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    Livelink for graphic design software or solutions?

    Scheduled Pinned Locked Moved General Questions
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    • UD AUDIOU
      UD AUDIO @MikeB
      last edited by UD AUDIO

      This post is deleted!
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      • MikeBM
        MikeB
        last edited by

        i I use like this to load all png-files.

        Engine.loadImageIntoPool(png);
        

        "One hour of trial and error can save 10 minutes of reading the manual."
        "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
        HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

        UD AUDIOU 1 Reply Last reply Reply Quote 0
        • UD AUDIOU
          UD AUDIO @MikeB
          last edited by

          @MikeB Thank you! :) I will try this..

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          • MikeBM
            MikeB
            last edited by

            @UD-AUDIO
            I just saw that I have it in twice - this is the right one.

            Engine.loadImageIntoPool("{PROJECT_FOLDER}png");
            

            "One hour of trial and error can save 10 minutes of reading the manual."
            "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
            HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

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            • UD AUDIOU
              UD AUDIO @MikeB
              last edited by UD AUDIO

              @MikeB Yes, but it doesn't work. Typo is correct and I also hit compile.
              Do I need to place the image per script to make it work?

              d.healeyD 1 Reply Last reply Reply Quote 0
              • d.healeyD
                d.healey @UD AUDIO
                last edited by

                @UD-AUDIO said in Livelink for graphic design software or solutions?:

                Do I need to place the image per script to make it work?

                How many interface scripts do you have?

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
                YouTube Channel - Public HISE tutorials

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                • UD AUDIOU
                  UD AUDIO @d.healey
                  last edited by UD AUDIO

                  @d-healey Only one I guess..

                  Content.makeFrontInterface(1200, 700);;
                  
                  //IMAGE POOL
                  
                  Engine.loadImageIntoPool("{PROJECT_FOLDER}GUI.png");
                  
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                  • MikeBM
                    MikeB
                    last edited by

                    Your image is in the project folder in the Images folder?

                    You can then see it in the ImagePool window.
                    Bildschirmfoto 2021-07-01 um 20.58.48.png

                    "One hour of trial and error can save 10 minutes of reading the manual."
                    "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                    HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                    UD AUDIOU 1 Reply Last reply Reply Quote 0
                    • UD AUDIOU
                      UD AUDIO @MikeB
                      last edited by UD AUDIO

                      @MikeB It is! But I can't figure out how to update it automatically.

                      MikeBM 1 Reply Last reply Reply Quote 0
                      • MikeBM
                        MikeB @UD AUDIO
                        last edited by

                        @UD-AUDIO
                        I don't understand - what is supposed to update automatically?

                        "One hour of trial and error can save 10 minutes of reading the manual."
                        "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                        HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

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                        • UD AUDIOU
                          UD AUDIO @MikeB
                          last edited by UD AUDIO

                          @MikeB There is a reload function for the image pool right?
                          But it would be nice to load all changed images immediately by hitting compile etc.

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                          • MikeBM
                            MikeB
                            last edited by MikeB

                            @UD-AUDIO

                            that's actually done by the

                            Engine.loadImageIntoPool();
                            

                            If it is at the top of the first lines of init
                            and you press F5.

                            "One hour of trial and error can save 10 minutes of reading the manual."
                            "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                            HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                            UD AUDIOU 1 Reply Last reply Reply Quote 1
                            • UD AUDIOU
                              UD AUDIO @MikeB
                              last edited by

                              @MikeB Thanks! I need to try it again :)

                              MikeBM 1 Reply Last reply Reply Quote 1
                              • MikeBM
                                MikeB @UD AUDIO
                                last edited by MikeB

                                @UD-AUDIO

                                Use exactly the same - without the path with () at the end! - then it applies to all ImageFiles

                                Engine.loadImageIntoPool();
                                

                                "One hour of trial and error can save 10 minutes of reading the manual."
                                "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                                HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                                1 Reply Last reply Reply Quote 0
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