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    How to get event ids for artificial events?

    Scheduled Pinned Locked Moved Scripting
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    • B
      benosterhouse
      last edited by benosterhouse

      When you lift the pedal, you don't want to note off notes that you're still playing.

      d.healeyD 1 Reply Last reply Reply Quote 0
      • d.healeyD
        d.healey @benosterhouse
        last edited by

        @benosterhouse Good point, so why script it at all since this is the default behaviour?

        Libre Wave - Freedom respecting instruments and effects
        My Patreon - HISE tutorials
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        • B
          benosterhouse
          last edited by

          A couple reasons, but one of them would be so I can keep track of the play position of notes in the onTimer callback.
          The next question would be why I'm wanting to keep track of the play position of every event.

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          • d.healeyD
            d.healey @benosterhouse
            last edited by d.healey

            @benosterhouse

            The next question would be why I'm wanting to keep track of the play position of every event.

            Go on :)

            On a piano wouldn't a repeated note cancel out the previous note, since it's striking the same string?

            Libre Wave - Freedom respecting instruments and effects
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            • B
              benosterhouse
              last edited by

              Basically, I'm seeing if I can port a library to vst using hise.
              It has string swells in it, which are tempo synced. I see that hise doesn't really have timestretching yet, but I was realizing there's another way around it:
              If you play the beginning of the swell, then crossfade into the middle of the swell, you can adjust the length of the swell, so it'd fit into any project tempo (the phasing isn't too bad. I have some ideas to get around that).

              If you're fading together different parts of the swell, the tail end of it needs to be started with an artificial event.
              If you have multiple stiched-together swells (which use artificial events), and they're happening on the same key at the same time, you need a way to note-off all the artificial events when you lift the pedal.

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              • d.healeyD
                d.healey @benosterhouse
                last edited by

                @benosterhouse I get it, I'll play around with it a little tomorrow and see if I can come up with a way of managing the sustain/note off thing manually.

                Libre Wave - Freedom respecting instruments and effects
                My Patreon - HISE tutorials
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                • B
                  benosterhouse
                  last edited by benosterhouse

                  Ok cool!
                  On a sampled piano, if you play a repeated note with the pedal down you want to keep the previous sample going.

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                  • B
                    benosterhouse
                    last edited by

                    Ok, that way I was trying to iterate through things before was too complicated and didn't actually work.

                    I just added another dimension to the array so I could record more than one event id per key!
                    Waaay simpler.

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                    • d.healeyD
                      d.healey
                      last edited by

                      How many events do you want to record per key? I'm still thinking that with acoustic instruments in general each repeated note will kill old notes, causing them to decay.

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                      • Christoph HartC
                        Christoph Hart
                        last edited by

                        That's not completely true. For example if you press down the sustain pedal, play a loud note on the piano, then play a soft note on the same key shortly after it, you would hear that the new note is fading down the old note which sounds really bad.

                        That's why in the sampler options you have the "Kill second note" retrigger behaviour which allows you to have at least two notes of the same key ringing at once. This weakens that effect a little bit, but it's still noticeable.

                        d.healeyD 1 Reply Last reply Reply Quote 1
                        • d.healeyD
                          d.healey @Christoph Hart
                          last edited by

                          @Christoph-Hart Very good point!

                          1505a50a-4d81-4d14-9e10-b24425d75489-image.png

                          Libre Wave - Freedom respecting instruments and effects
                          My Patreon - HISE tutorials
                          YouTube Channel - Public HISE tutorials

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                          • B
                            benosterhouse
                            last edited by benosterhouse

                            This should record as many event ids per key as needed --I didn't set a max number.

                            Here's what I got!

                            function onNoteOn()
                            {     
                                Message.ignoreEvent(true);
                                
                                note = Message.getNoteNumber();
                                if (keyDown.getValue(note) == 1)
                                    keyVoiceCount[note]++;
                                    
                                g_group_allows[G_START] = 1;
                                eventIds[note][keyVoiceCount[note]] = Synth.playNote(note, 64);
                                eventTimeStamp[note][keyVoiceCount[note]] = Engine.getUptime();
                                keyDown.setValue(note, 1);
                            }
                            
                            function onNoteOff()
                            {   
                                if (pedal == 0) 
                                {
                                    keyDown.setValue(Message.getNoteNumber(), 0);
                                    note = Message.getNoteNumber();
                                    for (v = 0; v <= keyVoiceCount[note]; v++)
                                    {
                                        Synth.noteOffByEventId(eventIds[note][v]);
                                        if (delayedEventIds[note][v])
                                        {
                                            Synth.noteOffByEventId(delayedEventIds[note][v]);
                                            delayedEventIds[note][v] = 0;
                                        };
                                        eventTimeStamp[note][v] = 0;
                                    };
                                    keyVoiceCount[note] = 0;
                                };
                            }
                             
