitch="0" SampleStart="0" SampleEnd="197451"
                                      SampleStartMod="0" LoopStart="0" LoopEnd="197451" LoopXFade="0"
                                      LoopEnabled="0" LowerVelocityXFade="0" UpperVelocityXFade="0"
                                      SampleState="0" NormalizedPeak="-1" Duplicate="0"/>
                            </samplemap>
                          </Processor>
                          

                          What's missing is the MonolithOffset and MonolithLength property in the sample element, which caused the sample loading in the compiled plugin to load a zero length sample and crash.

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                          • Christoph HartC
                            Christoph Hart
                            last edited by

                            Please try again (you need to rebuild HISE too).

                            If this doesn't solve the issue, you need to debug the compiled plugin:

                            1. Open TEST/Binaries/Builds/VisualStudio2017/TEST.sln in Visual Studio
                            2. Set the build configuration to Debug 64bit (it's a dropdown in the top icon bar)
                            3. Go to Project -> Properties and change the Debug executable to the AudioPlugin host binary (In the Debug tab it's called something like Target path)
                            4. Now compile the plugin from within Visual Studio. When it's finished, it should open the plugin host. Now drag the TEST x64 Debug.dll file to the host and it should point you to the crash location.
                            5. Please post a screenshot of the stack trace as well as the crash location, this is the most helpful information.
                            Dan KorneffD 2 Replies Last reply Reply Quote 1
                            • Dan KorneffD
                              Dan Korneff @Christoph Hart
                              last edited by

                              @christoph-hart u da man! Gonna check it now.

                              Dan Korneff - Producer / Mixer / Audio Nerd

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                              • Dan KorneffD
                                Dan Korneff @Christoph Hart
                                last edited by

                                @christoph-hart Back to square one. Debug version loads okay. Release crashes. ☹

                                Dan Korneff - Producer / Mixer / Audio Nerd

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                                • Dan KorneffD
                                  Dan Korneff
                                  last edited by

                                  I don't know if it's useful, but here's what happens when I debug the release version:
                                  0_1524583677703_release debug.png

                                  Dan Korneff - Producer / Mixer / Audio Nerd

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                                  • Christoph HartC
                                    Christoph Hart
                                    last edited by

                                    Can you post the exact state before you export (as HISE snippet) then I try to reproduce it.

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                                    • Dan KorneffD
                                      Dan Korneff
                                      last edited by

