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    • Christoph HartC
      Christoph Hart
      last edited by

      Well if you're exporting a VST from within REAPER and replace a binary that is somehow cached in the REAPER plugin database it may cause all kinds of weird issues.

      Try exporting the plugin from the standalone app without having REAPER open. If it still causes issues, you need to clear the plugin cache everytime you build a new version.

      There's not much I can do on my side, hosts behave weird when they detect a change in a plugin (Logic being the worst one).

      d.healeyD 1 Reply Last reply Reply Quote 0
      • d.healeyD
        d.healey @Christoph Hart
        last edited by

        @christoph-hart I explained that badly. I'm exporting from HISE standalone. I'll try clearing the cache.

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

        Dan KorneffD 1 Reply Last reply Reply Quote 0
        • staiffS
          staiff
          last edited by

          when it arrive. i remove my plugin from vst folder. open reaper (or studio One, same problem) and refresh/rescan plugin folder again. when done. close reaper. put again my vst in the folder and rescan again (remove/refresh blacklist in SO, clear cache/rescan in reaper)

          and it's good.

          it takes time, but it works.

          but i notice vst made with hise works on all DAWS. rompler work only with the first DAW open it, all other DAW chash until erasing the userdata (appdata folder in PC) and reopen again to works. but after that again, only the daw used after that load the rompler, all other crash.

          don't know why. But i have win 10. so maybe not an HISE/rompler vst problem, but OS problem.

          Excuse me i'm French.

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          • Dan KorneffD
            Dan Korneff @d.healey
            last edited by

            @d-healey said in Reaper VSTi:

            This time when I open Reaper it hangs on the initialization screen, if

            This is what's happening to me as well. I've narrowed it down to something with monolith files.

            @staiff erasing the userdata (appdata folder in PC) is a temporary fix Iv'e used as well. Once the samples folder is selected, it'll crash the host on restart. I'm on Windows 10 as well

            Dan Korneff - Producer / Mixer / Audio Nerd

            staiffS 1 Reply Last reply Reply Quote 0
            • staiffS
              staiff @Dan Korneff
              last edited by

              @dustbro said in Reaper VSTi:
              erasing the userdata (appdata folder in PC) is a temporary fix Iv'e used as well. Once the samples folder is selected, it'll crash the host on restart. I'm on Windows 10 as well

              same problem, same OS...maybe the cause. Someone has windows 7 ? xp ? 3.1 (uh ?)? feedback ?

              Excuse me i'm French.

              1 Reply Last reply Reply Quote 0
              • d.healeyD
                d.healey
                last edited by

                Is this only happening with Reaper?

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

                Dan KorneffD 1 Reply Last reply Reply Quote 0
                • Christoph HartC
                  Christoph Hart
                  last edited by

                  I am sure there is one step in the whole monolith export process that I am doing that isn't obvious which is required for it to work, otherwise I would have tons of complaints with HEXERACT, which uses monolith formats.

                  If anyone can upload a minimal example project including a detailed list of every step, then I can retrace it and see where the problem is.

                  1 Reply Last reply Reply Quote 0
                  • Dan KorneffD
                    Dan Korneff @d.healey
                    last edited by

                    @d-healey I get it on all platforms.

                    @Christoph-Hart I actually cant even make a monolith now. The latest update crashes HISE.

                    video:
                    https://youtu.be/xDNZnLn9apY

                    link to project:
                    https://we.tl/MNMHp3COD8

                    Dan Korneff - Producer / Mixer / Audio Nerd

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                    • Dan KorneffD
                      Dan Korneff
                      last edited by

                      The crash is from HLAC compression. Setting to no compression works.

                      Dan Korneff - Producer / Mixer / Audio Nerd

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                      • Dan KorneffD
                        Dan Korneff
                        last edited by

                        and here's a video showing successful creation of monolith, but crashes plugin host.

                        Dan Korneff - Producer / Mixer / Audio Nerd

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                        • Christoph HartC
                          Christoph Hart
                          last edited by

                          Ah I think I got the problem now.

                          After you export as Monolith, you have to reload the Samplemap, otherwise it is in a weird intermediate state (the SaveMode is set to 2 which means Monolith, but there is no information about the Monolith sample cues).

                          I'll fix this, but you can already try to just load the Samplemap again just after exporting as Monolith.

                          I didn't encounter this because I am constantly swapping the sample maps (in fact, it is good practice to remove every samplemap from the initial project so that it doesn't load samples twice, that's what the Tools -> Clear all Samplemaps command is for). If you have setup a script control that somehow loads samplemaps, it will be loaded when the preset state is restored.

