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    Livelink for graphic design software or solutions?

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    • MikeBM
      MikeB
      last edited by

      i I use like this to load all png-files.

      Engine.loadImageIntoPool(png);
      

      "One hour of trial and error can save 10 minutes of reading the manual."
      "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
      HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

      UD AUDIOU 1 Reply Last reply Reply Quote 0
      • UD AUDIOU
        UD AUDIO @MikeB
        last edited by

        @MikeB Thank you! :) I will try this..

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        • MikeBM
          MikeB
          last edited by

          @UD-AUDIO
          I just saw that I have it in twice - this is the right one.

          Engine.loadImageIntoPool("{PROJECT_FOLDER}png");
          

          "One hour of trial and error can save 10 minutes of reading the manual."
          "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
          HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

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          • UD AUDIOU
            UD AUDIO @MikeB
            last edited by UD AUDIO

            @MikeB Yes, but it doesn't work. Typo is correct and I also hit compile.
            Do I need to place the image per script to make it work?

            d.healeyD 1 Reply Last reply Reply Quote 0
            • d.healeyD
              d.healey @UD AUDIO
              last edited by

              @UD-AUDIO said in Livelink for graphic design software or solutions?:

              Do I need to place the image per script to make it work?

              How many interface scripts do you have?

              Libre Wave - Freedom respecting instruments and effects
              My Patreon - HISE tutorials
              YouTube Channel - Public HISE tutorials

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              • UD AUDIOU
                UD AUDIO @d.healey
                last edited by UD AUDIO

                @d-healey Only one I guess..

                Content.makeFrontInterface(1200, 700);;
                
                //IMAGE POOL
                
                Engine.loadImageIntoPool("{PROJECT_FOLDER}GUI.png");
                
                1 Reply Last reply Reply Quote 1
                • MikeBM
                  MikeB
                  last edited by

                  Your image is in the project folder in the Images folder?

                  You can then see it in the ImagePool window.
                  Bildschirmfoto 2021-07-01 um 20.58.48.png

                  "One hour of trial and error can save 10 minutes of reading the manual."
                  "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                  HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                  UD AUDIOU 1 Reply Last reply Reply Quote 0
                  • UD AUDIOU
                    UD AUDIO @MikeB
                    last edited by UD AUDIO

                    @MikeB It is! But I can't figure out how to update it automatically.

                    MikeBM 1 Reply Last reply Reply Quote 0
                    • MikeBM
                      MikeB @UD AUDIO
                      last edited by

                      @UD-AUDIO
                      I don't understand - what is supposed to update automatically?

                      "One hour of trial and error can save 10 minutes of reading the manual."
                      "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                      HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                      UD AUDIOU 1 Reply Last reply Reply Quote 0
                      • UD AUDIOU
                        UD AUDIO @MikeB
                        last edited by UD AUDIO

                        @MikeB There is a reload function for the image pool right?
                        But it would be nice to load all changed images immediately by hitting compile etc.

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                        • MikeBM
                          MikeB
                          last edited by MikeB

                          @UD-AUDIO

                          that's actually done by the

                          Engine.loadImageIntoPool();
                          

                          If it is at the top of the first lines of init
                          and you press F5.

                          "One hour of trial and error can save 10 minutes of reading the manual."
                          "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                          HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                          UD AUDIOU 1 Reply Last reply Reply Quote 1
                          • UD AUDIOU
                            UD AUDIO @MikeB
                            last edited by

                            @MikeB Thanks! I need to try it again :)

                            MikeBM 1 Reply Last reply Reply Quote 1
                            • MikeBM
                              MikeB @UD AUDIO
                              last edited by MikeB

                              @UD-AUDIO

                              Use exactly the same - without the path with () at the end! - then it applies to all ImageFiles

                              Engine.loadImageIntoPool();
                              

                              "One hour of trial and error can save 10 minutes of reading the manual."
                              "It's easier to hit the developer with feature requests than to spend 10 minutes reading the manual. :-)))"
                              HISE Develop - Mac Pro 5.1, OS X 10.14.6, Projucer 6.02, Xcode 10.3

                              1 Reply Last reply Reply Quote 0
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