                                      HiseSnippet 1254.3oc4W07baSDEeUbT.GJeTldfYfC9.vjNjlwJMeTldnNwNtMD6XOVId5MOakWauSj1UypUNX5zANxeNbmCv+LbO+G.uUqUzphSH5PBc.cvi22W526812Gpqf6Qhh3BjU4SlERPV2y1cFSNo9DLkgNrAxZEaIIRh1eVHNJhLDYYU54JdVkWFk7bwy1G6iYdjLRHTeN0izhFPkYTCqcD02uIdH4DZfgzaU6PONqN2mGC3njcUTH16L7XxwXkXKYirrOXHUxEtRL.Fj0x6yGNycB+blV99zH5q7IpCNHWvPZxM49CUHVQEUeB0eX2T+MBAFsal2WR68OvtMcH8R5YQgOIgQkLMLiGVKccvywDdUu4vyx.dKqg28sc8DzPYFGE19.6CYRhXDFRAlvRKKx5WsqyAAXxMBvmQZJfCWpvZ6Ts55U1tZ0G9zQwLOIkypvYGykjNr0d3pud0xq9lUeaNiFsHVpWhf66SDKhqJkKtF0ViEG7JhX8JSw9wjT4.OOen09pCslYdOsCaHHmcHiJ6DRXWU.GMOJA+6zCafkXUNXNMPtPhPRUPvpAYJb4VmQJa2fDcljGhP+8zEbogOL1GKyeSRU9LmADBxkxT4EVDUNyr75V450MEt22tKU5MYw3coEfWHpcai24Eqen8AiFQ7jYfcY6lu71uxzDJegFJepsqTPvAT1XWbPHTCjfmx1omtSae1UP743gtzevPreu19wP3Rjm5uTK4UsW.Olk6cMG38HgDrDx9Y5D9w60q2yE73v2VqKdVxckSDP6aHRXxnCi.gcooOVWvihFAtShshLY0MVLVEqxnziLkHhxS633.H0yXDeUiAKKfThopdBNIm9U1at0F4el1A9Yz2n962VO4rVEmhqxlEWkGWbU1p3prcwUYmhqxtERE8so13vENN+8tYM0A06hgrsgj6SGaXZEkrR2pY2vRvpw9BKXZ6JuSuLvc2vkR2L39OruR4TL5RUYmCXSgNR.E8DkFjQ3Xe4kTMAYaNiGNgynd4K+kB53wDgIzWn+rmTBcexn7fZ8H9DbjQOuurVKJifE45pUrPgyMOTbcoqOyVC2JpN5U9uwNAk9e+NAWWn6iluQPE3sKjuimmumcRq9JpcN92Bp83wRXWh1XnAv2CSNfg9tvhNdDyQ+KoVmPetp5rBPtD1vjC+I7LmoS5dBJlNoLQdolB7s4+OY+eqRDlZxQxpt9vFH9lWoif0oTPBFnghRRpApgPKq+jrrwRt3oDcqFMPuxkmZS85xgnJTPo59X+T30pMLx5yUVU6XMo9y+x30sec2dc9tCpexflcZ03fduw83Am1cP+cdT0mLvwwYfyl6NngyFmimBAR05W1VeMXhWPOhLK8PKdtC8Udo9M8B57C+XFrSif849wA41YElMmp3wbQ.1GVzL41RRyBSI0wFcEPZ1BqmSLTQ3nRkLkABdoh0hyCyomhfgVpiuL45ZN9oIwRs3mSDfSw8fKu4D7zvvqfykHQRTlHy25RvFCZt32Tit7oxIv2GGQTY1URc3TNsHrwRUnXEEXyLduDaqszO8y+QsFwg9Tu4uv6jRf.rmfOvS+s3pBg2OgBbMjkbUqrca04JNnjuOWW5F.aAMvyS0i8QPw6h0XyBqwiKrFaUXM1tvZrSg0X2BqwStFMTqbtWrjGnm3hP+00lLQY

                                      Dan Korneff - Producer / Mixer / Audio Nerd

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                                      • Dan KorneffD
                                        Dan Korneff
                                        last edited by

                                        hopefully I did that correctly

                                        Dan Korneff - Producer / Mixer / Audio Nerd

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                                        • Dan KorneffD
                                          Dan Korneff
                                          last edited by

                                          @Christoph-Hart any luck with this?

                                          Dan Korneff - Producer / Mixer / Audio Nerd

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                                          • Christoph HartC
                                            Christoph Hart
                                            last edited by Christoph Hart

                                            Unfortunately no, I can't reproduce the crash. Debugging the release version is the right way, but you need to manually enable the debug symbols, then it should point you to the faulty spot (it's a bit less verbose and accurate because of compiler optimisations though):

                                            1. Export the plugin from HISE, but abort the command line compilation
                                            2. Open the autogenerated projucer file with the Projucer
                                            3. Go to the Exporter tab, select the Visual Studio Exporter -> Release Configuration (there are two of them, one for 32bit, one for 64bit). Do the next step for both.
                                            4. Tick the box that says ("Force generation of debug symbols")
                                            5. Press Save and open in IDE
                                            6. Switch the configuration in VS to Release 64bit (it's a drop down in the top bar).
                                            7. Repeat these steps from above:
                                            • Go to Project -> Properties and change the Debug executable to the AudioPlugin host binary (In the Debug tab it's called something like Target path)
                                            • Now compile the plugin from within Visual Studio. When it's finished, it should open the plugin host. Now drag the TEST x64.dll file to the host and it should point you to the crash location.
                                            • Please post a screenshot of the stack trace as well as the crash location, this is the most helpful information.
                                            Dan KorneffD 1 Reply Last reply Reply Quote 1
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