                          Dan KorneffD 1 Reply Last reply Reply Quote 1
                          • Dan KorneffD
                            Dan Korneff @Christoph Hart
                            last edited by

                            @christoph-hart thanks for the reply.
                            I forgot the reload step... but unfortunately, it still does the same thing.
                            Updated video:
                            https://youtu.be/5XEVFESpl3M

                            Dan Korneff - Producer / Mixer / Audio Nerd

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                            • Christoph HartC
                              Christoph Hart
                              last edited by

                              Alright, it should work now.

                              The problem was indeed that when directly exporting the project after converting to Monolith, the XML file looks like this:

                              <?xml version="1.0" encoding="UTF-8"?>
                              
                              <Processor Type="StreamingSampler" ID="Sampler" Bypassed="0" Gain="1" Balance="0"
                                         VoiceLimit="256" KillFadeTime="20" IconColour="0" PreloadSize="8192"
                                         BufferSize="4096" VoiceAmount="256" SamplerRepeatMode="-842150464"
                                         RRGroupAmount="1" PitchTracking="1" OneShot="0" CrossfadeGroups="0"
                                         Purged="0" Reversed="0" NumChannels="1" Group0Table="24...............vO...f+....9C...vO"
                                         Group1Table="24...............vO...f+....9C...vO" Group2Table="24...............vO...f+....9C...vO"
                                         Group3Table="24...............vO...f+....9C...vO" Group4Table="24...............vO...f+....9C...vO"
                                         Group5Table="24...............vO...f+....9C...vO" Group6Table="24...............vO...f+....9C...vO"
                                         Group7Table="24...............vO...f+....9C...vO" SampleMap="">
                                <EditorStates BodyShown="1" Visible="1" Solo="0" MapPanelShown="1" BigSampleMap="1"
                                              GainModulationShown="1" CrossfadeTableShown="0" WaveformShown="1"/>
                                [...]
                               
                                <RoutingMatrix NumSourceChannels="2" Channel0="0" Send0="-1" Channel1="1" Send1="-1"/>
                                <channels>
                                  <channelData enabled="1" level="0" suffix=""/>
                                </channels>
                                <samplemap ID="S" SaveMode="2" RRGroupAmount="1" MicPositions=";">
                                  <sample ID="0" FileName="{PROJECT_FOLDER}SN_UP_V6-08_111_127_D1.wav"
                                          Root="29" HiKey="29" LoKey="29" LoVel="0" HiVel="127" RRGroup="1"
                                          Volume="0" Pan="0" Normalized="0" Pitch="0" SampleStart="0" SampleEnd="197451"
                                          SampleStartMod="0" LoopStart="0" LoopEnd="197451" LoopXFade="0"
                                          LoopEnabled="0" LowerVelocityXFade="0" UpperVelocityXFade="0"
                                          SampleState="0" NormalizedPeak="-1" Duplicate="0"/>
                                </samplemap>
                              </Processor>
                              

                              What's missing is the MonolithOffset and MonolithLength property in the sample element, which caused the sample loading in the compiled plugin to load a zero length sample and crash.

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                              • Christoph HartC
                                Christoph Hart
                                last edited by

                                Please try again (you need to rebuild HISE too).

                                If this doesn't solve the issue, you need to debug the compiled plugin:

                                1. Open TEST/Binaries/Builds/VisualStudio2017/TEST.sln in Visual Studio
                                2. Set the build configuration to Debug 64bit (it's a dropdown in the top icon bar)
                                3. Go to Project -> Properties and change the Debug executable to the AudioPlugin host binary (In the Debug tab it's called something like Target path)
                                4. Now compile the plugin from within Visual Studio. When it's finished, it should open the plugin host. Now drag the TEST x64 Debug.dll file to the host and it should point you to the crash location.
                                5. Please post a screenshot of the stack trace as well as the crash location, this is the most helpful information.
                                Dan KorneffD 2 Replies Last reply Reply Quote 1
                                • Dan KorneffD
                                  Dan Korneff @Christoph Hart
                                  last edited by

                                  @christoph-hart u da man! Gonna check it now.

                                  Dan Korneff - Producer / Mixer / Audio Nerd

                                  1 Reply Last reply Reply Quote 0
                                  • Dan KorneffD
                                    Dan Korneff @Christoph Hart
                                    last edited by

                                    @christoph-hart Back to square one. Debug version loads okay. Release crashes. ☹

                                    Dan Korneff - Producer / Mixer / Audio Nerd

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                                    • Dan KorneffD
                                      Dan Korneff
                                      last edited by

                                      I don't know if it's useful, but here's what happens when I debug the release version:
                                      0_1524583677703_release debug.png

                                      Dan Korneff - Producer / Mixer / Audio Nerd

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                                      • Christoph HartC
                                        Christoph Hart
                                        last edited by

                                        Can you post the exact state before you export (as HISE snippet) then I try to reproduce it.