                            function onTimer()
                            {
                                for (n = 0; n < 128; n++)
                                {
                                    for (v = 0; v <= keyVoiceCount[n]; v++)
                                    {
                                        if (eventTimeStamp[n][v]) 
                                        {
                                            playPos = (Engine.getUptime() - eventTimeStamp[n][v]) * 1000;
                                            playPos = Engine.getQuarterBeatsForMilliSeconds(playPos);
                                            if (playPos > 4 && !delayedEventIds[n][v])
                                            {
                                                g_group_allows[G_START] = 1;
                                                delayedEventIds[n][v] = Synth.playNote(n, 64);
                                            };
                                        };
                                    };  
                                };
                            }
                             
                            function onController()
                            {
                                if (Message.getControllerNumber() == 64) 
                                {
                                    if (Message.getControllerValue() > 5) 
                                    {
                                        pedal = 1;
                                        //Console.print("pedal down");
                                    } else {
                                        pedal = 0;
                                        for (n = 0; n < 128; n++)
                                        {
                                            if (Synth.isKeyDown(n) == 0 && keyDown.getValue(n) == 1)
                                            {
                                                keyDown.setValue(n, 0);
                                                for (v = 0; v <= keyVoiceCount[n]; v++)
                                                {   
                                                    Synth.noteOffByEventId(eventIds[n][v]);
                                                    eventIds[n][v] = 0;
                                                    Synth.noteOffByEventId(delayedEventIds[n][v]);
                                                    delayedEventIds[n][v] = 0;
                                                    eventTimeStamp[n][v] = 0;
                                                };
                                                keyVoiceCount[n] = 0;
                                            };
                                        };
                                    };
                                };
                            }
                             
                            

                            So basically now you can have multiple parallel sequences of artificial events on the same key, which are note off'd correctly by the pedal.

                            Before, I did this by using Synth.addNote() to schedule the sequence of artificial events, but I was running into some problems there.

                            This is with Retrigger set to "Do nothing"

                            Man, this was a lot of work! Maybe I should have just done the "Kill Duplicate" option and just NOT allowed overlapping swells on the same key haha :face_with_tongue:

                            d.healeyD 1 Reply Last reply Reply Quote 0
                            • d.healeyD
                              d.healey @benosterhouse
                              last edited by

                              @benosterhouse

                              Maybe I should have just done the "Kill Duplicate" option and just NOT allowed overlapping swells on the same key haha

                              Looks like you're having fun though :)

                              Libre Wave - Freedom respecting instruments and effects
                              My Patreon - HISE tutorials
                              YouTube Channel - Public HISE tutorials

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                              • B
                                benosterhouse
                                last edited by

                                Yep, I'm learning a lot :)

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                                • Christoph HartC
                                  Christoph Hart
                                  last edited by

                                  Yep, I'm learning a lot

                                  Make sure you use the reserve function for all those arrays to avoid allocating items in the MIDI callbacks:

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                                  (docs.hise.audio)

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                                  • d.healeyD
                                    d.healey
                                    last edited by

                                    @Christoph-Hart Would an array of MIDI lists be more efficient?

                                    Libre Wave - Freedom respecting instruments and effects
                                    My Patreon - HISE tutorials
                                    YouTube Channel - Public HISE tutorials

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                                    • B
                                      benosterhouse
                                      last edited by benosterhouse

                                      For a multi-dimensional array, would reserve make sense used this way?

                                      delayedEventIds.reserve(128); // note slots
                                      delayedEventIds[n].reserve(16); // reserve 16 voices per note slot
                                      delayedEventIds[n][v] = Synth.playNote(n, 64);
                                      
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                                      • Christoph HartC
                                        Christoph Hart
                                        last edited by

                                        Yes. You might need to initialise the element at delayedEventIds[n]
                                        as array before calling reserve, but then it should work.

                                        @d-healey the efficiency of the MIDI list gets interesting as soon as it helps you avoid writing for loops, so

                                        • searching for an item
                                        • clearing all items

                                        It will speed up things a bit.

                                        The nested for loop in this example will most likely be the bottleneck, so I would start optimizing there on a higher level though...

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                                        • B
                                          benosterhouse
                                          last edited by

                                          Cool, yep it gets initialized in the onInit

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