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    Livelink for graphic design software or solutions?

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    • UD AUDIOU
      UD AUDIO @d.healey
      last edited by UD AUDIO

      @d-healey Maybe the other way would be easier. If there is a way to use psd files in HISE, this could be a workaround..

      But you're right! :) Should import those knobs in Affiinity.

      d.healeyD 1 Reply Last reply Reply Quote 0
      • d.healeyD
        d.healey @UD AUDIO
        last edited by

        @UD-AUDIO

        If there is a way to use psd files in HISE.

        No

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
        YouTube Channel - Public HISE tutorials

        UD AUDIOU 1 Reply Last reply Reply Quote 0
        • UD AUDIOU
          UD AUDIO @d.healey
          last edited by UD AUDIO

          @d-healey A way to automatically update png in HISE?
          This "image pool" is new to me.
          https://forum.hise.audio/topic/1047/updating-changed-images?_=1625140766029

          d.healeyD 1 Reply Last reply Reply Quote 0
          • d.healeyD
            d.healey @UD AUDIO
            last edited by

            @UD-AUDIO

            Just design your GUI in whatever software you want and then build it in HISE.

            Libre Wave - Freedom respecting instruments and effects
            My Patreon - HISE tutorials
            YouTube Channel - Public HISE tutorials

            1 Reply Last reply Reply Quote 1
            • MikeBM
              MikeB
              last edited by

              I do that with

              Engine.loadImageIntoPool( String id)
              

              "One hour of trial and error can save 10 minutes of reading the manual."
              "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
              HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

              UD AUDIOU 1 Reply Last reply Reply Quote 1
              • UD AUDIOU
                UD AUDIO @MikeB
                last edited by UD AUDIO

                This post is deleted!
                1 Reply Last reply Reply Quote 0
                • MikeBM
                  MikeB
                  last edited by

                  i I use like this to load all png-files.

                  Engine.loadImageIntoPool(png);
                  

                  "One hour of trial and error can save 10 minutes of reading the manual."
                  "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                  HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                  UD AUDIOU 1 Reply Last reply Reply Quote 0
                  • UD AUDIOU
                    UD AUDIO @MikeB
                    last edited by

                    @MikeB Thank you! :) I will try this..

                    1 Reply Last reply Reply Quote 0
                    • MikeBM
                      MikeB
                      last edited by

                      @UD-AUDIO
                      I just saw that I have it in twice - this is the right one.

                      Engine.loadImageIntoPool("{PROJECT_FOLDER}png");
                      

                      "One hour of trial and error can save 10 minutes of reading the manual."
                      "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                      HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                      UD AUDIOU 1 Reply Last reply Reply Quote 0
                      • UD AUDIOU
                        UD AUDIO @MikeB
                        last edited by UD AUDIO

                        @MikeB Yes, but it doesn't work. Typo is correct and I also hit compile.
                        Do I need to place the image per script to make it work?

                        d.healeyD 1 Reply Last reply Reply Quote 0
                        • d.healeyD
                          d.healey @UD AUDIO
                          last edited by

                          @UD-AUDIO said in Livelink for graphic design software or solutions?:

                          Do I need to place the image per script to make it work?

                          How many interface scripts do you have?

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

                          UD AUDIOU 1 Reply Last reply Reply Quote 0
                          • UD AUDIOU
                            UD AUDIO @d.healey
                            last edited by UD AUDIO

                            @d-healey Only one I guess..

                            Content.makeFrontInterface(1200, 700);;
                            
                            //IMAGE POOL
                            
                            Engine.loadImageIntoPool("{PROJECT_FOLDER}GUI.png");
                            
                            1 Reply Last reply Reply Quote 1
                            • MikeBM
                              MikeB
                              last edited by

                              Your image is in the project folder in the Images folder?

                              You can then see it in the ImagePool window.
                              Bildschirmfoto 2021-07-01 um 20.58.48.png

                              "One hour of trial and error can save 10 minutes of reading the manual."
                              "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                              HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                              UD AUDIOU 1 Reply Last reply Reply Quote 0
                              • UD AUDIOU
                                UD AUDIO @MikeB
                                last edited by UD AUDIO

                                @MikeB It is! But I can't figure out how to update it automatically.

                                MikeBM 1 Reply Last reply Reply Quote 0
                                • MikeBM
                                  MikeB @UD AUDIO
                                  last edited by

                                  @UD-AUDIO
                                  I don't understand - what is supposed to update automatically?

                                  "One hour of trial and error can save 10 minutes of reading the manual."
                                  "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                                  HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                                  UD AUDIOU 1 Reply Last reply Reply Quote 0
                                  • UD AUDIOU
                                    UD AUDIO @MikeB
                                    last edited by UD AUDIO

                                    @MikeB There is a reload function for the image pool right?
                                    But it would be nice to load all changed images immediately by hitting compile etc.

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                                    • MikeBM
                                      MikeB
                                      last edited by MikeB

                                      @UD-AUDIO

                                      that's actually done by the

                                      Engine.loadImageIntoPool();
                                      

                                      If it is at the top of the first lines of init
                                      and you press F5.

                                      "One hour of trial and error can save 10 minutes of reading the manual."
                                      "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                                      HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                                      UD AUDIOU 1 Reply Last reply Reply Quote 1
                                      • UD AUDIOU
                                        UD AUDIO @MikeB
                                        last edited by

                                        @MikeB Thanks! I need to try it again :)

                                        MikeBM 1 Reply Last reply Reply Quote 1
                                        • MikeBM
                                          MikeB @UD AUDIO
                                          last edited by MikeB

                                          @UD-AUDIO

                                          Use exactly the same - without the path with () at the end! - then it applies to all ImageFiles

                                          Engine.loadImageIntoPool();
                                          

                                          "One hour of trial and error can save 10 minutes of reading the manual."
                                          "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                                          HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                                          1 Reply Last reply Reply Quote 0
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