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                                        • Dan KorneffD
                                          Dan Korneff
                                          last edited by

                                          HiseSnippet 1254.3oc4W07baSDEeUbT.GJeTldfYfC9.vjNjlwJMeTldnNwNtMD6XOVId5MOakWauSj1UypUNX5zANxeNbmCv+LbO+G.uUqUzphSH5PBc.cvi22W526812Gpqf6Qhh3BjU4SlERPV2y1cFSNo9DLkgNrAxZEaIIRh1eVHNJhLDYYU54JdVkWFk7bwy1G6iYdjLRHTeN0izhFPkYTCqcD02uIdH4DZfgzaU6PONqN2mGC3njcUTH16L7XxwXkXKYirrOXHUxEtRL.Fj0x6yGNycB+blV99zH5q7IpCNHWvPZxM49CUHVQEUeB0eX2T+MBAFsal2WR68OvtMcH8R5YQgOIgQkLMLiGVKccvywDdUu4vyx.dKqg28sc8DzPYFGE19.6CYRhXDFRAlvRKKx5WsqyAAXxMBvmQZJfCWpvZ6Ts55U1tZ0G9zQwLOIkypvYGykjNr0d3pud0xq9lUeaNiFsHVpWhf66SDKhqJkKtF0ViEG7JhX8JSw9wjT4.OOen09pCslYdOsCaHHmcHiJ6DRXWU.GMOJA+6zCafkXUNXNMPtPhPRUPvpAYJb4VmQJa2fDcljGhP+8zEbogOL1GKyeSRU9LmADBxkxT4EVDUNyr75V450MEt22tKU5MYw3coEfWHpcai24Eqen8AiFQ7jYfcY6lu71uxzDJegFJepsqTPvAT1XWbPHTCjfmx1omtSae1UP743gtzevPreu19wP3Rjm5uTK4UsW.Olk6cMG38HgDrDx9Y5D9w60q2yE73v2VqKdVxckSDP6aHRXxnCi.gcooOVWvihFAtShshLY0MVLVEqxnziLkHhxS633.H0yXDeUiAKKfThopdBNIm9U1at0F4el1A9Yz2n962VO4rVEmhqxlEWkGWbU1p3prcwUYmhqxtERE8so13vENN+8tYM0A06hgrsgj6SGaXZEkrR2pY2vRvpw9BKXZ6JuSuLvc2vkR2L39OruR4TL5RUYmCXSgNR.E8DkFjQ3Xe4kTMAYaNiGNgynd4K+kB53wDgIzWn+rmTBcexn7fZ8H9DbjQOuurVKJifE45pUrPgyMOTbcoqOyVC2JpN5U9uwNAk9e+NAWWn6iluQPE3sKjuimmumcRq9JpcN92Bp83wRXWh1XnAv2CSNfg9tvhNdDyQ+KoVmPetp5rBPtD1vjC+I7LmoS5dBJlNoLQdolB7s4+OY+eqRDlZxQxpt9vFH9lWoif0oTPBFnghRRpApgPKq+jrrwRt3oDcqFMPuxkmZS85xgnJTPo59X+T30pMLx5yUVU6XMo9y+x30sec2dc9tCpexflcZ03fduw83Am1cP+cdT0mLvwwYfyl6NngyFmimBAR05W1VeMXhWPOhLK8PKdtC8Udo9M8B57C+XFrSif849wA41YElMmp3wbQ.1GVzL41RRyBSI0wFcEPZ1BqmSLTQ3nRkLkABdoh0hyCyomhfgVpiuL45ZN9oIwRs3mSDfSw8fKu4D7zvvqfykHQRTlHy25RvFCZt32Tit7oxIv2GGQTY1URc3TNsHrwRUnXEEXyLduDaqszO8y+QsFwg9Tu4uv6jRf.rmfOvS+s3pBg2OgBbMjkbUqrca04JNnjuOWW5F.aAMvyS0i8QPw6h0XyBqwiKrFaUXM1tvZrSg0X2BqwStFMTqbtWrjGnm3hP+00lLQY

                                          Dan Korneff - Producer / Mixer / Audio Nerd

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                                          • Dan KorneffD
                                            Dan Korneff
                                            last edited by

                                            hopefully I did that correctly

                                            Dan Korneff - Producer / Mixer / Audio Nerd

                                            1 Reply Last reply Reply Quote 0
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