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    Livelink for graphic design software or solutions?

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    • d.healeyD
      d.healey @UD AUDIO
      last edited by

      @UD-AUDIO Are you asking Christoph to link HISE to affinity designer?

      Libre Wave - Freedom respecting instruments and effects
      My Patreon - HISE tutorials
      YouTube Channel - Public HISE tutorials

      UD AUDIOU 1 Reply Last reply Reply Quote 0
      • UD AUDIOU
        UD AUDIO @d.healey
        last edited by UD AUDIO

        @d-healey Not exactly..I thought, maybe there is a way to screencap
        the area in HISE and then have something like a dynamic gif or whatever
        to use in any software which support the used format.

        d.healeyD 1 Reply Last reply Reply Quote 0
        • d.healeyD
          d.healey @UD AUDIO
          last edited by

          @UD-AUDIO I don't think that will ever happen. Just design your GUI in whatever software you want and then build it in HISE.

          Libre Wave - Freedom respecting instruments and effects
          My Patreon - HISE tutorials
          YouTube Channel - Public HISE tutorials

          UD AUDIOU 1 Reply Last reply Reply Quote 0
          • UD AUDIOU
            UD AUDIO @d.healey
            last edited by UD AUDIO

            @d-healey Maybe the other way would be easier. If there is a way to use psd files in HISE, this could be a workaround..

            But you're right! :) Should import those knobs in Affiinity.

            d.healeyD 1 Reply Last reply Reply Quote 0
            • d.healeyD
              d.healey @UD AUDIO
              last edited by

              @UD-AUDIO

              If there is a way to use psd files in HISE.

              No

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

              UD AUDIOU 1 Reply Last reply Reply Quote 0
              • UD AUDIOU
                UD AUDIO @d.healey
                last edited by UD AUDIO

                @d-healey A way to automatically update png in HISE?
                This "image pool" is new to me.
                https://forum.hise.audio/topic/1047/updating-changed-images?_=1625140766029

                d.healeyD 1 Reply Last reply Reply Quote 0
                • d.healeyD
                  d.healey @UD AUDIO
                  last edited by

                  @UD-AUDIO

                  Just design your GUI in whatever software you want and then build it in HISE.

                  Libre Wave - Freedom respecting instruments and effects
                  My Patreon - HISE tutorials
                  YouTube Channel - Public HISE tutorials

                  1 Reply Last reply Reply Quote 1
                  • MikeBM
                    MikeB
                    last edited by

                    I do that with

                    Engine.loadImageIntoPool( String id)
                    

                    "One hour of trial and error can save 10 minutes of reading the manual."
                    "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                    HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                    UD AUDIOU 1 Reply Last reply Reply Quote 1
                    • UD AUDIOU
                      UD AUDIO @MikeB
                      last edited by UD AUDIO

                      This post is deleted!
                      1 Reply Last reply Reply Quote 0
                      • MikeBM
                        MikeB
                        last edited by

                        i I use like this to load all png-files.

                        Engine.loadImageIntoPool(png);
                        

                        "One hour of trial and error can save 10 minutes of reading the manual."
                        "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                        HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                        UD AUDIOU 1 Reply Last reply Reply Quote 0
                        • UD AUDIOU
                          UD AUDIO @MikeB
                          last edited by

                          @MikeB Thank you! :) I will try this..

                          1 Reply Last reply Reply Quote 0
                          • MikeBM
                            MikeB
                            last edited by

                            @UD-AUDIO
                            I just saw that I have it in twice - this is the right one.

                            Engine.loadImageIntoPool("{PROJECT_FOLDER}png");
                            

                            "One hour of trial and error can save 10 minutes of reading the manual."
                            "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                            HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                            UD AUDIOU 1 Reply Last reply Reply Quote 0
                            • UD AUDIOU
                              UD AUDIO @MikeB
                              last edited by UD AUDIO

                              @MikeB Yes, but it doesn't work. Typo is correct and I also hit compile.
                              Do I need to place the image per script to make it work?

                              d.healeyD 1 Reply Last reply Reply Quote 0
                              • d.healeyD
                                d.healey @UD AUDIO
                                last edited by

                                @UD-AUDIO said in Livelink for graphic design software or solutions?:

                                Do I need to place the image per script to make it work?

                                How many interface scripts do you have?

                                Libre Wave - Freedom respecting instruments and effects
                                My Patreon - HISE tutorials
                                YouTube Channel - Public HISE tutorials

                                UD AUDIOU 1 Reply Last reply Reply Quote 0
                                • UD AUDIOU
                                  UD AUDIO @d.healey
                                  last edited by UD AUDIO

                                  @d-healey Only one I guess..

                                  Content.makeFrontInterface(1200, 700);;
                                  
                                  //IMAGE POOL
                                  
                                  Engine.loadImageIntoPool("{PROJECT_FOLDER}GUI.png");
                                  
                                  1 Reply Last reply Reply Quote 1
                                  • MikeBM
                                    MikeB
                                    last edited by

                                    Your image is in the project folder in the Images folder?

                                    You can then see it in the ImagePool window.
                                    Bildschirmfoto 2021-07-01 um 20.58.48.png

                                    "One hour of trial and error can save 10 minutes of reading the manual."
                                    "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                                    HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                                    UD AUDIOU 1 Reply Last reply Reply Quote 0
                                    • UD AUDIOU
                                      UD AUDIO @MikeB
                                      last edited by UD AUDIO

                                      @MikeB It is! But I can't figure out how to update it automatically.

                                      MikeBM 1 Reply Last reply Reply Quote 0
                                      • MikeBM
                                        MikeB @UD AUDIO
                                        last edited by

                                        @UD-AUDIO
                                        I don't understand - what is supposed to update automatically?

                                        "One hour of trial and error can save 10 minutes of reading the manual."
                                        "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                                        HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                                        UD AUDIOU 1 Reply Last reply Reply Quote 0
                                        • UD AUDIOU
                                          UD AUDIO @MikeB
                                          last edited by UD AUDIO

                                          @MikeB There is a reload function for the image pool right?
                                          But it would be nice to load all changed images immediately by hitting compile etc.

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                                          • MikeBM
                                            MikeB
                                            last edited by MikeB

                                            @UD-AUDIO

                                            that's actually done by the

                                            Engine.loadImageIntoPool();
                                            

                                            If it is at the top of the first lines of init
                                            and you press F5.

                                            "One hour of trial and error can save 10 minutes of reading the manual."
                                            "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                                            HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                                            UD AUDIOU 1 Reply Last reply Reply Quote 1
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